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Dungeon Keeper 2 creature groupshot

A selection of creatures and heroes as they appear in Dungeon Keeper 2

Creatures are the basis of the Dungeon Keeper's military might. Every monster that enters the dungeon from the nether world has its own agenda, and the challenge for the Dungeon Keeper is to manage creatures towards the most worthy cause of all: the destruction of his enemies.

Creatures are sometimes treated as distinct from heroes, the antagonists in the Dungeon Keeper series. The term "creature" may refer to all units in the game, or may only refer to 'evil units', i.e. non-heroes (heores are subject to pretty much all the same rules), and may or may not include Imps, which function more like a dungeon's infrastructure and lack many of the capabilities and needs of bona fide creatures, and do not count towards a Keeper's Creature Limit on a map.

Creatures in Dungeon Keeper[]

Creatures in Dungeon Keeper

The creatures as they appear in Dungeon Keeper

This section contains technical details and tables for creatures in the original Dungeon Keeper.

The data itself can be viewed directly in the game files CREATURE.TXT and DD1CREAT.TXT (Deeper Dungeons). Their implementation is more opaque, and this article aims to clarify a few things. In Dungeon Keeper FX, you can see further information about a creature's stats in the Query tab or while possessing them.

Main Combat and Query Stats[]

Comparison Table: Level 1 Creatures & Heroes
  Creature   Stance     Wage Salary     Heal Icon Small Health     Strength Strength     Dexterity Dexterity     Skill Skill     Defence Defence     Luck Luck  
Wizard-icon Wizard Ranged 125 350 20 100 30 15 5
Barbarian-icon Barbarian Melee 95 700 60 70 60 50 10
Archer-icon Archer Ranged 60 300 20 100 60 20 15
Monk-icon Monk Melee 75 325 40 80 80 20 30
Mountain-dwarf-icon Mountain Dwarf Melee 35 500 50 55 30 40 2
Knight-icon Knight Melee 540 950 80 150 30 100 15
Avatar-icon Avatar Melee 1200 3000 150 180 110 120 20
Tunneler-icon Tunneller Melee 50 350 40 40 40 30 0
Priestess-icon Priestess Ranged 75 300 20 80 30 20 6
Giant-icon Giant Melee 43 650 100 60 30 60 20
Fairy-icon Fairy Ranged 59 150 10 70 30 10 40
Thief-icon Thief Melee 57 250 30 120 80 20 14
Samurai-icon Samurai Melee 195 700 80 90 70 60 20
Horned-reaper-icon Horned Reaper Melee 950 2000 150 160 70 70 30
Skeleton-icon Skeleton Melee 70 500 55 70 50 20 2
Troll-icon Troll Melee 50 450 40 50 50 35 10
Dragon-icon Dragon Melee 350 900 90 60 50 90 18
Demon-spawn-icon Demon Spawn Melee 70 325 50 70 75 40 8
Fly-icon Fly Melee 5 150 10 50 30 10 15
Dark-mistress-icon Dark Mistress Ranged 175 700 60 70 70 50 20
Warlock-icon Warlock Ranged 120 350 20 100 30 15 6
Bile-demon-icon Bile Demon Melee 98 1200 80 40 30 60 5
Imp-icon Imp Melee 0 75 5 60 5 5 0
Beetle-icon Beetle Melee 18 250 25 55 40 25 3
Vampire-icon Vampire Ranged 750 800 70 80 120 30 25
Spider-icon Spider Melee 25 400 40 60 50 30 3
Hound-icon Hound Melee 67 600 55 70 50 35 8
Ghost-icon Ghost Melee 20 200 20 90 60 20 10
Tentacle-icon Tentacle Melee 45 700 50 65 50 50 3
Orc-icon Orc Melee 95 700 65 60 65 60 12

