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The Bile Demon is a fat creature in Dungeon Keeper and Dungeon Keeper 2.

Dungeon Keeper[]

"A very big, red, greedy creature that eats you out of house and Dungeon if you are not careful. Despite this, they are excellent fighters and as hard as nails. Also, their primary job is manufacturing. If they don’t get enough food, they will get angry and sleep until food arrives."
— Dungeon Keeper Manual

Bile Demons are powerful combatants, with ample health, access to area-of-effect gas spells (to which they are immune), and morning stars chained to their horns, which deal decent damage. They work especially well in groups, since these poison gas clouds stack and can wipe out whole teams of foes that close in. Bile Demons should not be paired with any melee-bound allies that can be harmed by poison gas.

At level 4 they learn Fart, a unique area-of-effect spell that works like Poison Cloud at melee range and does not hurt allies, but they will continue to use their Poison Cloud as well in their attack rotation. Bile Demons' massive weight means that they are not affected by Wind, so they are especially good to throw in against an enemy Priestess.

The challenge of retaining Bile Demons is not their salary, a modest 406 gold at level 10, but their Lair space requirements, the fairly-high cost of training them, and their excessive use of the Hatchery. Bile Demons crave 6 Chickens every 4500 Turns. Build the Hatchery adjacent to their worksites and make it very efficient, or they will waste a lot of time waddling through the corridors and possibly get angry. Fortunately, they handle their restroom breaks in combat.

Bile Demon portrait Dungeon Keeper no border

Bile Demon portrait

Bile Demons are proficient craftsmen (in fact, they're joint second best with Orcs and Mountain Dwarves, according to their raw manufacturing skill ratings), and their default job is manufacturing in the Workshop. They can be dropped into the Library, but perform research only with very basic ability. They will not take damage when slapped, although it still lowers their happiness.

Dungeon Keeper Bile Demon intro

A Bile Demon as seen in the intro video for Dungeon Keeper.

Bile Demon and Mistress in Dungeon Keeper Goodies

Bile Demon with a Dark Mistress.

Tables[]

Combat Statistics
Speed: 48
Base Health: 1200
Base Strength: 80
Defence: 60
Base Skill: 30
Base Dexterity: 40
Luck: 5
Tasks & Management
Primary Job Manufacture
Base Research Skill 1
Base Manufacturing Skill 3
Training Skill 2
Training Cost /64t 38
Base Scavenging Skill 1
Scavenging Cost /64t 30
Praying Anger -40
Sleeping Anger -6
Sleep Recovery 4
Hunger 6 / 4500t
Base Wage 98
Temple Sacrifices
Beneficial
Creatures Result
Horned Reaper
Casts  Protect Monster on your creatures FX
Harmful
All friendly creatures turn into Chickens

Sacrificing 2 Bile Demons in a row, even in the course of completing beneficial recipes back-to-back, will trigger the gods' punishment.

Trivia[]

  • This creature's abysmal base Dexterity of 40 likely emerged from confusion during development, because it was supposed to represent the melee evasion rate— with Bile Demons making very wide targets. As a result of this score, however, Bile Demons will seldom land hits in melee. Most of their damage will come from their poison gas attacks. They are not very effective against gas-immune creatures.
  • Bile Demons are natural enemies of Skeletons, and the two species fight if placed in the same Lair; they also refuse to group with each other in a Barracks.
Dungeon Keeper Bile Demon two fingers

A Bile Demon sticking two fingers up.

  • Whenever you slap a Bile Demon, they will briefly display two fingers up at you in anger.
    • In Australia and the UK, this two-finger salute, always done with the back of the hand towards the target, is the equivalent to flipping the middle finger in the US.
  • In at least one Dungeon Keeper prototype, Bile Demons were not immune to Wind.

  • In at least one early version of Dungeon Keeper's intro, the Bile Demon's growl at the Knight is heard.
  • 'Perfidious Yuck' was an early name for the Bile Demon.


