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Elf's Dance
DK1 MAP00012
Statistics
Appears in Dungeon Keeper
Level Number 12
Preceded By Hearth
Followed By Buffy Oak
Enemy Keepers 2

Elf's Dance is the 12th level in Dungeon Keeper. There are two rival Keepers here who are initially cordoned-off with locked doors and impenetrable rock. An enormous band of Level 1 Heroes holds the south end. This realm's Creature Pool has a wide variety of creatures weak and strong, and the dungeons' research and production trees are fairly comprehensive. There are Gem Seams for each Keeper as well.

For all that, the mission objective is simple: just kill everything.

Elf's Dance is ruled by Duke Darran,[1] but he doesn't put in an appearance here.


BreakdownEdit

Fly-icon Fly     30
Beetle-icon Beetle 30
Spider-icon Spider 30
Warlock-icon Warlock 30
Demon-spawn-icon Demon Spawn 30
Troll-icon Troll 30
Dragon-icon Dragon 20
Orc-icon Orc 20
Dark-mistress-icon Mistress 20
Hound-icon Hound 20
Bile-demon-icon Bile Demon 15
  • Specials
Increase Level - cavern, far southeast end
Resurrect Creature - cavern, southwest end
Transfer Creature - tunnel, from southwest
  • Neutrals
Graveyard Icon Small Graveyard - south
Vampire-icon Vampire-icon Vampire-icon (Level 1s) - in Graveyard
  • Wandering Heroes
Barbarian-icon Barbarian-icon Barbarian-icon Barbarian-icon Barbarian-icon Barbarian-icon Fairy-icon Fairy-icon Fairy-icon Giant-icon Giant-icon Giant-icon Monk-icon Monk-icon Monk-icon Monk-icon Wizard-icon Wizard-icon
- 18 Level 1's outside neutral graveyard
Barbarian-icon Barbarian-icon Barbarian-icon Fairy-icon Giant-icon Monk-icon Monk-icon Wizard-icon Wizard-icon
- 9 Level 1's in separate cavern


Red Keeper (Human)
Creature Limit 30
Starting Gold 3000
Starting Forces 4 Imps
May Attract
Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Bile-demon-icon Dragon-icon Troll-icon
Orc-icon Dark-mistress-icon   Hound-icon        
May Create or Summon
Imp-icon Warlock-icon Bile-demon-icon Dark-mistress-icon Skeleton-icon Ghost-icon Vampire-icon Horned-reaper-icon
Rooms
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small Bridge Icon Small Guard Post Icon Small Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small ScavengerRoom Icon Small
Spells
Possession Icon Small CreateImp Icon Small SightofEvil Icon Small SpeedMonster Icon Small
  CallToArms Icon Small ConcealMonster Icon Small  
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
  Disease Icon Small    
Traps & Doors
  Trap Gas Small   Trap Lava Small
Trap Boulder Small  
Door Wooden Small Door Braced Small Door Iron Small  
Blue Keeper
Creature Limit 15
Starting Gold 6000
Starting Forces 4 Imps
May Attract
Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Bile-demon-icon Dragon-icon Troll-icon
Orc-icon Dark-mistress-icon   Hound-icon        
May Create or Summon
Imp-icon           Vampire-icon  
Rooms
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small   Guard Post Icon Small Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small ScavengerRoom Icon Small
Spells
Possession Icon Small CreateImp Icon Small SightofEvil Icon Small SpeedMonster Icon Small
  CallToArms Icon Small ConcealMonster Icon Small  
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
  Disease Icon Small    
Traps & Doors
  Trap Gas Small   Trap Lava Small
Trap Boulder Small  
Door Wooden Small Door Braced Small Door Iron Small  
Green Keeper
Creature Limit 15
Starting Gold 6000
Starting Forces 3 Imps
May Attract
Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Bile-demon-icon Dragon-icon Troll-icon
Orc-icon Dark-mistress-icon   Hound-icon        
May Create or Summon
Imp-icon           Vampire-icon  
Rooms
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small   Guard Post Icon Small Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small ScavengerRoom Icon Small
Spells
Possession Icon Small CreateImp Icon Small SightofEvil Icon Small SpeedMonster Icon Small
  CallToArms Icon Small ConcealMonster Icon Small  
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
  Disease Icon Small    
Traps & Doors
  Trap Gas Small   Trap Lava Small
Trap Boulder Small  
Door Wooden Small Door Braced Small Door Iron Small  


Blue & GreenEdit

Two grim Door Iron Small Iron Door, set in Impenetrable Rock and facing each other across the unclaimed central hallway, will open the way into the rival Keepers' domains if bashed.

These rival Keepers own the doors and have them locked. Since computer players will not unlock, sell, or bash their own doors, this means that the enemy teams are almost entirely sealed-off. Provided the player can keep his own creatures away from those doors (watch Fly-icon Flies and Hound-icon Hounds), this is a safe realm in which to deliberately build up strength. The doors can be easily sealed off with the player's own locked doors.

