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'Your Library is still not functional; you must enlarge it!' - The Mentor (DK2)
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Dungeon Keeper 2[]

The Freeze Trap deals no damage, but on contact with enemies, it freezes them in place for a short while, leaving them vulnerable to attack.

This trap is best used in combination with Sentry and Lightning traps. It freezes creatures on the tile in place, allowing you more time to hit them with your creatures and allows your other traps to get more shots in. The Freeze Trap is not triggered by flying creatures.

Dungeon Keeper Online[]

The Dungeon Keeper Online version of the Freeze Trap decelerates its targets.[2][1]

Dungeon Keeper Mobile[]

Freeze Trap

Freeze Trap

Overview[]

The Freeze Trap was a destructible trap that slowed enemies within its area of effect. The slow debuff lowered enemy movement speed and attack speed for the duration. The Freeze trap itself dealt negligible damage, and therefore relied on nearby defences to have any more effect than a weak door. Freeze Traps were always revealed and vulnerable to Disable Trap. Affecting both ground and air units, this trap could be paired with any kind of defensive structure. The duration of the slow effect raised with rank, reaching a permanent slow at maximum rank.

Trap Spotlight[]

In addition to dealing nominal damage, the main purpose of this trap was to retard the movement and attack speeds of encroaching enemies that got within two tiles. It was best used in conjunction with other traps, rooms and minions. All enemies, including Ghosts, were affected, and the trap also worked through walls.

Unlocked by upgrading your Workshop to level 3, the Freeze Trap was upgradable to increase its health, as well as increase the Slow effect's duration. The Freeze trap fired off once every four seconds, and at level 1 the Slow effect expired after 1.5 seconds.

Notes[]

  • At level 6, the slow duration lasted four seconds, meaning they could keep enemies nearby constantly in a slow state.
  • ’Boost effectiveness’ effects caused by the Mistress were immune to slow effects, making Freeze Traps ineffective against them, Trolls would still go out of their way to destroy the trap, though.
  • Trolls targeted the trap that hits them first. If a Freeze Trap hits them second, that would help keep the first trap alive longer, causing the Trolls to walk around it, provided the Freeze Trap wasn't in the way.
  • The slow effect is the same as the Unholy Temple, though the Freeze Trap could hit unlimited targets.
  • Slow effects did not stack.
  • Freeze Traps were often considered to be the most deadly trap in the game according to high level players; they would often disable them first if they decided to use the Disable Trap spell.
  • Worked best when combined with other traps, as they only do 1 damage per trigger.
  • Effective when combined with Bug Zapper traps against all minions and immortals.
  • Effective against Trolls when combined with Fireburst Traps.
  • Effective next to resource rooms when combined with a door, as it helped keep Bile Demons out.
  • Extremely effective against Magmaw; it could do up to 200 damage to him compared to 1 damage against everything else.

Stats[]

Targets Ground & Air
Damage Type Ice
Number of Targets Unlimited
Attack Speed 4s
Attack Range 2 Tiles
Status Effect Slow
Status Duration 1.5s
(increases with level)

Traps Available[]

Workshop Traps Added Max Traps
Level 3 2 2
Level 5 2 4
Level 7 2 6
Level 13 1 7
Level 16 1 8
Level 21 2 10
Level 29 1 11

Total amount of traps is 11 as of patch 8.2

Upgrades[]

Level Damage Health Freeze Duration Build Time Cost (Stone) Workshop Required
1 1 225 1.5s 1h 3,000 Level 3
2 1 340 2s 2h 20k Level 3
3 1 480 2.5s 4h 50k Level 3
4 1 815 3s 8h 300k Level 3
5 1 1,240 3.5s 16h 800k Level 3
6 1 1,755 4s 1d 1.4M Level 3
7 1 1,940 4.3s 1d 12h 2.0M Level 3
8 1 2,105 4.6s 2d 3.0M Level 3
9 1 2,335 4.9s 2d 12h 4.0M Level 3
10 1 2,510 5.5s 3d 5.5M Level 3
11 1 2,670 5.6s 4d 8M ?
12 1 2,820 5.7s 5d 12M ?
13 1 2,990 5.8s 6d 16M ?
14 1 3,140 5.9s 7d 20M ?
15 1 3,290 6s 8d 24M ?
16 1 3,430 6.1s 8d 28M ?
17 1 3,580 6.2s 9d 32M ?
18 1 3,730 6.3s 9d 36M ?
19 1 3,860 6.4s 10d 40M ?
20 1 4,010 6.5s 10d 44M ?
21 1 4,160 6.6s 11d 50M ?
22 1 4,310 6.7s 11d 52M ?
23 1 4,460 6.8s 12d 56M ?
24 1 4,610 6.9s 12d 60M ?
25 1 4,760 7.0s 13d 64M ?
26 1 4,910 7.1s 13d 68M ?
27 1 5,060 7.2s 14d 70M ?
28 1 5,210 7.2s 14d 74M ?
29 1 5,360 7.3s 16d 78M ?
30 1 5,510 7.5s 16d 86M ?
31 1 6,260 7.5s 30d 300

Dread

Stones

Special:

Large

Health

Increase

Note - Max level is 31

Dungeon Keeper[]

This trap was cut.[3] It immobilised creatures,[4] but whether it did this by being pressure-triggered (like in Dungeon Keeper 2) or firing the Freeze spell at creatures within its line of sight is unknown.

References[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 地下城-门与机关 (Chinese). Retrieved on 16 September 2021.
  2. 门与机关 (Chinese). Retrieved on 15 April 2020.
  3. The Dungeon Keeper Goodies Disc.
  4. Steve Klett (February 1996). "Guided Tour: Dungeon Keeper". PC Entertainment (IDG Communications) 3 (2): 41-43. 
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