|Appears in||The Deeper Dungeons|
In Abbadon, the player takes control of a seemingly hopeless dungeon, with no spells or rooms available for research.
Digging carefully around cave-ins and ambushes, the player can find neutral Training Rooms, Libraries, Hatcheries, Lairs and Treasure Rooms if they follow the gold seams and dig around a bit. In the top left there's a tunnel leading to the Heal spell, with Fairies, Archers, Thieves, Barbarians, and an ambush of Monks waiting to end your current run if not careful.
A wall of impenetrable rock closes off the level through the middle, to the left there's a pack of neutral Hounds, but also an island of Wizards, Archers, and Priestesses. Below that there's a small hero labyrinth with 3 Dungeon Specials, all with ambushes.
To the right there's a tempting gem seam, but as we already learned it's ridiculously guarded with Fairies, ambushes of Archers next to the main entrance, scripted invasions once you enter the castle itself, Boulder Traps, Samurai, Magic Doors, and all in all an army of dangerous heroes, with the measly 1 face gem seam at the very end of the castle.
In the bottom right there's an even more dangerous white labyrinth, with Boulder Traps, secret rooms, surprise attacks, dead ends, traps, Samurai, and another gem seam. If one digs to the right-most side of the map, they can find a cave-in of high level Barbarians, with a dungeon special.
If you use the Destroy Walls spell at the very end of the labyrinth you can discover the white heart, and as always, the last band of heroes guarding it.