Dungeon Keeper Wiki

The Dragon is a creature in Dungeon Keeper and Dungeon Keeper Online. They are very tanky creatures, with a good quantity of health and Defence, and are ace researchers, equivalent to Warlocks. However, they require a lot of Lair space.

Dungeon Keeper[]

Dragon portrait Dungeon Keeper no border

Portrait of the Dragon

Dungeon Keeper Dragon movement animation

Ingame animation of the Dragon

"The best all-round creatures, Dragons can arrive two ways. They can either enter your Dungeon through a Portal or be grown from Demon Spawn who have been trained to level 10. These Demon Spawn then become level 5 Dragons. They are excellent in combat, and breathe a natural fire that toasts heroes and enemy creatures. They are natural researchers but will train if no research is available."
— Dungeon Keeper Manual

Dragons are extremely tough front-liners. Ideally, they should be supported from behind by spellfire, because Flame Breath is not a strong attack. Dragons are expensive to train and maintain, but their prodigious linebacking ability makes them useful in hard fights.

Outside of combat, Dragons are excellent researchers, but only basic manufacturers. Dragons may be attracted to dungeons through conventional means, or (in the later stages of the campaign) through training Demon Spawns past level 10.

Dragons get very annoyed when not paid and will leave the dungeon very quickly then. They will also steal gold from a Treasure Room if they leave for other reasons.


Combat Statistics
Query Speed icon Dungeon Keeper Speed: 32
Heal Icon Small Base Health: 900
Strength Base Strength: 90
Defence Defence: 90
Skill Base Skill: 50
Dexterity Base Dexterity: 60
Luck Luck: 18
Tasks & Management
Dragon-icon Primary Job Research
Dragon-icon Secondary Job Train
Library Icon Small Base Research Skill 4
Workshop Icon Small Base Manufacturing Skill 1
Training Room Icon Small Training Skill 3
Wage Training Cost /64t 40
ScavengerRoom Icon Small Base Scavenging Skill 5
Wage Scavenging Cost /64t 35
Temple Icon Small Praying Anger -25
Lair Icon Small Sleeping Anger -10
Heal Icon Small Sleep Recovery 3
Hatchery Icon Small Hunger 4Chicken icon tiny / 8000t
Wage Base Wage 350
Sacrifice Recipes
Things to sacrifice in the temple
Creature Creature Creature Result
1 Dragon-icon Dragon 1 Hound-icon Hound 1 Orc-icon Orc Horned-reaper-icon Horned Reaper FX
1 Dragon-icon Dragon 1 Fly-icon Fly -- Hound-icon Hound FX
1 Dragon-icon Dragon 1 Dark-mistress-icon Dark Mistress -- Beetle-icon Beetle FX
1 Dragon-icon Dragon 1 Hound-icon Hound -- Fly-icon Fly FX


  • Immune to lava and Lava Traps.
  • Uses Flame Breath instead of Hand to Hand.
  • When possessed, it is possible to hold the left mouse button permanently for a continuous stream of Flame Breath, making it possible to deal very high damage and train them up to level 10 in a very short time.
  • Dungeon Keeper Possess Creature Dragon

    The Dragon's view is hindered

    The player's view in possession is impaired with a smoke mist effect (from its nostrils).
  • Like Warlocks and Tentacles, Dragons gain experience from sleeping next to a specific type of tile, in this case, lava. Dragons gain a pitiful 3 points per turn, so it's barely noticeable; the Tentacle and the Warlock gain XP from sleeping even more slowly, but it still takes the Dragon well over an hour to get to level 2 just from sleep (and that's if the game's running at maximum speed and the Dragon sleeps continuously, which he doesn't).


According to an early developer interview, in the original game before the major redesign, the Dragon was attracted by a Dragon Chamber, and was able to fly.[2]

Dungeon Keeper Online[]

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'Your Library is too small!' - The Mentor (DK1)
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Dragon Dungeon Keeper World promotional image

The Dragon as seen in a promotional image

In Dungeon Keeper Online, the Dragon was largely analogous to its Dungeon Keeper counterpart.[1]


  1. 1.0 1.1 红龙 地下城守护者地下城生物之魔族生物大全 (Chinese). dk.178.com (31 March 2012). Retrieved on 19 April 2020.
  2. "Elf Destruction". Bullfrog Bulletin (Guildford: Bullfrog Productions) (2): 4–6. Autumn/Winter 1996.