Comparison Table: Level 10 Creatures & Heroes
  Creature   Stance     Wage Salary     Heal Icon Small Health     Strength Strength     Dexterity Dexterity     Skill Skill     Defence Defence     Luck Luck  
Wizard-icon Wizard Ranged 518 1452 83 415 124 15 5
Barbarian-icon Barbarian Melee 394 2905 249 290 249 50 10
Archer-icon Archer Ranged 249 1245 83 415 249 20 15
Monk-icon Monk Melee 311 1348 166 332 332 20 30
Mountain-dwarf-icon Mountain Dwarf Melee 145 2075 207 228 124 40 2
Knight-icon Knight Melee 2241 3942 332 622 124 100 15
Avatar-icon Avatar Melee 4980 12450 622 747 456 120 20
Tunneler-icon Tunneller Melee 207 1452 166 166 166 30 0
Priestess-icon Priestess Ranged 311 1245 83 332 124 20 6
Giant-icon Giant Melee 178 2697 415 249 124 60 20
Fairy-icon Fairy Ranged 244 622 41 290 124 10 40
Thief-icon Thief Melee 236 1037 124 498 332 20 14
Samurai-icon Samurai Melee 809 2905 332 373 290 60 20
Horned-reaper-icon Horned Reaper Melee 3942 8300 622 664 290 70 30
Skeleton-icon Skeleton Melee 290 2075 228 290 207 20 2
Troll-icon Troll Melee 207 1867 166 207 207 35 10
Dragon-icon Dragon Melee 1452 3735 373 249 207 90 18
Demon-spawn-icon Demon Spawn Melee 290 1348 207 290 207 40 8
Fly-icon Fly Melee 20 622 41 207 124 10 15
Dark-mistress-icon Dark Mistress Ranged 726 2905 249 290 290 50 20
Warlock-icon Warlock Ranged 498 1452 83 415 124 15 6
Bile-demon-icon Bile Demon Melee 406 4980 332 166 124 60 5
Imp-icon Imp Melee 0 311 20 249 20 5 0
Beetle-icon Beetle Melee 74 1037 103 228 166 25 3
Vampire-icon Vampire Ranged 3112 3320 290 332 332 30 25
Spider-icon Spider Melee 103 1660 166 249 207 30 3
Hound-icon Hound Melee 278 2490 228 290 207 35 8
Ghost-icon Ghost Melee 83 830 83 373 249 20 10
Tentacle-icon Tentacle Melee 186 2905 207 269 207 50 3
Orc-icon Orc Melee 394 2905 269 249 269 60 12

Definitions[]

Wage Salary
Quantity per payday at level 10, which occurs every 10,000 turns, about 9 minutes real-time.
Heal Icon Small Health
Maximum trauma rating at level 10.
Strength Strength
Hitpoint damage dealt per successful melee strike.
Dexterity Dexterity
Increases the chance of a successful melee strike.
Skill Skill
Decreases the chance of being successfully struck in melee.
Defence Defence
Reduces both spell and weapon damage taken. Doesn't improve with level.
Luck Luck
Probability, as a fraction of 255, that a creature will do a double attack/cast in a single swing or make two Skill rolls against an enemy swing. Doesn't improve with level.
  • Most of the above information can be retrieved with the Query tool.
  • Base attribute values are stored in CREATURE.TXT, the master rule set, and DD1CREAT.TXT for Deeper Dungeons.
  • Stat progression when creatures level up is linear. Each new level takes 35% of the base value and adds it to the cumulative total; which is to say, the values above are 415% of level 1 values.


"DEFENCE"[]

Confusion can arise over what exactly is "Defence."
First, for those of us who speak American English, it is worth noting that this is the UK spelling of "Defence." Second, the Defence stat shown in-game (and inaccurately documented) with the Query tool is different from the DEFENCE column seen when peeking into the creature database file.
Defence Defence, as given in-game and on this wiki, is ARMOUR in CREATURE.TXT. This is like a thickness rating for the creature's protective garb or carapace, and reduces incoming damage.
Skill Skill, as given in-game and on this wiki, is DEFENCE in CREATURE.TXT. This stat represents the creature's ability to dodge or parry blows.
Defence and Skill are displayed onscreen, and therefore better-known than the more accurate ARMOUR and DEFENCE (respectively), so the onscreen labels are the ones used on this wiki.

Job and Behavior Stats[]

Unlike most RTS games, the units in the Dungeon Keeper series do not await orders and do not move to specific locations on command. They do what they want, when they think it's time to want it. The name of the game is management: herding the dungeon's inhabitants into endeavors that serve one's evil purposes.

Of course there are routines and numbers determining how, exactly, creatures behave: what kind of jobs they are willing to do, how good they are at doing it, what they would rather be doing, and what particular things in life please them or vex them. Creatures will famish, and require varying quantities of food and break to consume it when they do, but never flag; however, they may break for sleep from time to time anyway.

