|"With their own personal light-source, these creatures are adept at exploring all of the nooks and crannies that any expanding dungeon invariably uncovers. They are swift enough to avoid most trouble and can even fly over hostile terrain to get to those hard to reach places.
Fireflies tend to avoid combat as much as possible, although they do make excellent early warning systems."
|— Dungeon Keeper 2 Manual|
The Mentor's ThoughtsEdit
|"The swift light Firefly's essential as an airborne scout. His eyes are yours to penetrate dark places and report."|
— The Mentor, Campaign Mode
|"A Firefly has buzzed into your dungeon. These creatures are timid and weak, but make for excellent scouts. Use them to discover new areas quickly."|
— The Mentor, Pet Dungeon Mode
- The Firefly is killed instantly after touching an electric chair.
- Unless given training, most traps will instantly kill a Firefly.
| ||Beetle · Bile Demon · Mistress · Demon Spawn · Dragon · Fly · Ghost · Hound · Horned Reaper · Imp · Orc · Skeleton · Spider · Tentacle · Troll · Vampire · Warlock|
| ||Bile Demon · Black Knight · Dark Angel · Dark Elf · Dark Mistress · Firefly · Goblin · Horny · Imp · Maiden · Rogue · Salamander · Skeleton · Troll · Vampire · Warlock|
| ||Revenant · Ghoul Hound · Perfidious Yuck|
| ||Chicken · Floating Spirit|
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