Dungeon Keeper Wiki

The Dwarf is a hero unit in Dungeon Keeper 2.

Description[]

Dwarf panel icon

Dwarf panel icon

Dwarves are the heroes' equivalent of Imps. They are weak fighters, and pose no challenge for creatures in a 1-on-1 fight, though a group of them can be troublesome for lower level creatures and can overwhelm them by sheer numbers.

Most Keepers simply leave them to be interrogated for information, leave them to rot in the Graveyard to attract Vampires (possibly productively after interrogation), or turn them into Skeletons.

Dwarves are the ones who invade the dungeon via digging and can be annoying since they make holes in the dungeon making it easier for enemies to enter the dungeon, but useful if converted. Although they dig and are able to claim rooms and land, they cannot haste or teleport, and demand wages (unlike Imps) if you convert them. They don't need to eat, though.

If converted, they're useful in groups of 5 or more to overwhelm lesser creatures, but their health is low and will fall unconscious rather quickly, in turn they level up very quickly in combat and when level 10, a group of them can kill weaker creatures.

Dwarf Cinematic 3

A scared Dwarf in the intro Cinematic

They get scared very easily as a single Skeleton makes them retreat but with a Guard, Giant or a Knight can make them bold enough to help in the fight.

The Mentor's Thoughts[]

"A dwarf has converted. These bearded folk will fight viciously when attacked, and can prove to be a deadly nuisance to their enemies."
The Mentor, Pet Dungeon Mode (DK2)

Tips[]

  • Dwarves, unlike Imps, don’t hold mana and don’t heal automatically, but can dig walls a lot faster than the Imp, making it useful to invade enemy dungeons quickly and do surprise attacks.
  • Unlike Imps, you sack Dwarves in a Portal or potentially a Mercenary Portal, not in a Dungeon Heart.
  • To heal from being unconscious, they need to be dragged onto an empty tile of Lair owned by the same Keeper and he'll gain enough health to continue without creating a bed. To test this unusual life cycle without much pressure, perform Dwarf Chucking on him with a Bile Demon or a Giant.
  • They are a good conversion because of their lack of desiring wages and their digging speed higher than imps and can also fight, especially in groups where they defeat other creatures, but are weak and need to be watched as they frequently run into traps or wander in dungeons alone usually getting outnumbered. They are, however, also good at scaring away enemy Imps in land-claim wars with other Keepers.
  • Their most important drawback: Compared to Imps, Dwarves are slow, thus unreliable to reach unconscious creatures, rotting corpses, and locations of fast room/tile claiming tug of wars. This makes them infuriatingly bad when the game automatically assigns them to jobs, just because of these tasks. To avoid this when owning them, make sure you plop down Imps to sensitive jobs!

Bugs[]

  • You can drop a chicken on him, his job will change to eating, even if he doesn't need it, he'll only use a stomp animation, and his health won't even increase either.

Trivia[]

  • In Dungeon Keeper 2, Dwarves replace the Tunneller by digging through the earth. They have also lost much of their fighting ability, making them weak fighters that should be reinforced by more powerful heroes.
  • Their hand held weapon is a pickaxe but their possession melee icon is a battleaxe. Go figure.
  • At some point in the game development Dwarves were supposed to be a normal creature with food requirement, wages and Lair also proven by the job list given but then were changed into the Imp counterpart.
  • Normally they can't get unhappy, but can become unhappy or angry if the Keeper is witnessed to slap a Jackpot Winner or they are subject to torture, and once unhappy or angry they can't get happy unless a special Make Happy is used.
    • An alternative fix is making them rebel by slaps, and re-converting them.
  • Dwarves cannot be sacked into a Portal.[1] Nor Mercenary Portal.
  • There is no Mercenary Dwarf from the Mercenary Portal.
  • The Dwarf was voiced by Lewis MacLeod,[2] who voiced the Advisor in the European version of Theme Park World.
  • The Dwarf seems to emit a considerable white glow to thoroughly illuminate his surroundings, arguably even more useful than the faction-specific glow colors of Imps, even more than the orange/purple of the Firefly and Elite Firefly Bzzzt, or maybe even the varied intensity cyan/teal glow of the Three Princes.
  • Dwarf misconception: Contrary to some erroneous tips, they do starve in a Prison.
  • The Dwarf and the Giant had the same Scottish voice actor.

References[]

  1. Dungeon Keeper 2 : Prima's Official Strategy Guide. p. 56. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
  2. Brooker, Charlie (June 1999). "Lock up your daughters, here comes... Dungeon Keeper 2". PC Zone. No. 77. Dennis Publishing. June 1999. pp. 44–49.