This sort of information is cited constantly in creatures and heroes' individual articles. The table below compares some of the more important ones.

Comparison Table: Selected Job Skills
Creature Query Speed icon Dungeon Keeper Speed  Library Icon Small Library 
Skill
 Workshop Icon Small Workshop 
Skill
Training Room Icon Small Training ScavengerRoom Icon Small Scavenge Sleep
 Healing 
Sleep
 Anger 
Slap
 Anger 
Hunger
 Skill   Cost   Skill   Cost 
Wizard-icon Wizard 32 5 1 2 30 4 25 4 -1 300 2 Chicken icon tiny ∕ 5000t
Barbarian-icon Barbarian 48 0 2 3 40 1 18 5 -3 200 3 Chicken icon tiny ∕ 8000t
Archer-icon Archer 48 2 2 1 8 2 8 2 -1 200 1 Chicken icon tiny ∕ 5000t
Monk-icon Monk 32 3 2 1 12 3 15 8 -4 250 2 Chicken icon tiny ∕ 5000t
Mountain-dwarf-icon Mountain Dwarf 80 1 3 1 5 1 6 4 -3 200 2 Chicken icon tiny ∕ 5000t
Knight-icon Knight 40 1 1 3 40 0 30 6 -1 350 3 Chicken icon tiny ∕ 9000t
Avatar-icon Avatar 48 3 1 4 100 0 50 9 -1 2250 4 Chicken icon tiny ∕ 10,000t
Tunneler-icon Tunneller 48 0 1 1 10 1 10 4 -3 100 2 Chicken icon tiny ∕ 5000t
Priestess-icon Priestess 48 3 1 2 16 3 20 3 -1 350 2 Chicken icon tiny ∕ 5000t
Giant-icon Giant 32 0 2 2 35 2 25 5 -6 200 3 Chicken icon tiny ∕ 5000t
Fairy-icon Fairy 64 4 1 1 4 1 4 2 -1 500 1 Chicken icon tiny ∕ 5000t
Thief-icon Thief 48 1 1 1 12 2 8 4 -1 200 2 Chicken icon tiny ∕ 5000t
Samurai-icon Samurai 64 2 2 4 50 3 30 9 -1 750 3 Chicken icon tiny ∕ 8000t
Horned-reaper-icon Horned Reaper 96 1 0 1 150 4 30 8 2 3750 4 Chicken icon tiny ∕ 3505t
Skeleton-icon Skeleton 64 1 1 4 20 1 15 5 -1 100 0
Troll-icon Troll 48 1 4 1 12 2 18 6 -3 200 3 Chicken icon tiny ∕ 6000t
Dragon-icon Dragon 32 4 1 3 40 5 35 3 -10 600 4 Chicken icon tiny ∕ 8000t
Demon-spawn-icon Demon Spawn 48 2 2 2 15 2 16 5 -1 200 2 Chicken icon tiny ∕ 6000t
Fly-icon Fly 128 1 1 1 5 1 4 5 -1 0 1 Chicken icon tiny ∕ 9000t
Dark-mistress-icon Dark Mistress 64 2 2 2 24 3 25 9 -1 -400 3 Chicken icon tiny ∕ 8000t
Warlock-icon Warlock 32 4 1 2 30 5 25 6 -4 750 3 Chicken icon tiny ∕ 8000t
Bile-demon-icon Bile Demon 48 1 3 2 38 1 30 4 -6 400 6 Chicken icon tiny ∕ 4500t
Imp-icon Imp 96 0 0 1 10 0 0 0 0 0 0
Beetle-icon Beetle 48 1 1 1 8 1 8 5 -1 100 1 Chicken icon tiny ∕ 5000t
Vampire-icon Vampire 56 3 1 4 50 8 25 9 -7 1000 2 Chicken icon tiny ∕ 6000t
Spider-icon Spider 48 1 2 1 18 2 12 2 -1 200 2 Chicken icon tiny ∕ 7000t
Hound-icon Hound 96 1 1 2 14 3 16 8 -2 250 3 Chicken icon tiny ∕ 6000t
Ghost-icon Ghost 64 2 1 1 20 3 10 4 -1 500 0
Tentacle-icon Tentacle 32 1 1 1 14 2 8 1 -1 200 1 Chicken icon tiny ∕ 8000t
Orc-icon Orc 48 0 3 2 15 2 20 7 -4 200 2 Chicken icon tiny ∕ 7000t