Blue and Green are running identical, aggressive AI scripts. As time drags on they will frequently issue taunts over the intercom, throw CallToArms Icon Small Call to Arms, and transplant it to Red's heart in an attempt to launch an invasion. As long as they remain sealed-off, nothing whatsoever comes of this gesture. If the doors are destroyed, prepare for battle.

Blue has a back-tunnel through the western gold seams into Red's territory, so eventually, he will attack. Laying Trap Lava Small Lava Traps and bordering them with a Guard Post Icon Small Guard Post will close off even this entrance, to all but flying creatures. The Green Keeper has no such option, and seems content to hole up in his cavern until the door dies. Neither Green nor Blue has the ability to build Bridge Icon Small Bridges.

Blue has ready access to 3 faces of a Gem slab, Green has 2, and Red has only 1 at the end of a long tunnel in the northeast end of the realm. Unless the AI breaks down — not out-of-the-question in the game's original release — all sides can sustain themselves indefinitely.

Both rivals can and will build ScavengerRoom Icon Small Scavenger Room, which puts the player in the annoying position of having to fend off attempts to steal his or her creatures. A possible strategy is converting all of the Heroes to the south, as they can't be scavenged without the rival Keepers having Heroes of their own.

HeroesEdit

Two huge bands of inept heroes patrol the southern caverns, and it's hard to miss the game's suggestion as to what their fate should be. There is a nice, big, free graveyard beyond them, outlined on the map by gold tiles. This region of the map also contains the Increase Level, Resurrect Creature, and Transfer Creature Specials (right, left, and upper-left respectively). However and whenever you choose to deal with the heroes, defeating them is required for victory, along with the enemy Keepers.

MessagesEdit

Briefing Text
"Powerful creatures inhabit a cave south of here. There's a party of heroes between you and them but, if you reach them and convert them to your side before they join the other keepers, you will be unstoppable, unless you do something stupid."
White, Blue, and Green destroyed
"You have overcome all resistance to your rule, O despicable one. It's time to flex the old misery muscle on the pathetic inhabitants of the land above."

Sound BytesEdit

"Elves' Dance. A village set inside a giant fairy ring. A weak kind of magic provides the dwellers with all their hearts could desire. Embarrassingly, most simply wish for peace, happiness, and a long, untroubled life."
— The Mentor, Intro
"Carnforge. The fairy ring lies smashed, and the folk have fled to the hills. Our vampires are out hunting them down as we speak. Rest assured— we will be dragging them back soon, my lord."
— Canon Outro


TriviaEdit

  • A fairy ring is a natural growth pattern of mushrooms, in a perfect expanding circle. Its startling appearance has connected it with superstitions about fairy and forest magic.
  • Duke Darran may be a reference to Darran Thomas, one of the game's artists.[2]
  • This realm's outtro speech file, BAD12.WAV, makes more sense if renamed to BAD17.WAV to correspond with Mirthshire. Buffy Oak's outro file, BAD13.WAV (Carnforge), makes more sense renamed to 12 to match up with Elf's Dance. These files are in the game subdirectory \SOUND\ATLAS\.
  • The names for this level in other languages are as follows:
Translations: Elf's Dance
Language Translation
French Danse-Des-Elfes
Italian Cerchio Degli Elfi
German Elfentanz
Dutch Elvenschans
Polish Elfitan
Czech Elfí Tanec
Swedish ÄLVDANSEN
Russian Элфс-Дэнс
Japanese エルフズ・ダンス
Chinese 精灵之舞 / 精灵飞舞

GalleryEdit

ReferencesEdit

  1. Prima's Official Guide To Dungeon Keeper Gold Edition. p. 186. Prima Publishing. 1998. ISBN 978-0-7615-1581-4.
  2. Dungeon Keeper Gold Manual, p. 81.
Levels
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1.Eversmile / 2.Cosyton 3.Waterdream Warm / 4.Flowerhat / 5.Lushmeadow-on-Down / 6.Snuggledell / 7.Wishvale / 8.Tickle / 9.Moonbrush Wood / 10.Nevergrim / 11.Hearth / 12.Elf's Dance / 13.Buffy Oak / 14.Sleepiburgh / 15.Woodly Rhyme / 16.Tulipscent / 17.Mirthshire / 18.Blaise End / 19.Mistle / 20.Skybird Trill / S1.Secret 1 / S2.Secret 2 / S3.Secret 3 / S4.Secret 4 / S5.Secret 5 (Lost Level) / S6.Secret 6 (Full Moon Level)
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Dk1iconDK1 Multiplayer
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Mp2p 122.DD Multi 1 / 123.DD Multi 2 / 124.DD Multi 3 / 126.DD Multi 4 / 127.DD Multi 5
Mp3p 130.DD Multi 6 / 131.DD Multi 7 / 132.DD Multi 8 / 133.DD Multi 9 / 135.DD Multi 10
Mp4p 145.DD Multi 11 / 146.DD Multi 12 / 147.DD Multi 13 / 149.DD Multi 14 / 150.DD Multi 15

201. Multi Example

Dk2iconDungeon Keeper 2
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Dk2iconDK2 Multiplayer/Skirmish
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Cut content
Skybird Trill / Level 23
Other
Level 1000 / Eversmile / Single Example
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