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Armour, also known as Protect, is a creature spell in Dungeon Keeper and Dungeon Keeper 2. It increases the creature's defence, effectively lowering the quantity of damage it takes if hit.

Dungeon Keeper[]

This spell is functionally identical to the Protect Monster Keeper Spell. When cast, it increases the creature's defence and makes them nearly invulnerable to Lightning Strikes. This spell is usually learnt by battle-capable creatures, so one does not need to cast the related Keeper Spell on these creatures.

Trivia[]

Dungeon Keeper 2[]

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'Your Library is too small!' - The Mentor (DK1)
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"Bolsters the defence characteristics of a friendly creature, enabling him to withstand greater amounts [recte quantities] of damage than normal."
— Dungeon Keeper 2 Manual


References[]

  1. Steve Klett (February 1996). "Guided Tour: Dungeon Keeper". PC Entertainment (IDG Communications) 3 (2): 41-43. 
  2. The Dungeon Keeper Goodies Disc.
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