Definitions[]

Speed
The creature's speed on a scale of 0 (Immobile) to 255, about a quarter of the map's width per second
Library Skill
Research Points contributed per turn to the current project - scales with Level.
Workshop Skill
MFG Points contributed per turn to the current project - scales with Level.
Training Skill
Experience points gained per turn while Training.
Training Cost
Gold deducted per 64 turns in Training.
Scavenging Skill
Points contributed per turn towards Scavenging a target - scales with Level.
Scavenging Cost
Gold deducted per 64 turns while Scavenging.
Sleep Healing
Hitpoints regained per turn in Lair.
Sleep "Anger"
Annoyance, on a scale of 0 or negative (Happy) to 5000 (Angry), per turn Sleeping. Positive for Horned Reapers.
SLAP Anger
Annoyance when the creature is slapped. Varies greatly. Negative for Mistresses.
Hunger
Chickens demanded ∕ Meal Time turn interval

Other Skills[]

Praying Skill
Annoyance per turn using Temple. Positive for Vampires. Not listed because it's extremely fast for all creatures, generally ten to fifty times faster than Sleep, so as to make no difference comparing.
Job Stress
Creatures laboring in a Room will attack other creatures, in that Room, for whom that type of work is not a Primary/Secondary Job. Is only checked in Libraries, and only Warlocks and Wizards exhibit the "Job Stress" behavior.
Loyalty
Creature will guard other creatures as they go about their tasks. Unique to Hellhounds, this cool watchdog behavior is rarely observed because their Primary Job is "Seek Enemies," and there is seldom any trouble succeeding at that.

Anger Jobs[]

A creature with less than a 20% contentment rating may decide it needs to perform a troublesome "Anger Job" rather than its accustomed duties.

Creature Anger Jobs
Barbarian-icon Barbarian Destroy Rooms
Demon-spawn-icon Demon Spawn Damage Walls
Dragon-icon Dragon Steal Gold
Giant-icon Giant Damage Walls
Horned-reaper-icon Horned Reaper Go Psycho
Dark-mistress-icon Dark Mistress Kill Creatures
Mountain-dwarf-icon Mountain Dwarf Destroy Rooms
Orc-icon Orc Destroy Rooms
Samurai-icon Samurai Kill Creatures
Join Enemy
Tentacle-icon Tentacle Join Enemy
Thief-icon Thief Steal Gold
Troll-icon Troll Destroy Rooms
Tunneler-icon Tunneller Damage Walls
Vampire-icon Vampire Foment Unrest
Kill Creatures
Warlock-icon Warlock Foment Unrest

Other Anger Jobs:

Sulk
All angry creatures can start moping around the dungeon. This task increases their anger rapidly.
Leave Dungeon
All angry creatures except Demon Spawn and Horned Reapers can select the "Leave Dungeon" job in addition to the ones listed above.

Imps never get angry.

If the spell Must Obey is active, angry creatures will not perform their Anger Jobs and will not even leave the dungeon.

Job Hierarchy[]

Highest Priority Fight, Prisoner, Torture, Kinky Torture
Enchantment Audience, Call to Arms, Armageddon, Group
High Priority Eat, Get Wage, Recover, Go Berserk
Anger Job Sulk, Job Stress, Leave Dungeon, Kill Creatures, Destroy Rooms, Steal Gold, Damage Walls, Foment Unrest, Join Enemy
Assigned Job Eat, Get Wage, Sleep, Train, Research, Guard Post, Workshop, Barracks, Pray, Scavenge
Default Job Train, Research, Workshop, Pray, Scavenge, Explore, Fight, Seek Enemies, Explore, Freeze Prisoners
Secondary Job Train, Research, Guard Post, Barracks, Group
Idle Job Sleep, Patrol, Loyalty, Pray
Kinky Torture
The Dark Mistress's idle job. Can break high-priority tasks.
Group
Minion is enlisted in a party that has exited the Barracks.
Patrol
Under Must Obey, creatures are not allowed to sleep, and idle ones will patrol the dungeon in some unknown fashion.

Leveling Overview[]

As they progress to higher levels of experience, creatures gain new creature spells. Many of their attribute scores and skills rise. Some innate traits and most of their behavior patterns remain constant.

