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The Graveyard is a room type in Dungeon Keeper and Dungeon Keeper 2. It serves as a repository for corpses and allows Vampires to spawn.

Dungeon Keeper[]

Once built, Imps drag the bodies into the Graveyard. Once enough corpses (around 10) have decomposed in the Graveyard, a Vampire spawns, accompanied by an audio cue from the Mentor. Hellhounds urinate on corpses in Graveyards, aiding in decomposition and allowing Graveyards to more quickly accept fresh corpses.

Although they are fairly expensive, Graveyards are often worth the cost: in addition to raising the powerful and versatile Vampires, Graveyards help clear the dungeon of corpses, which most creatures (other than the Horned Reaper) find upsetting if lying anywhere other than a Graveyard.

If you want a Vampire quickly, drop ten Imps and a Bile Demon in a small, locked room. Have the Bile Demon use Poison Cloud to kill all the Imps, then have other Imps collect the corpses. Assuming you are using the "cheap Imps" trick to lower the cost of Imps to 300 each, this lets you purchase Vampires for 3000 gold each. Alternatively, if you have a large and busy enough Workshop, you can drop the Imps in a locked corridor with a Boulder Trap, then slap it to quickly kill them. However, starting from KeeperFX 0.4.9, Imps cannot be turned into Vampires by default.

Dungeon Keeper 2[]

Graveyard art Dungeon Keeper 2

Concept Art

Graveyards are an indisposable facility for a modestly rich dungeon to handle corpses, as those are a resource too. The room has a grave slot number determined by central gravestone objects (excluding sarcophagi), which also determines the max Vampire number. Thus, a 5x5 Graveyard can create 8 Vampires. Though a lot of corpses are required for the creation of one.

Imps or Dwarves are required to drag corpses to a Graveyard, and place at a gravestone, so they can rot into its soil. Once a corpse has rotten into its soil, the gravestone becomes free to place a new corpse there.

Corpses can come from:[]

  • freshly claimed recent battlegrounds,
  • any friend or foe who wasn't rescued in time,
  • unconscious foes not accepted by a Prison with imprisoning turned off,
  • dead prisoners who died past the Skeleton limit,
  • map information interrogation victims,
  • possessed creatures who died during possession,
  • defeating a Lord or the King,
  • attacking enemy 'leaving dungeon' creatures with an arrow in their health flower to the point that would otherwise only be unconsciousness.

Some creatures provide large bonuses of rotting bio-matter for the soil upon death. Like:[]

"Once enough corpses have rotten into its soil, a Vampire will arise and become yours to command." /Mentor/

Imps, Skeletons, Stone Knights, and Jack-in-the-Box cannot be corpses.

Tips[]

  • The minimum size is 3x3 times.
  • Vampires only return when the number of Vampires supported by the Graveyard is greater than or equal to their number. Minimum 3x3 to function properly.
    • If this criterion is unquestionably met, Vampires may even resurrect randomly at a lone 1x1 Graveyard. Present consensus is unsure if this is, or should be considered as, a bug.
  • Having at least 1 Vampire in a dungeon is an extremely valuable resource if kept safe. The higher the level the better. Additional ones may be questionable.
  • Always have a bridge of any kind above water if built on the outskirts so fresh Vampires can join the rest of your forces without getting damaged, or outright dying.
  • A Graveyard is best delegated to be a backwater facility far away from the rest of the dungeon. It rarely needs to be visited, and only by fast Imps. The further corpses are stored from your level 10 Vampires the better, because they may attempt - and succeed - in turning them into Skeletons with their Raise Dead ability. Even once interred into the Graveyard itself. Unless that is precisely what you want.
  • An alternative way of looking at the worth of this room is: Graveyards are expensive, and are generally not worth it if you can get strong creatures such as Black Knights and Mistresses. Non-possessed Vampires only have slightly more health than a Mistress. If you can afford it, though, and are maxed on portal creature food count and Skeleton count; a Graveyard can increase corpse processing efficiency, as enemies you don't want converted can be made into Vampires.
  • The room has no wall appliances so, theoretically, you could either have as many entrances/exists to the room as you'd want, or forgo walls altogether.
  • An online tactic tends to be building a Graveyard close to the front line to bury killed enemies faster.

Bugs[]

  • Visually, the flat 45° angle vertical spider web textures' background layer can too easily be seen in a 90° angle corner.

