The Chicken (also known as Turn to Chicken[1][2][3]) spell is available in Dungeon Keeper and Dungeon Keeper 2. It allows the player to transform an enemy creature into a harmless chicken, causing them to be unable to attack and therefore try to retreat. It can only be cast on your territory.
The player only gets this spell in the campaign of Dungeon Keeper 2 on completion of all the secret levels.[4] Keeper Nemesis uses it in the level Brotherhood.
In Dungeon Keeper Mobile, the spell was known as Cluck Off.
Dungeon Keeper[]
This spell is very useful against particularly tough enemy, such as those with Rebound, as they cannot cast any spells during the time they are transformed, thus leaving them open to attack if timed well. The spell can also be used similarly to the Cave-In spell, causing the enemy to retreat, giving you more time to get ready or meaning you have fewer enemies to fight at once, leading to fewer casualties on your side. Use the spell sparingly, however, as it can be rather expensive, costing up to 3000 gold a use. It is also not advised to use it against some faster enemies, or those far away from your creatures in a fight, as they will retreat while hexed, meaning they can escape your creatures and in fact doing the opposite of what you intended by making it harder to kill them.
Interestingly, creatures transformed into chickens will also seek out Hatcheries, and if they are eaten while in this form they will die.[3][2][1] Tasty.
If any of your creatures have been affected by this spell (or its creature counterpart), dropping them in the Temple will cure them.[1][3][5] Sacrificing 2 Bile Demons will turn all of your creatures into chickens.[6]
Dungeon Keeper 2[]
The Chicken spell can be added to your repertoire in Dungeon Keeper 2 once you have both unlocked and completed all of the secret levels (excluding Imp Invasion).[7]. It is also available in Skirmish mode.
Once cast on a creature on your territory, they are engulfed by a yellow light and a cloud of feathers before transforming into a chicken and heading directly to a Hatchery, spending its time there until it transforms back.
Dungeon Keeper Mobile[]
Overview[]
The Cluck Off spell allowed you to turn the enemy's minions into chickens for a certain number of taps.[vague] Meanwhile, you could tap on the chickens to deal damage - tap enough and you would kill them and remove them from the dungeon. In fact, you turned them into eggs!
Cluck Off was an excellent spell to use when encountering Immortals. An easy way to defeat dungeons who use Tiny for defence was to use Cluck Off, rather than simply trying to mass Warlocks or strategically use Ghosts.
Defensively, Cluck Off was excellent for Exclusive Raids. It was useful against problematic enemies such as Mistresses and Dragon Whelps to increase your odds of survival. This was also a good way to level the spell.
When they were chickens, they were easy to defeat.
Stats[]
Usage Type | Tap |
---|---|
Effects | All hostile Minions in the Dungeon |
Mana | 50 |
- Turned hostile Minions into chickens
- Tapping on a chicken dealt the spell's damage
Important information about the Cluck Off spell[]
When using Cluck Off, if you tapped fast, it would waste taps. It appeared that the fastest you could use the spell was about three taps per second. Tapping any faster than this would waste taps, and the faster you tapped, the more was wasted. Here is an example from Farket:
”Testing my own dungeon with my level 40 Horny. If I used cluck off and tapped at a rate of 3 taps per second, the Horny would be knocked out in 18 taps with a level 11 cluck off spell (Max level).
Level 40 Horny’s Health = 4795
Level 11 cluck off spell = 275 damage per tap
18 taps at 275 per tap = 4950 damage
However, testing it again while tapping as fast as I could required 39 taps
39 taps at 275 damage per tap = 10725 damage
This means that over 50% of my taps were wasted and did no damage, and it wasted mana.”
Notes[]
- Tapping too quickly wasted taps.
- If a cluck of spell had been activated and a guild hall released minions, they could not be clucked off by the spell; it would have to be cast again.
- Refilling at the end of a raid after using cluck off should only cost one gem.
- If you wished to see how strong your minions and immortals were against Cluck Off, you could test your own dungeon and use your own Cluck Off spell.
- Cluck off did not do bonus damage to any minion or immortal.
- Vampires had a resistance to Cluck Off.
- Be prepared with cluck off for Guild Lairs when raiding; they could release minions such as Ghosts or Vampires, which could be extremely destructive.
- Once you started a raid, check if the enemy has Horny, it was better to Cluck Off and take him down early, otherwise he gained more health.
- Best used against against Immortals, Warlocks, and Vampires.
- Max level Warlocks require four taps to kill.
Upgrades[]
Level | Experience | Taps | Damage (per Tap) | Max Damage |
---|---|---|---|---|
1 | 0 | 10 | 100 | 1000 |
2 | 50 | 10 | 125 | 1250 |
3 | 250 | 15 | 150 | 2250 |
4 | 500 | 15 | 175 | 2625 |
5 | 1,000 | 20 | 200 | 4000 |
6 | 1,350 | 20 | 225 | 4500 |
7 | 1,450 | 20 | 235 | 4700 |
8 | 1,550 | 20 | 245 | 4900 |
9 | 1,650 | 20 | 255 | 5100 |
10 | 1,750 | 20 | 265 | 5300 |
11 | 1,850 | 20 | 275 | 5500 |
References[]
- ↑ 1.0 1.1 1.2 Dungeon Keeper Manual. section 18.12.
- ↑ 2.0 2.1 Prima's Official Guide To Dungeon Keeper Gold Edition. p. 92. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
- ↑ 3.0 3.1 3.2 ダンジョンキーパープレミアム勇者撃退ガイド. (Japanese). pp. 27, 36. Tokyo: NTT Publishing. (1998). ISBN 978-4-87188-897-4.
- ↑ Dungeon Keeper 2 : Prima's Official Strategy Guide. p. 101. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
- ↑ Prima's Official Guide To Dungeon Keeper Gold Edition. pp. 92, 122. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
- ↑ Prima's Official Guide To Dungeon Keeper Gold Edition. p. 123. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
- ↑ Dungeon Keeper 2 : Prima's Official Strategy Guide. p. 101. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
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