Dungeon Keeper Unused Frontend
  • In the data of the first game, there is an unused screen of Dungeon Keeper text with a Bile Demon standing behind it. It is likely that this is an early loading or title screen, or possibly a main menu backdrop.


  • Before the revamp in 1996, Bile Demons were well-armoured and powerful spellcasters.[2]


Dungeon Keeper 2[]

Dungeon Keeper 2 Bile Demon panel icon

The Bile Demon panel icon

Bile Demons are huge and gluttonous creatures cursed with notoriously poor control of the most rudimentary bodily functions. Their primary use is combat, a field in which their success owes more to their hefty bulk than to any particular combat skills, despite the flail-like horns. However, they do also have basic construction skills, so can be put to work in the Workshop.

Dungeon Keeper 2 Bile Demon concept art

DK2 Concept Art (Dungeon Keeper 2 Manual)

If possible, they’ll set up their beds in the proximity of a Hatchery to avoid having to waddle too far for food.

The Bile Demon is the slowest creature you have, but is also the highest health creature you can attract - or of the game, for that matter. They need food, a lot, so place plenty of Hatcheries around to avoid unhappiness.

Elite[]

'Your Library is too small!' - The Mentor (DK1)
This section needs expansion. You can help by adding to it.
Bile Demons normal and Elite Dungeon Keeper 2

Normal Bile Demon (left), and Bloz (right)

The Elite Bile Demon, Bloz, is distinguished from the normal version by his golden morning stars. Bloz's benefits:

  • Trains noticably faster.
  • Slightly more brave.
  • Significantly more threatening.
  • Manufactures as fast as Knud and Giants.
  • 50% higher pay.
  • Higher possession cost.
  • 60% less stun time!

Tips[]

  • To make them come to your dungeon, you either need a 5x5 Hatchery, a non-square Hatchery that has a total of 25 tiles, or even separately have up to 25 1x1 tile rooms of Hatchery.
  • Manually place them in a Lair close to both a Hatchery and a Workshop to maximize their effectiveness, even close to a Treasury or the Heart, if possible.
  • Very slow, but if you can drop them at key locations, their high health will still make them useful even in their initial long stunned phase. The true personifications of frontline Blockers. Pick them up last to drop them first!
  • They have the Dwarf Chucking special ability, that also works on Imps, and some Library books.
  • Place them between high melee damage creatures in the Combat Pit to soak most of the damage. Like Mistresses, Vampires, Royal Guards, and Dark Angels.
  • An ideal target to cast Haste Creature on!
  • You may try slapping them to slide inside behind enemy lines to soak all attacks, so your other creatures can deal with the threats one by one.
  • They also have an ongoing antipathy towards Giants.
  • Contrary to some, admittedly humorous, popular belief, his gas spells do not do 'friendly fire' damage.
  • Oddly enough, they are not immune to the Gas Trap.
  • Bloz the Elite trains faster.

Bugs[]

  • If left in a Combat Pit for too long,[vague] they may develop incurable hunger and will never stop eating.
  • Unlike other creatures with their ranged attacks, Bile Demons with their level 8 Gas Missile ranged attack, they may fail to appear to be able to sustain a constant state of being in combat. This makes them unable to reliably train at range only against an opponent opposite of a lava obstacle.
  • May get unhappy having no work to do while a Call to Arms is active. Which shouldn't be possible.

Trivia[]

  • Sometimes they are deemed too much of a hassle to keep.
  • Bile Demons, not best known for their intellect, loathe researching.
  • The Bile Demon is your most combat capable Blocker, and regardless of that you generously get him even before reaching the half of the Single Player Campaign Story!
  • They have extremely high health, 1/3 more than a Black Knight, and even more than a Royal Guard, and tend to outlast most creatures in a combat pit melee, even if they are 3 or more levels lower.
  • They have unique fart gas spell ranged attacks. Same visual effects as the Gas Trap has.
  • Them having their two horns might imply some yet undisclosed in-universe evolutionary connection to Horned Reapers.
  • Arguably the most unique creatures of the franchise.

