Description (Dungeon Keeper)Edit
Imps are essential to your Dungeon. The Create Imp spell is the second Spell given to the player (next to Possess Creature), and it does not require researching (except in some Keeper FX fan campaigns).
Using the Create Imp spell, you can summon up as many Imps as you can afford. But be careful, for each Imp summoned the price of creation goes up, meaning summoning high numbers of Imps can take a huge chunk out of your gold reserves.
This spell can be used to rebuild your workforce or distract the enemy with the cannon fodder that is an Imp. The price of creating Imps starts at 150 gold if you currently own none, and increases by 150 with each Imp you own. Sacrificing an Imp into the Temple lowers the cost of creating Imps by 150, making it worthwhile to sacrifice some if you need many, or are expecting many of them to die.
Description (Dungeon Keeper 2)Edit
Create Imp is the first spell given to the player in Dungeon Keeper 2, and in most campaign and skirmish levels it is researched by default. The mana cost of the spells is dependent upon the number of Imps already summoned, starting at 1500 and increasing by 1500 for each subsequent cast. The basic version of this spell summons a level one imp, while the upgraded version summons a level 4 Imp.
| ||Armageddon / Call to Arms / Cave-In / Chicken / Conceal Monster / Create Imp / Destroy Walls / Disease / Heal / Hold Audience / Lightning Strike / Must Obey / Possess Creature / Protect Monster / Sight of Evil / Speed Monster|
| ||Call to Arms / Chicken / Create Gold / Create Imp / Heal / Inferno / Possession / Sight of Evil / Summon Horny / Thunderbolt / Tremor / Turncoat|
| ||Time Bomb|