Level 1 2 3 4 5 6 7 8 9 10
Modifier 100% 135% 170% 205% 240% 275% 310% 345% 380% 415%
The Modifier applies to:
  • Salary
  • Research Skill
  • Manufacturing Skill
  • Scavenging Skill
  • Health
  • Strength
  • Spell Strength
  • Dexterity
  • Skill (DEFENCE)
  • Experience for hitting
The following are not affected:
  • Hunger
  • Hitpoint Recovery
  • Training Skill
  • Annoyance Rules
  • Defence (ARMOUR)
  • Movement Speed
  • Luck
  • Fear
  • Hearing
  • Slaps to kill
Levelled Spells for Creatures
1 2 3 4 5 6 7 8 9 10
Beetle-icon Beetle Handtohand icon small Freeze icon small
Bile-demon-icon Bile Demon Handtohand icon small Trap Gas Small Fart icon small Grenade icon small
Dark-mistress-icon Dark Mistress Handtohand icon small Trap Lightning Small SpeedMonster Icon Small Drain icon small HoldAudience Icon Small
Demon-spawn-icon Demon Spawn Handtohand icon small Missile icon small Heal Icon Small
Dragon-icon Dragon Flamebreath icon small Heal Icon Small Grenade icon small Meteor icon small Trap Word Small
Fly-icon Fly Handtohand icon small SightofEvil Icon Small SpeedMonster Icon Small
Ghost-icon Ghost Rebound icon smallHandtohand icon small ConcealMonster Icon Small Wind icon small Drain icon small
Hound-icon Hound Handtohand icon small SpeedMonster Icon Small Flamebreath icon small
Horned-reaper-icon Horned Reaper Handtohand icon small SpeedMonster Icon Small Slow icon small
Imp-icon Imp Dig icon smallHandtohand icon small SpeedMonster Icon Small HoldAudience Icon Small
Orc-icon Orc Handtohand icon small SpeedMonster Icon Small ProtectMonster Icon Small Grenade icon small
Skeleton-icon Skeleton Handtohand icon small ProtectMonster Icon Small Trap Lightning Small
Spider-icon Spider Handtohand icon small Slow icon small Freeze icon small Hailstorm icon small
Tentacle-icon Tentacle Handtohand icon small Freeze icon small
Troll-icon Troll Handtohand icon small SpeedMonster Icon Small Fireball icon small Grenade icon small
Vampire-icon Vampire Handtohand icon small Flight icon small Slow icon small HoldAudience Icon Small Heal Icon Small Drain icon small ProtectMonster Icon Small Wind icon small Trap Word Small
Warlock-icon Warlock Handtohand icon small Fireball icon small Heal Icon Small Meteor icon small ConcealMonster Icon Small Navigatingmissile icon small SightofEvil Icon Small Wind icon small Trap Word Small  
Levelled Spells for Heroes
1 2 3 4 5 6 7 8 9 10
Archer-icon Archer Arrow icon small Navigatingmissile icon small SpeedMonster Icon Small Slow icon small
Avatar-icon Avatar Handtohand icon small ProtectMonster Icon Small Heal Icon Small Freeze icon small Drain icon small Navigatingmissile icon small Trap Word Small
Barbarian-icon Barbarian Handtohand icon small ProtectMonster Icon Small
Fairy-icon Fairy Handtohand icon small Drain icon small Trap Lightning Small Heal Icon Small ConcealMonster Icon Small Navigatingmissile icon small Rebound icon small Meteor icon small Freeze icon small
Giant-icon Giant Handtohand icon small SpeedMonster Icon Small
Knight-icon Knight Handtohand icon small Rebound icon small Heal Icon Small
Monk-icon Monk Handtohand icon small Heal Icon Small ProtectMonster Icon Small Slow icon small Missile icon small Drain icon small Hailstorm icon small Trap Word Small
Mountain-dwarf-icon Mountain Dwarf Handtohand icon small ProtectMonster Icon Small Rebound icon small
Priestess-icon Priestess Handtohand icon small Flight icon small Trap Gas Small Rebound icon small Wind icon small Trap Lightning Small Heal Icon Small Navigatingmissile icon small Hailstorm icon small
Samurai-icon Samurai Handtohand icon small SightofEvil Icon Small Trap Lightning Small SpeedMonster Icon Small Freeze icon small
Thief-icon Thief Handtohand icon small SpeedMonster Icon Small ConcealMonster Icon Small Rebound icon small
Tunneler-icon Tunneller Handtohand icon small HoldAudience Icon Small
Wizard-icon Wizard Missile icon smallHandtohand icon small Fireball icon small Rebound icon smallHeal Icon Small Freeze icon small Hailstorm icon small Drain icon small Slow icon small Meteor icon small

Trivia[]

Before the major revamp in mid-1996, creatures were split into two types: corporeal, and magical.

