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(The original game also supports user-made levels.)
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* Additional campaigns to play
 
* Additional campaigns to play
 
* TCP/IP support for [[DK1 Multiplayer|multiplayer]]
 
* TCP/IP support for [[DK1 Multiplayer|multiplayer]]
* Support for user made levels
 
 
* New level script commands for more complex levels
 
* New level script commands for more complex levels
 
* More config files you can edit to tweak the units and rules of the game
 
* More config files you can edit to tweak the units and rules of the game
 
* Fixed bugged out creature stats and abilities
 
* Fixed bugged out creature stats and abilities
 
* Improved the ability of AI [[Keeper]]s to manage their dungeons and units
 
* Improved the ability of AI [[Keeper]]s to manage their dungeons and units
* The AI Keepers will now defend their [[Dungeon Heart]]
+
* The AI Keepers will now defend their {{Dungeon Heart|n}}
 
* AI Keepers can now imprison your units
 
* AI Keepers can now imprison your units
 
* {{Workshop|n}}s will no longer fill up with unusable crates
 
* {{Workshop|n}}s will no longer fill up with unusable crates

Revision as of 16:01, 17 February 2020

FXLoadScreen

Dungeon Keeper FX, or simply KeeperFX (for Fan eXpansion), is a fan expansion of Dungeon Keeper. Amongst other things, it supports higher screen resolutions, fixes bugs (including the Level 10 Speed bug) adds new campaigns, and modifies the default creature stats. The latest official version is 0.4.6, but development has unofficially continued in KeeperFX Unofficial (as of December 2019, the latest version is 0.4.7). The latest versions of KeeperFX Unofficial revives the atmospheric sound effects and an unused cutscene of the Lord of the Land being dragged to the bonus torture room.

Main changes in KeeperFX:

  • Works on modern MS Windows versions
  • Support for higher screen resolutions
  • Additional campaigns to play
  • TCP/IP support for multiplayer
  • New level script commands for more complex levels
  • More config files you can edit to tweak the units and rules of the game
  • Fixed bugged out creature stats and abilities
  • Improved the ability of AI Keepers to manage their dungeons and units
  • The AI Keepers will now defend their Dungeon Heart Icon Small Dungeon Heart
  • AI Keepers can now imprison your units
  • Workshop Icon Small Workshops will no longer fill up with unusable crates
  • Made the Barracks Icon Small Barracks room work as intended
  • Many small bug-fixes
  • Ability to play the soundtrack without having the CD inserted

Gallery

References

  1. Molyneux, Peter (13 June 2001). "Postmortem: Lionhead Studios' Black & White". Gamasutra. Retrieved 25 August 2019.
  2. James Leach; Christian Bravery (2001). The Making of Black & White. p. 16. Prima Games. ISBN 978-0-7615-3625-3.

External Links

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'Keeper, your dungeon is emptier than your head. ' - The Mentor (DK2)
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