Trivia[]

  • In the center of every 5x5 Graveyard area, instead of a gravesite with a gravestone, the room object will be a stone or metallic tomb sarcophagus with an open lid. Inside, there is something akin to green slimy ectoplasmic sludge visible, hinting at a more dark arcane origin than just a mere vampiric disease of the flesh as the origin of the creature's powers. When present, sarcophagi are the items where new and resurrecting Vampires appear in the inside of.
  • The Graveyard spawns neutral Bat animals.
  • It also occasionally has clouds of mist swirling above graves.
  • A Prison is cheaper than a Graveyard. Though it is rarely standard practice to have the latter without the former.

Dungeon Keeper Online[]

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Dungeon Keeper Mobile[]

Graveyard concepts Dungeon Keeper Mobile

Concept art

Overview[]

Everyone needs someplace to unwind... am I right, Keepers? Some folks like a nice comfy chair, others a nice hot sauna. (We win in the "nice hot sauna" department, by the way.) Some of us, however, have a different idea of the ideal playground. Mine? The Graveyard, of course.

Building one of these 5x5 Rooms in your Dungeon (possible once your Dungeon Heart has been upgraded to Level 5) makes available one of our thirstier Minions, the Vampire. (He'll have his own time in the Spotlight - not SUNlight - at a later date.) As far as Room defenses go, the Graveyard has an extremely long-range mortar attack that deals Poison damage. This defense has a fairly slow rate of fire, but the damage it unleashes is considerable! As a poison-based attack, Warlocks in particular stand little-to-no chance against it. (The "final resting place" moniker is certainly appropriate, for some!)

Notes[]

  • Built-In defense Poisons and deals damage
  • Unlocks the Vampire
  • Bolstering increases Minion movement speed and increases the rooms health
  • The cheapest room to bolster in the game
  • Highly effective against Warlocks
  • The Graveyard is the same size as the Dungeon Heart

Stats[]

Defense Gaseous Skull Mortar
Targets Ground
Damage Type Physical
Vampire Defender 1
Attack Speed 6s
Attack Range 5 Tiles
Status Effect Poison
Status Damage 5
Status Rate 1s
Status Duration 6s
Size 5x5

Upgrades[]

Level Damage DPS Health Build Time Build Cost (Stone)

Max Vampire Training

Dungeon Heart Required
1 234 (+30 over 6 sec) 39 4,800 16h 150k Level 1 Level 6
2 242 40.3 5,615 1d 300k -
3 249 41.5 6,430 1d 12h 600k -
4 256 42.7 7,245 2d 1M Level 2 Level 7
5 263 43.8 8,060 2d 12h 2M - Level 7
6 270 45 8,875 3d 3M - Level 8
7 278 46.3 9,690 4d 4M Level 3 Level 9
8 285 47.5 10,505 5d 5M -
9 292 48.7 11,320 6d 6M - Level 10
10 306 51 12,950 7d 6.8M Level 4
11 320 53.3 14,500 8d 13M Level 5 Level 11
12 336 56 16,000 9d 13.2M - Level 12
13 351 58.5 17,500 10d 13.4M Level 6 Level 13
14 364 60.7 19,000 11d 21M Level 7 Level 14
15 379 63.2 20,500 12d 30M - Level 15
16 396 66 22,000 13d 34M - ?
17 409 ? 23.500 13d 38M - ?
18 424 ? 25.000 13d 43M - Level 18
19 441 ? 26.500 13d 48M - Level 19
20 457 ? 28,000 14d 52M Level 8 Level 20
21 472 ? 29,500 14d 52.1M ? Level 21
22 487 ? 31,000 14d 52.2M - Level 22
23 502 ? 32,500 14d 54M - Level 23
24 517 ? 34,000 14d 60M ? Level 24
25 532 ? 35,500 14d 64M ? Level 25
26 547 ? 37,000 14d 66M - Level 26
27 ? ? ? 14d 68M Level 11 Level 27
28 577 ? 40,000 16d ? - Level 28
29 592 ? 41,500 18d 76M Level 12 Level 29
30 607 ? 43,000 20d 80M - Level 30
31 622 ? 44,500 22d 82M - Level 31
32 637 ? 46,000 24d 84M Level 13 Level 32
33 652 ? 47,500 26d 86M - Level 33
34 667 ? 49,000 28d 88M - Level 34
35 682 ? 50,500 30d 90M - Level 35

Notes:

  • Max level is 35
  • Build times have been updated for the May, 2018 update
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