Dungeon Keeper Corporeal Creatures iconCorporeal creatures included:

Corporeal creatures were purchased and paid with gold.[1][2]

Dungeon Keeper Magical Creatures iconMagical creatures included:

Magical creatures were summoned and paid with mana.[3][1][2]

Gallery[]

Early (1996) control icons[]

Transliterations[]

The Japanese and Korean names of the creatures are actually the English names transliterated into Katakana and Hangul respectively:

Comparison Table
  English   Japanese     Korean
Imp インプ 임프
Fly フライ 플라이
Beetle ビートル 비틀
Spider スパイダー 스파이더
Demon Spawn デーモンスポーン 데몬 스폰
Dragon ドラゴン 드래곤
Bile Demon バイルデーモン 바일 데몬
Warlock ウォーロック 워록
Dark Mistress ダークミストレス 미스트리스[Note 1]
Horned Reaper ホーンドリーパー 혼드 리퍼
Tentacle テンタクル 텐타클
Ghost ゴースト 고스트
Orc オーク 오크
Troll トロル 트롤
Hellhound ヘルハウンド 하운드[Note 2]
Skeleton スケルトン 스켈레톤
Vampire バンパイア 뱀파이어

Creatures in Dungeon Keeper 2[]

Spells[]

Creature Spells
1 2 4 8 10
Bile Demon pickup Bile Demon Gascloud icon medium dk2 Gasmissile icon medium
Black Knight-icon Black Knight
Dark Angel-icon Dark Angel Disruption icon medium Hailstorm icon medium dk2 Skeletonarmy icon medium
Darkelf Dark Elf Arrow icon medium dk2 Knives icon medium Guidedbolt icon medium
Firefly Firefly Whirlwind icon medium
Goblin icon Goblin
Imp pickup Imp Hastecreature icon medium Teleport icon medium
Mistress pickup Mistress Lightning icon medium dk2 Freeze icon medium dk2 Hailstorm icon medium dk2
Rogue Rogue Invisible icon medium
Salamander icon Salamander Spit icon medium Fireball icon medium dk2
Skeleton pickup Skeleton
Troll pickup Troll
Vampire pickup Vampire Slow icon medium dk2 Drain icon med dk2 Raisedead icon medium
Warlock Warlock Fireball icon medium dk2 Heal2 icon medium Firebomb icon medium
Horny Icon Horny Fireball icon medium dk2
Hero Spells
1 2 4 8 10
Dwarf Icon Dwarf
Elven Archer Icon Elven Archer Arrow icon medium dk2 Guidedbolt icon medium Grenade icon medium dk2
Fairypickup Fairy Lightning icon medium dk2 Armour icon medium dk2 Whirlwind icon medium
Giant icon Giant
Guard Icon Guard
Knight-icon Knight
Monkpickup Monk Heal2 icon medium Hastecreature icon medium Armour icon medium dk2
Royal Guard tiny Royal Guard
Stone Knight 1 Stone Knight
Thief icon Thief Invisible icon medium
Wizard icon Wizard Fireball icon medium dk2 Firebomb icon medium Firebomb icon medium
Lord of the Land icon Lord of the Land
Prince icon Prince
King 2 King Reginald

Basic Stats Comparison[]

