Dungeon Keeper Wiki

Chickens are the main source of food for your minions. They are produced in a Hatchery and will randomly walk around it until eaten by a creature. If you slap a chicken, it will explode. They can also explode themselves over time if no creature eats them.[clarification needed]

Dungeon Keeper[]

Possessed chickens cannot be eaten.

The player can force-feed chickens to creatures or prisoners to heal them. Although, like other creatures, they can be picked up and even possessed (although you have no control over its actions), Chickens are not in fact internally creatures, but objects.

Feeding a creature a chicken heals them for 50 health. Below is a small table detailing how many chickens each creature would need to be fully healed (rounded up).

Comparison Table: Number of Chickens to heal at level 1/10
  Creature   Level 1     Level 10  
Wizard 7 30
Barbarian 14 59
Archer 6 25
Monk 7 27
Mountain Dwarf 10 42
Knight 19 79
Avatar 60 249
Tunneller 7 30
Priestess 6 25
Giant 13 54
Fairy 3 13
Thief 5 21
Samurai 14 59
Horned Reaper 40 166
Skeleton 10 42
Troll 9 38
Dragon 18 75
Demon Spawn 7 27
Fly 3 13
Dark Mistress 14 59
Warlock 7 30
Bile Demon 24 100
Imp 2 7
Beetle 5 21
Vampire 16 67
Spider 8 34
Hound 12 50
Ghost 4 17
Tentacle 14 59
Orc 14 59

Dungeon Keeper 2[]

In Dungeon Keeper 2 they can also explode if they wander way too far from a Hatchery, or before hatching their egg bounces into lava.

Possessed Chickens can be eaten in Dungeon Keeper 2 in which the screen turns red with a camera tilt.

Feeding may also impart a certain sum of healing upon the fed creature, with expected different healing amount results.

Chickens may also be sacrificed in a Temple.

The Chicken Spell visually also temporarily turns creatures into chickens; however, unlike Dungeon Keeper, they may not be eaten.

You can only possess the Chicken, not the egg form it spawns in.