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"Snapdragon. With your usual cunning you have replaced Keeper Dante as the main aggressor to this land. Poor Lord Titus doesn't even know who he is fighting. I hear that Dante was driven out by a powerful group of Wizards who still guard Snapdragon against the return of any evil forces. Destroying them will make it easier to challenge Lord Titus."
— The Mentor, level briefing


Aftermath is the 8th level in Dungeon Keeper 2, located in Snapdragon.

Breakdown[]

"Aftermath"- Snapdragon
Primary Goal
Commandeer Keeper Dante's abandoned dungeon and put Lord Titus to the sword
Ancillary Goal(s)
Capture the scattered rooms

Vanquish the guardian Wizards



Red Keeper (Human)
Creature Limit 15
Starting Gold 0
Starting Forces 4 Imps, 1 Troll, 2 Mistresses, 3 Salamanders
May Attract
       
May Create or Summon
 
Rooms
   
 
Spells
    |  
    |  
Traps & Doors
         
             
Blue Keeper (Dante)
Creature Limit 0
Starting Gold 3000
Starting Forces None
Unable to attract Creatures
Unable to summon Creatures
Rooms
         
           
No Spells
No Doors or Traps
'Keeper, your dungeon is emptier than your head. ' - The Mentor (DK2)
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