Dungeon Keeper Wiki
No edit summary
Line 1: Line 1:
  +
The Dungeon Heart is a room in Dungeon Keeper. The Dungeon Heart is a prebuilt room and the first room you start your Dungeon from. The Dungeon heart represents the Keepers and therefore the players life. If the players Dungeon Heart is destoryed then the player will automatically lose which ever level they are playing. Rival Dungeon Keepers also posses Dungeon Hearts and destroying it will kill the Keeper and cause their territory to revert to an unclaimed state.
 
== Dungeon Keeper ==
 
== Dungeon Keeper ==
   
The Dungeon Heart is a Keeper's residence and the mean of control. In the begining of the level You enter it and exit once You've lost. All your new creatures must check in at the Dungeon Heart to create a lair. They also must check out before they desert your dungeon.
+
The Dungeon Heart is a Keeper's residence and the means of control. In the begining of the level You enter it and exit once you've lost. All your new creatures must check in at the Dungeon Heart to create a lair. They also must check out before they desert your dungeon.
   
 
The Dungeon Heart occupies a 3x3 area.
 
The Dungeon Heart occupies a 3x3 area.
Line 9: Line 10:
 
[[Image:Dungeon_heart.JPG|thumb|The Dungeon Heart from Dungeon Keeper 2]]The Dungeon Heart is the most important room in the dungeon, if this room is destroyed, all your minions will leave the dungeon by the nearest [[portal]], all your [[Imp]]s will die and your mana reserves will disappear. In short; if your Heart is destroyed, you lose.
 
[[Image:Dungeon_heart.JPG|thumb|The Dungeon Heart from Dungeon Keeper 2]]The Dungeon Heart is the most important room in the dungeon, if this room is destroyed, all your minions will leave the dungeon by the nearest [[portal]], all your [[Imp]]s will die and your mana reserves will disappear. In short; if your Heart is destroyed, you lose.
   
The Dungeon Heart occupies a 5x5 area with outer 16 tiles used as treasury capable of storing 1000 coins per tile.
+
The Dungeon Heart occupies a 5x5 area with outer 16 tiles used as treasury capable of storing 1000 coins per tile. Mana is generated at the Dungeon Heart at the rate of 1 point of mana per tile controlled up to 500 points per cycle.
  +
  +
   
Unlike the first Dungeon Keeper, the spells in Dungeon Keeper 2 use mana as a reasource instead of gold. Mana is generated at the Dungeon Heart at the rate of 1 point of mana per tile controlled up to 500 points per cycle. This total can be increased by claiming mana vaults, or by having creatures worshiping in the Unholy Temple.
 
   
 
{{List Of Rooms}}
 
{{List Of Rooms}}

Revision as of 18:45, 6 August 2011

The Dungeon Heart is a room in Dungeon Keeper. The Dungeon Heart is a prebuilt room and the first room you start your Dungeon from. The Dungeon heart represents the Keepers and therefore the players life. If the players Dungeon Heart is destoryed then the player will automatically lose which ever level they are playing. Rival Dungeon Keepers also posses Dungeon Hearts and destroying it will kill the Keeper and cause their territory to revert to an unclaimed state.

Dungeon Keeper

The Dungeon Heart is a Keeper's residence and the means of control. In the begining of the level You enter it and exit once you've lost. All your new creatures must check in at the Dungeon Heart to create a lair. They also must check out before they desert your dungeon.

The Dungeon Heart occupies a 3x3 area.

Dungeon Keeper 2

File:Dungeon heart.JPG

The Dungeon Heart from Dungeon Keeper 2

The Dungeon Heart is the most important room in the dungeon, if this room is destroyed, all your minions will leave the dungeon by the nearest portal, all your Imps will die and your mana reserves will disappear. In short; if your Heart is destroyed, you lose.

The Dungeon Heart occupies a 5x5 area with outer 16 tiles used as treasury capable of storing 1000 coins per tile. Mana is generated at the Dungeon Heart at the rate of 1 point of mana per tile controlled up to 500 points per cycle.