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Batezek is the 11th level in The Deeper Dungeons expansion of Dungeon Keeper.

Description[]

Batezek is a pretty difficult level, especially coming out of an easy level like Netzcaro. Batezek looks like Benetzaron's little brother, as you'll be constantly bombarded with enemy hero parties trying to get into your dungeon tooth-and-nail.

Many gold seams are spread throughout the map, most acting as traps to lead the player into hero caves, and thankfully, the player can take control of Graveyards, Prisons, and Scavenger Rooms, leading to a pretty powerful repertoire of creatures, especially this late in the expansion.

A single gem face is available to the player.

The white heart lies below some impenetrable rock. On the way there, an enemy invasion will be triggered.

Breakdown[]

Red Keeper (Human)
Creature Limit 20
Starting Gold 25000
Starting Forces 5 Imps
May Attract
Fly-icon Beetle-icon Spider-icon   Warlock-icon Bile-demon-icon Dragon-icon Troll-icon
Orc-icon Dark-mistress-icon Tentacle-icon Hound-icon     Vampire-icon  
May Create or Summon
Imp-icon Warlock-icon Bile-demon-icon Dark-mistress-icon   Ghost-icon Vampire-icon Horned-reaper-icon
Rooms
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small   Guard Post Icon Small Workshop Icon Small
  Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small  
Spells
Possession Icon Small CreateImp Icon Small   SpeedMonster Icon Small
    ConcealMonster Icon Small  
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
Chicken Icon Small      
Traps & Doors
Trap Alarm Small Trap Gas Small Trap Lightning Small  
  Trap Word Small
    Door Iron Small Door Magic Small


Walkthrough[]

One strategy the player can employ, much like Kanasko and Benetzaron, is to completely fortify oneself from the world once the player has taken control of the surrounding gold seams and neutral creatures, train every creature and set up some kinds of traps before venturing outside and trying to desperately survive the mass of enemy heroes that would've gathered waiting outside, then slowly and carefully claiming each neutral expanse and cave before delving into the main enemy dungeon below the impenetrable rock.

References[]

  1. Prima's Official Guide To Dungeon Keeper Gold Edition. pp. 292-295. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
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