Comparison Table: Level 1 Creatures & Heroes
  Creature   Fight Style     Pay     Health     Mêlée Damage     Speed
(tiles per second)  
Bile Demon pickup Bile Demon Blocker 600
900 (Elite)
600 53 0.4
Black Knight-icon Black Knight Blocker 750
1075 (Elite)
400 40
60 (Elite)
0.5
0.6 (Elite)
Dark Angel-icon Dark Angel Blitzer 750
1075 (Elite)
300
800 (Elite)
84
100 (Elite)
0.7
Darkelf Dark Elf Support 600
900 (Elite)
100 14
21 (Elite)
0.7
Firefly Firefly Flanker 300
450 (Elite)
100
200 (Elite)
13 1.12
Goblin icon Goblin Flanker 500
750 (Elite)
150
200 (Elite)
17
22 (Elite)
0.7
Imp pickup Imp -- 0 50 03 1.84
Maiden Maiden Blocker 750 450 45 0.8
Mistress pickup Mistress Blitzer 600
900 (Elite)
200
225 (Elite)
48
70 (Elite)
0.7
1 (Elite)
Rogue Rogue Flanker 650
975 (Elite)
165
200 (Elite)
40
60 (Elite)
0.7
Salamander icon Salamander Flanker 500
750 (Elite)
150
275 (Elite)
20 0.6
Skeleton pickup Skeleton Flanker 0 150 28
34 (Elite)
0.7
Troll pickup Troll Blocker 500
750 (Elite)
100
150 (Elite)
13
16 (Elite)
0.6
Vampire pickup Vampire Blitzer 750
1075 (Elite)
250
500 (Elite)
67 0.7
Warlock Warlock Support 600
900 (Elite)
100 13
15 (Elite)
0.6
Horny Icon Horny Blitzer 0 600 70 0.8
Dwarf Icon Dwarf Flanker 0 100 13 0.9
Elven Archer Icon Elven Archer Support 600 100 14 0.7
Fairypickup Fairy Flanker 600 150 22 0.8
Giant icon Giant Blocker 500 400 45 0.5
Guard Icon Guard Blocker 600 300 40 0.5
Knight-icon Knight Blocker 750 400 40 0.5
Monkpickup Monk Flanker 300 250 15 0.6
Royal Guard tiny Royal Guard Blocker 750 500 50 0.5
Stone Knight 1 Stone Knight Blocker 0 400 40 0.4
Thief icon Thief Flanker 750 150 23 0.6
Wizard icon Wizard Support 750 150 17 0.6
Lord of the Land icon Lord of the Land Blocker 0 600 40 0.7
Prince icon Prince Balder Blocker 900 600 40 0.7
Prince icon Prince Felix Blocker 975 600 40 0.7
Prince icon Prince Tristran Blocker 975 600 40 0.7
King 2 King Reginald Blitzer 0 600 93 0.6

[4][5]

Dungeon Keeper Online[]

Dungeon Keeper Online had the following evil creatures:

Dungeon Keeper Mobile[]

Minions

Overview[]

Known as minions, they were the basic units used to conduct raids in Dungeon Keeper. There were nine types of units, which would fill a variety of niches that you may find necessary in various setups.

List of Minions[]

Raiding[]

During raids, minions could be deployed at any mine that the Keeper had unlocked. By destroying buildings, a raider could open up new potential spawn zones for minions to deploy. Strategically using this feature could improve the success of the raid drastically. Minions built by a player were not present when another player was raiding your dungeon. However, some rooms had a single unit defending it at no additional cost.

The raiding population was based on the Hatchery level. To increase your raiding party size, you had to increase your Hatchery's level.

Training[]

Minions were enhanced at the Training Hall for lump sums of gold. Training improved their health and attack power, and could drastically improve their effectiveness in large groups. Upgrading levels of the buildings required to build the minions would allow for higher levels to be upgraded at the Training Hall. Enhancements would increase the cost of recruiting minions by a small amount of gold.  

Guild Use[]

Minions were circulated by the Guild system.  Keepers could donate Minions to their Guilds, which in turn levelled up and provided perks for all Keepers in the Guild. Players could also retrieve minions from the Guild that had been donated for defence against an enemy raid. You had to wait five minutes after you donated minions before you could donate again, and you had to wait 15 minutes between each withdrawal, whether or not you took out all you could, though these delays were slightly shortened as the Guild's level improved.

Notes[]

  1. This is simply 'Mistress', not 'Dark Mistress'
  2. This is simply 'Hound', not 'Hellhound'.

References[]

  1. 1.0 1.1 Dungeon Keeper trailer, early 1996.
  2. 2.0 2.1 The Dungeon Keeper Goodies Disc.
  3. "Born-Again Keeper". Bullfrog Bulletin (Guildford: Bullfrog Productions) (4): 8, 9. Spring 1997. 
  4. Dungeon Keeper 2 : Prima's Official Strategy Guide. pp. 18-21. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
  5. Dungeon Keeper 2 Editor
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