Dungeon Keeper Online[]

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Gallery[]

Dungeon Keeper Mobile[]

Bile Demon progression Dungeon Keeper Mobile

Progression

Overview[]

Bile Demons were huge gluttonous creatures that spewed forth a poisonous stream of gas. Hygiene wasn't one of their strong points and had developed an immunity to poison.

They were attracted to wealth and could not get enough of it! They would make their way to the nearest Treasury or Warehouse (whichever was closet) when placed in an enemy dungeon.

Apart from their love of gold and stone, they also loved to eat and, as such, liked to reside in the Hatchery, gorging themselves on chickens.

In order to get a Bile Demon for your dungeon, you required a Hatchery.

Notes[]

  • Very effective against Treasuries and Warehouses.
  • Portrayed as a 'tank' with heaps of health, though isn't as tough as you'd think.
  • After all resource rooms were destroyed, they would attack the nearest building.
  • Not very effective against doors, which were often blocking their way to resource rooms.
  • Took extra damage from Skeletons, though this could be reduced to 1.5x.
  • While Skeletons were immune to poison damage, Bile Demons could still damage Skeletons quite effectively.
  • Very effective against Warlocks.
  • High level Bile Demons were good for holding Trolls from attacking Hatcheries.
  • Very weak against Vampires.

Stats[]

Seeks Closest Treasury or Warehouse
Passive Immune to Poison
Strength Bonus damage to Treasuries and Warehouses
Starts with 6x and maxes out at 22x
Weakness Receives bonus damage from Skeletons
Starts wit 5x and decreases to a max of 1.5x
Creature Targets Ground
Attack Speed 2s
Attack Range 2 Tiles
Move Speed 160
Housing Space 4
Summoning Time 3m
Defensive Location Hatchery

Training Upgrades[]

= Extra Damage from Skeletons
= Hatchery level required to upgrade
= Extra damage multiplier towards resource rooms

LVL DMG HP DMG vs Resource Rooms
1 48 480 6x 288 5x - - 1 450
2 60 615 8x 480 5x 4h 25k 4 600
3 74 750 8x 592 4x 8h 70k 5 750
4 88 885 10x 880 4x 16h 250k 6 850
5 102 1,030 10x 1,020 3x 1d 500k 7 950
6 116 1,165 12x 1,392 3x 1d 12h 1.2M 8 1,050
7 130 1,300 14x 1,820 2x 2d 2M 9 1,200
8 145 1,450 14x 2,030 2x 2d 12h 13M 11 2,500
9 159 1,585 14x 2,226 2x 3d 16M 12 5,000
10 173 1,720 16x 2,768 2x 4d 20M 14 6,000
11 187 1,855 16x 2,992 2x 4d 26M 15 9,000
12 201 1,990 16x 3,216 2x 6d 32M 17 12,000
13 215 2,125 16x 3,440 1.5x 7d 44M 19 16,000
14 229 2,260 18x 4,122 1.5x 8d 52M 20 20,000
15 245 2,400 18x 4,410 1.5x 9d 52.1M 21 24,000
16 261 2,540 20x 4,698 1.5x 10d 52.2M 22 28,000
17 276 2,680 20x 5,520 1.5x 11d 58M 23 ?
18 292 2,820 20x 5,840 1.5x 12d 62M ? 36,000
19 308 2,965 20x 6,160 1.5x 13d ? ? ?
20 324 3,110 22x 7,128 1.5x 14d ? ? ?
21 340 3,255 22x 7,480 1.5x 15d 76M ? 50,000
22 356 3,400 22x 7,832 1.5x 16d 84M 32 65,000

Note: Training times are updated for the May, 2018 update.

References[]

  1. 暴躁恶魔 地下城守护者地下城生物之魔族生物大全 (Chinese). dk.178.com (31 March 2012). Retrieved on 19 April 2020.
  2. Steve Klett. (February 1996). "Guided Tour: Dungeon Keeper". PC Entertainment. IDG Communications. February 1996. pp. 41-43.