Dungeon Room
Appears in Dungeon Keeper
Icon Barracks Icon Medium
Attracts Orc - 1 tile (with Training Room)
Health per Tile 350
Turns to Research 12000
Zoom-to Key B
The Barracks are a room type in Dungeon Keeper.


The Barracks are introduced by an Orc Warlord as a means of grouping creatures.

Barracks enable players to group creatures and then take control of one to guide them around dungeons. To do this, you have to pick up all the creatures you want in your group and drop them onto a Barracks room. The creatures stay in the room until you Possess one of them, after which you act as the group’s leader and they follow you wherever you go.

Some creatures do not group together. Creatures that dislike each other by default, such as Spiders and Flies, refuse to group with each other. Horned Reapers refuse to group with anyone at all. Once you leave the creature (by pressing the right mouse button), the group breaks up and each creature returns to its normal job.

The Barracks are notoriously unreliable, so don't be disheartened if you cannot get it to work. Possessing the highest level creature in the group may help. Some keepers build a barracks only to attract orcs.


  • Despite its position on the Toolbar, the Barracks are researched after the Workshop, and before the Prison and Torture Chamber.
  • In Dungeon Keeper no party can exceed eight creatures, so a maximum of seven creatures will follow you.

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Barracks icon tinyBarracks / Bridge icon tinyBridge / Heart icon tiny4Dungeon Heart / Graveyard icon tinyGraveyard / Guardpost icon tinyGuard Post / Hatchery icon tinyHatchery / Lair icon tinyLair / Library icon tinyLibrary / Portal icon tinyPortal / Prison icon tinyPrison / Scavengerroom icon tinyScavenger Room / Temple icon tinyTemple / Torturechamber icon tinyTorture Chamber / Trainingroom icon tinyTraining Room / Treasureroom icon tinyTreasure Room / Workshop icon tinyWorkshop
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Dragon Chamber