Dungeon Keeper Wiki

The Fairy is a hero in Dungeon Keeper, Dungeon Keeper 2, and Dungeon Keeper Online. The glass cannon of the games, the Fairy has the most powerful offensive magical arsenal of all creatures and heroes, but is extremely fragile against those who can overcome her defences.

Description (Dungeon Keeper)[]

Dungeon Keeper Fairy movement animation

Ingame animation of the Fairy

"A weak hero who is bad at combat but excellent at spells."
Dungeon Keeper Manual

Fairies are fast, flying spellcasters with low health and Defence. This hero's arsenal of spells is about the strongest of all creatures: in addition to her Freeze, Drain, and Navigating Missile, she is the only creature who has both Meteor and Lightning, making her very dangerous to other magic-users as well as any melee fighter that cannot overtake her, but she will die very quickly if she's cornered or is up against others with Lightning, which penetrates her Rebound shield; a high-level Mistress or two will quickly spell doom for a Fairy.

Of course, they need to be trained up to access her spells; at level 1, they're so weak that even Beetles are a match for them. Unfortunately, Fairies are amongst the slowest trainers.

Fairies favour their Lightning spell in combat when they are level 4 or higher, though by the end they are throwing all kinds of stuff and making consistent double-casts on account of their high Luck score. At level 8 (Rebound spell), Fairies become proof-against creatures who rely on projectile attacks, most notably Warlocks, whose vastly inferior munitions are simply no match.

Groups of Fairies are occasionally encountered floating over lava regions, and may require special tactics. Try to surround them with melee combatants if they make landfall, or just zap them with a fully-charged Lightning Strike.

Capturing a Fairy nets the player a powerful mage and researcher. The hero is nevertheless poorly-suited to attacking enemy Keepers, since the enemy Keeper will just paste it with his own Lighting Strike. Throw Protect Monster and keep the Fairy behind the front line, though, and it can deliver tremendous damage to enemy forces.

Dungeon Keeper Fairy portrait

The Fairy's Portrait


Combat Statistics
Query Speed icon Dungeon Keeper Speed: 64
Heal Icon Small Base Health: 150
Strength Base Strength: 10
Defence Defence: 10
Skill Base Skill: 30
Dexterity Base Dexterity: 70
Luck Luck: 40
Tasks & Management
Fairy-icon Primary Job Research
Library Icon Small Base Research Skill 4
Workshop Icon Small Base Manufacturing Skill 1
Training Room Icon Small Training Skill 1
Wage Training Cost /64t 4
ScavengerRoom Icon Small Base Scavenging Skill 1
Wage Scavenging Cost /64t 4
Temple Icon Small Praying Anger -60
Lair Icon Small Sleeping Anger -1
Heal Icon Small Sleep Recovery 2
Hatchery Icon Small Hunger 1Chicken icon tiny / 5000t
Wage Base Wage 59


  • The Fairy is immune to poison gas.
  • With Skill and Dexterity being erroneously labeled and described in-game, the devs appear to have confused these stats for many creatures. The Fairy is a likely victim of this error; despite being a quick-flying unit, her evasion rate is very poor.
  • Research is their specialty. They can train, manufacture, and scavenge, but are terrible at all three.
  • As a flying creature, the Fairy can pursue tasks that lie across bodies of lava, which is unusual for a hero.
  • The 3d engine in Dungeon Keeper has no true z-axis, so Boulder Traps will affect a Fairy no matter how high she flies. However, this is improved in newer versions of KeeperFX.


Description (Dungeon Keeper 2)[]

Easy to kill... if you can catch them.

These ladies are a hybrid of attack and support with healing magic like pray and offensive magic like Fairy Lightning. If you plan on having them, keep them to their own area. They are also good Vampire food and generally rise into Skeletons.

They can be kept happy as long as you have a separate Lair for them. They do not have more health than a Goblin, but are stronger than Skeletons with their support spells. Good conversion if you can afford the wage, as they do not count towards your Portal limit.

If you don't mind organizing your dungeon with the expectation of housing one, a single Fairy shouldn't bother your other creatures too much. Put her bed next to the Library and toss your Warlocks in favour of your new Fairy: you won't miss them. She'll only annoy other denizens if she goes to a rigged Casino. Eating is brief and cheers up the other eaters near her, so it's no bother.

As to why you'd want to cater to one single unit like this: the Fairy is superb as a Possession target. Normal unrestricted vision, flying, a ranged attack, and useful crowd-control/escape abilities make her a great one-woman army if your playstyle is based around possession rather than full military assault. The bonus to attack and defence from possession removes her usual weakness of being terrible in a fight. Take the time to train her in the Combat Pit, and then go assassinate everything. There's a reason you don't get access to her until right at the end of the game.

The Mentor's Thoughts[]

"The Fairy who converted to your side may seem frail, but do not underestimate her. Her range of spells and speed make her a vicious combatant."
The Mentor, Pet Dungeon Mode (DK2)




  1. 仙女 地下城守护者地下城生物之人族生物大全 (Chinese). dk.178.com (31 March 2012). Retrieved on 19 April 2020.
  2. Interview with Nick Goldsworthy. DarkSword. Archived from the original on 18 August 2000. Retrieved on 13 December 2020.