The Fairy is a hero in Dungeon Keeper, Dungeon Keeper 2, and Dungeon Keeper Online. The glass cannon of the games, the Fairy has the most powerful offensive magical arsenal of all creatures and heroes, but is extremely fragile against those who can overcome her defences.
Dungeon Keeper[]
Ingame animation of the Fairy
| "A weak hero who is bad at combat but excellent at spells." |
| — Dungeon Keeper Manual |
Fairies are fast, flying spellcasters with low health and Defence. This hero's arsenal of spells is about the strongest of all creatures: in addition to her Freeze, Drain, and Navigating Missile, she is the only creature who has both Meteor and Lightning, making her very dangerous to other magic-users as well as any melee fighter that cannot overtake her, but she will die very quickly if she's cornered or is up against others with Lightning, which penetrates her Rebound shield; a high-level Mistress or two will quickly spell doom for a Fairy.
Of course, they need to be trained up to access her spells; at level 1, they're so weak that even Beetles are a match for them. Unfortunately, Fairies are amongst the slowest trainers.
Fairies favour their Lightning spell in combat when they are level 4 or higher, though by the end they are throwing all kinds of stuff and making consistent double-casts on account of their high Luck score. At level 8 (Rebound spell), Fairies become proof-against creatures who rely on projectile attacks, most notably Warlocks, whose vastly inferior munitions are simply no match.
Groups of Fairies are occasionally encountered floating over lava regions, and may require special tactics. Try to surround them with melee combatants if they make landfall, or just zap them with a fully-charged Lightning Strike.
Capturing a Fairy nets the player a powerful mage and researcher. The hero is nevertheless poorly-suited to attacking enemy Keepers, since the enemy Keeper will just paste it with his own Lighting Strike. Throw Protect Monster and keep the Fairy behind the front line, though, and it can deliver tremendous damage to enemy forces.
The Fairy's Portrait
Tables[]
- Main article: Query
| Speed: | 64 | |
|---|---|---|
| Base Health: | 150 | |
| Base Strength: | 10 | |
| Defence: | 10 | |
| Base Skill: | 30 | |
| Base Dexterity: | 70 | |
| Luck: | 40 |
Notes[]
- The Fairy is immune to poison gas.
- With Skill and Dexterity being erroneously labeled and described in-game, the devs appear to have confused these stats for many creatures. The Fairy is a likely victim of this error; despite being a quick-flying unit, her evasion rate is very poor.
- Research is their specialty. They can train, manufacture, and scavenge, but are terrible at all three.
- As a flying creature, the Fairy can pursue tasks that lie across bodies of lava, which is unusual for a hero.
- The 3d engine in Dungeon Keeper has no true z-axis, so Boulder Traps will affect a Fairy no matter how high she flies. However, this is improved in newer versions of KeeperFX.
Gallery[]
Dungeon Keeper 2[]
Easy to kill... if you can catch them.
These ladies are a hybrid of attack and support with healing magic like pray and offensive magic like Fairy Lightning. If you plan on having them, keep them to their own area. They are also good Vampire food and generally rise into Skeletons.
They can be kept happy as long as you have a separate Lair for them. They do not have more health than a Goblin, but are stronger than Skeletons with their support spells. Good conversion if you can afford the wage, as they do not count towards your Portal limit.
If you don't mind organizing your dungeon with the expectation of housing one, a single Fairy shouldn't bother your other creatures too much. Put her bed next to the Library and toss your Warlocks in favour of your new Fairy: you won't miss them. She'll only annoy other denizens if she goes to a rigged Casino. Eating is brief and cheers up the other eaters near her, so it's no bother.
As to why you'd want to cater to one single unit like this: the Fairy is superb as a Possession target. Normal unrestricted vision, flying, a ranged attack, and useful crowd-control/escape abilities make her a great one-woman army if your playstyle is based around possession rather than full military assault. The bonus to attack and defense from possession removes her usual weakness of being terrible in a fight. Take the time to train her in the Combat Pit, and then go assassinate everything. There's a reason you don't get access to her until right at the end of the game.
They default to performing Exploring and dispel the Fog of War handily.
The Mentor's Thoughts[]
| "The Fairy who converted to your side may seem frail, but do not underestimate her. Her range of spells and speed make her a vicious combatant." — The Mentor, Pet Dungeon Mode (DK2) |
Mercenary[]
Two Mercenary Fairies on the sides with a normal one in the middle.
The only thing differentiating a Mercenary Fairy from its normal counterpart is a red ribbon diagonally worn across the chest. (She has no direct counterparts, though there are several attributes connecting her to both Mistresses and Dark Angels.)
Tips[]
- The way she can bring down tougher foes in possession is using a combination of Lightning & Whirlwind to stun her foe, perform melee attacks, and retreat to self heal with Pray if needed.
- As a flying creature, like the Firefly, and a Vampire in Change into Bat form, does not trigger pressure/step-on traps like the Freeze, Gas, and Spike Traps.
Bugs[]
- Perhaps only in some earlier versions of the game, when they themselves are actively doing their praying job at a Temple, their wing textures fuse together as two huge rectangular graphical glitches.
- Praying Mercenary Fairies at a Temple have bugged textures.
Trivia[]
- The Fairy is Dungeon Keeper 2 producer Nick Goldsworthy's favourite creature.[2]
- The Fairy is the only hero creature in the game to have a Lair item which is not a plain medieval flat grey bed. She shares the same bed model with the Dark Elf.
- The Fairy cannot get damaged by lava at all, most notably not even when stunned on a bridge and the bridge gets either sold or burned away from under her. Just like the Firefly.
- In flight, as flying creatures do, he can change elevation as he traverses the world. (Like the Firefly, or the Vampire using the special ability Change into Bat.)
- The Whirlwind spell doesn't differentiate between friend or foe, stuns all.
- Their sunny demeanor may hide a darker underlying nature: They may have had something to do with the creation of Mercenary Portals, and may have clouded the mind of Lord Volstag, judging by his voice clips on both, Storm and Crusade, variants of Level 15 - Fluttershine.
- Fairies have the stereotypical eponymous fairy-tale fairy insect wings, seen for example in the screen adaptations of Peter Pan. The Mercenary Portal clearly showcases their likeness albeit with a twist, with angel- or Dark Angel-like wings. Would Fairies be related to angels? Or is that only their wish, perhaps controlled misinformation?
- In pre-release footage videos the Fairy seemingly had either a less sleek streamlined model or a slightly more colorful skin, certainly with a ponytail, and when not standing still her movement had at one point incorporate wing-assisted hopping. Even split kicks in melee combat. It had a certain chaotic factor, with its jarring animation, that might have been the reason for it being cut for causing too much confusion upon observation, possibly humorously commemorated in the later retail release cutscene Dazed and Confused.
Gallery[]
References[]
- ↑ 仙女 地下城守护者地下城生物之人族生物大全 (Chinese). dk.178.com (31 March 2012). Retrieved on 19 April 2020.
- ↑ Interview with Nick Goldsworthy. DarkSword. Archived from the original on 18 August 2000. Retrieved on 13 December 2020.
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