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[[File:DK2_claimedpath.png|thumb|Several tiles of the player's claimed path as seen in DK2]]'''Claimed Path''' is a type of passable [[terrain]] that belongs to the player, and is marked by four flagstones with a dot of the player's color in the middle (If it belongs to another faction, it is known as "'''Enemy Path'''".). It is the only [[terrain]] on which the player can build a [[Rooms|room]], a [[Traps|trap]], or a [[Doors|door]]. On most maps, the player starts out with a certain number of these tiles already claimed, but any more must be gained by having one's [[Imp]]s claim a tile of [[Dirt Path]] that is adjacent to an existing tile of claimed path or [[Rooms|room]] belonging to the player.
 
[[File:DK2_claimedpath.png|thumb|Several tiles of the player's claimed path as seen in DK2]]'''Claimed Path''' is a type of passable [[terrain]] that belongs to the player, and is marked by four flagstones with a dot of the player's color in the middle (If it belongs to another faction, it is known as "'''Enemy Path'''".). It is the only [[terrain]] on which the player can build a [[Rooms|room]], a [[Traps|trap]], or a [[Doors|door]]. On most maps, the player starts out with a certain number of these tiles already claimed, but any more must be gained by having one's [[Imp]]s claim a tile of [[Dirt Path]] that is adjacent to an existing tile of claimed path or [[Rooms|room]] belonging to the player.
   
If an enemy Keeper's territory runs into the player's, enemy [[Imp]]s can turn the player's claimed path back into [[Dirt Path]], and then claim it for their master.  However, the player's [[Imp]]s can claim it back if they are able to work in safety, and when an enemy Keeper is defeated, all of the Enemy Path belonging to them reverts back to [[Dirt Path]].
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If an enemy Keeper's territory runs into the player's, enemy [[Imp]]s can turn the player's claimed path back into [[Dirt Path]], and then claim it for their master. However, the player's [[Imp]]s can claim it back if they are able to work in safety, and when an enemy Keeper is defeated, all of the Enemy Path belonging to them reverts back to [[Dirt Path]].
   
 
==Dungeon Keeper==
 
==Dungeon Keeper==
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==Dungeon Keeper 2==
 
==Dungeon Keeper 2==
In ''[[Dungeon Keeper 2]]'', another benefit of claimed path tiles is that each one generates 1 mana per turn for the player, up to a maximum of 500 mana per turn.
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In ''[[Dungeon Keeper 2]]'', another benefit of claimed path tiles is that each one generates 1 [[mana]] per turn for the player, up to a maximum of 500 mana per turn.
   
 
{{List Of Terrain}}
 
{{List Of Terrain}}
 
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{{Stub}}
[[Category:Terrain]]
 

Revision as of 21:03, 29 March 2020

File:DK2 claimedpath.png

Several tiles of the player's claimed path as seen in DK2

Claimed Path is a type of passable terrain that belongs to the player, and is marked by four flagstones with a dot of the player's color in the middle (If it belongs to another faction, it is known as "Enemy Path".). It is the only terrain on which the player can build a room, a trap, or a door. On most maps, the player starts out with a certain number of these tiles already claimed, but any more must be gained by having one's Imps claim a tile of Dirt Path that is adjacent to an existing tile of claimed path or room belonging to the player.

If an enemy Keeper's territory runs into the player's, enemy Imps can turn the player's claimed path back into Dirt Path, and then claim it for their master. However, the player's Imps can claim it back if they are able to work in safety, and when an enemy Keeper is defeated, all of the Enemy Path belonging to them reverts back to Dirt Path.

Dungeon Keeper

In Dungeon Keeper, there are three styles of Claimed Path:

Dungeon Keeper 2

In Dungeon Keeper 2, another benefit of claimed path tiles is that each one generates 1 mana per turn for the player, up to a maximum of 500 mana per turn.

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'Keeper, your dungeon is emptier than your head. ' - The Mentor (DK2)
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