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'Your Library is still not functional; you must enlarge it!' - The Mentor (DK2)
This article is more than a stub, but still needs expansion. You can help by adding to it.

"Sparklydell. Here in this land you finally face a challenge worthy of your dark skills. Keeper Morgana defeated Lord Brutus and was in turn challenged by the most fiendish enemy you have yet to face: the She-Devil Keeper known as Raksha. The land has since been invaded by more Keepers. This land is in chaos, with every Keeper fighting for himself. You must eradicate them all to claim your next Portal Gem. Choose your path, Keeper..."
— The Mentor, level briefing

Carnage is the 11th level of the Dungeon Keeper 2 campaign and is located in Sparklydell. There are three versions of this mission, from which the player can pick one. Each version has the red, blue, and green Keepers change their starting positions (the purple and yellow Keepers stay put), depicting different difficulty levels. Each version offers a more or less narrowed starting position to the player than the previous one. Unique for Dungeon Keeper 2's campaign, the player will face only rival Keepers; there are no heroes in this level.

In each version, the player has to fight against four other Keepers, which differ depending on which route you take:

  • A) Belial, Drako, Morgana and Raksha
  • B) Kronos, Drako, Morgana and Raksha
  • C) Belial, Kronos, Morgana and Raksha

All of them, except the yellow Keeper, are controlled by relatively aggressive AIs and will also tend to attack each other. Presumably, Sparklydell's Lord Brutus was slain by one of these Keepers prior to your arrival (according to an unused Mentor speech, it was Morgana).

Note: In some versions, at least two of the enemy players appear to be allied; their creatures neither attack each other nor do their Imps claim each other's territory.

Breakdown and Strategy[]

"A fine choice Keeper, you begin in a well defended location, but your resources are limited. Swiftly assemble your minions and attack before the others grow too strong."
— The Mentor, level briefing
Objectives
"Carnage"- Sparklydell
Primary Goal
Eliminate all your rivals
Ancillary Goal(s)
Quickly amass a strong fighting force

Utilise your new traps to deal as much damage as possible


Breakdown
Red Keeper (Human)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
Barricade Icon Medium Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Blue Keeper (Belial)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 6 Bile Demons
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium   Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
  Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Green Keeper (Drako)
Creature Limit 45
Starting Gold 10000
Starting Forces 4 Imps, 7 Salamanders, 2 Mistresses
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
  Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
  Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Yellow Keeper (Morgana)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 6 Goblins
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Purple Keeper (Raksha)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 9 Mistresses, 2 Warlocks
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon       Wooden Bridge Icon Medium      
Hatchery2 Icon Medium         Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    


Strategy
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"A most interesting decision you have made Keeper. You have access to a large amount of solid ground in which to expand. Use it well as I feel your enemies are greedily eyeing your great tracts of land."
— The Mentor, level briefing
Objectives
"Carnage"- Sparklydell
Primary Goal
Eliminate all your rivals
Ancillary Goal(s)
Keep your stronger rivals at bay while you attend to the weaker ones

Utilise your new traps to deal as much damage as possible


Breakdown
Red Keeper (Human)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
Barricade Icon Medium Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Blue Keeper (Kronos)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 10 Warlocks
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium   Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
  Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Green Keeper (Drako)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 6 Salamanders
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium     |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Yellow Keeper (Morgana)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 6 Goblins
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Purple Keeper (Raksha)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 10 Mistresses, 2 Warlocks
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon       Wooden Bridge Icon Medium      
Hatchery2 Icon Medium         Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    


Strategy

This variant puts you in a mostly excavated area of the map with lots of room to build many rooms and a good amount of starting gold deposits within the area. To the east, Drako is busy dealing with Morgana and eventually, he'll be battling Raksha. Your immediate threat is Kronos, who will soon end up tunneling into your dungeon from the west; despite him saying that he will train elite troops, he tends to invade before most of his forces are properly trained, so he is not particularly hard to defeat. After he is gone, you can take control of his dungeon and mine the gold west of his and then focus on fortifying and dealing with the remaining two keepers (by now, Morgana is either already dead or has turned the tables and killed Drako). They will likely be battling each other, so you may be able to chip away at their defenses and dungeon before striking the killing blow on their dungeon hearts.

"You have chosen the most difficult path Keeper. There is no Portal available. To compensate, you have arrived with some of your strongest minions. It would be a terrible shame if another Keeper were to lose his Portal to your fell clutches. Attack quickly; surprise and slaughter are the means to obtaining this land’s Portal Gem."
— The Mentor, level briefing
Objectives
"Carnage"- Sparklydell
Primary Goal
Eliminate all your rivals
Ancillary Goal(s)
Assault your neighbour before he can queer your pitch

Utilise your new traps to deal as much damage as possible


Breakdown
Red Keeper (Human)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 2 Mistresses, 3 Salamanders
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
Barricade Icon Medium Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Blue Keeper (Belial)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 6 Bile Demons
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium   Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
  Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Green Keeper (Kronos)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 6 Warlocks
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Yellow Keeper (Morgana)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 6 Goblins
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium    
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    
Purple Keeper (Raksha)
Creature Limit 45
Starting Gold 15000
Starting Forces 4 Imps, 8 Mistresses, 2 Warlocks
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup    
Rooms
Lair icon       Wooden Bridge Icon Medium      
Hatchery2 Icon Medium         Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   |  
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium     |  
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium    
  Steel Door Icon Medium   Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    


Strategy

Although this variant of "Carnage" is described by the game to be the most difficult one, it is fairly easy to win. The initiating steps are of vital importance to gain an advantageous position, considering, that all enemies have more opportunities to expand their dungeons, while the player doesn't even begin the game with a Portal to claim. However, he employs a few Salamanders and Mistresses, all around level two and four. They will carry the player through the early game.

First of, any narrowed building space should be ignored for now. Instead, the player could carve a way to the northwest side of his Dungeon Heart. Morgana directly borders him, and is unprepared for assault. Although she owns a Portal, her starting creatures are few and untrained. A wise player takes advantage of this and straightly heads to the yellow Dungeon Heart, then taking over her tiny dungeon. The gold around his base keeps the player well supplied for now.

However, don't disband your Call to Arms flag, as there is no hesitation to be conducted yet! Raksha maintains by far the most developed dungeon of all Keepers on this plane, but has not gathered all her creatures. If the player gives her enough time, she will be almost unbeatable. Raksha borders the dungeon of the former yellow Keeper that now belongs to the player. A Stone Bridge should be built directly from the yellow's destroyed Dungeon Heart to the purple wall northwest. That is where the next, ripe heart is ready for harvest.

The player should ignore the fact that his forces are still in small size. The rush strategy proves to be absolutely valuable when encountering those two Keepers. As the purple Dungeon Heart is attacked directly after the yellow one has been destroyed, the player will face mediocre to almost no resistance at all. As soon as Raksha has fallen, the player can claim a huge dungeon for himself and has three Portals to muster his growing pool of creatures with (and there is even a fourth one ready to take by just digging a tunnel in the northwest corner).

The last two Keepers, Belial and Kronos, should be no problem at all. They feature tiny dungeons, few creatures, and are easy to overrun with your forces. There is no pressure any more. When the mission ends is now up to the player alone.

Trivia[]

Notes[]

  1. Seen if you edit one of these maps to include hero-owned reinforced walls.
  2. Lord Brutus was defeated offscreen by Keeper Morgana.
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