The Graveyard is a room type in Dungeon Keeper and Dungeon Keeper 2. It serves as a repository for corpses and allows Vampires to spawn.
Dungeon Keeper[]
Once built, Imps drag the bodies into the Graveyard. Once enough corpses (around 10) have decomposed in the Graveyard, a Vampire spawns, accompanied by an audio cue from the Mentor. Hellhounds urinate on corpses in Graveyards, aiding in decomposition and allowing Graveyards to more quickly accept fresh corpses.
Although they are fairly expensive, Graveyards are often worth the cost: in addition to raising the powerful and versatile Vampires, Graveyards help clear the dungeon of corpses, which most creatures (other than the Horned Reaper) find upsetting if lying anywhere other than a Graveyard.
If you want a Vampire quickly, drop ten Imps and a Bile Demon in a small, locked room. Have the Bile Demon use Poison Cloud to kill all the Imps, then have other Imps collect the corpses. Assuming you are using the "cheap Imps" trick to lower the cost of Imps to 300 each, this lets you purchase Vampires for 3000 gold each. Alternatively, if you have a large and busy enough Workshop, you can drop the Imps in a locked corridor with a Boulder Trap, then slap it to quickly kill them. However, starting from KeeperFX 0.4.9, Imps cannot be turned into Vampires by default.
Dungeon Keeper 2[]

Concept Art
Graveyards are an indisposable facility for a modestly rich dungeon to handle corpses, as those are a resource too. The room has a grave slot number determined by central gravestone objects (excluding sarcophagi), which also determines the max Vampire number. Thus, a 5x5 Graveyard can create 8 Vampires. Though a lot of corpses are required for the creation of one.
Imps or Dwarves are required to drag corpses to a Graveyard, and place at a gravestone, so they can rot into its soil. Once a corpse has rotten into its soil, the gravestone becomes free to place a new corpse there.
Corpses can come from:[]
- freshly claimed recent battlegrounds,
- any friend or foe who wasn't rescued in time,
- unconscious foes not accepted by a Prison with imprisoning turned off,
- dead prisoners who died past the Skeleton limit,
- map information interrogation victims,
- possessed creatures who died during possession,
- defeating a Lord or the King,
- attacking enemy 'leaving dungeon' creatures with an arrow in their health flower to the point that would otherwise only be unconsciousness.
Some creatures provide large bonuses of rotting bio-matter for the soil upon death. Like:[]
- Dark Angel
- Bile Demon
- Lord of the Land
- King Reginald (speculated)
"Once enough corpses have rotten into its soil, a Vampire will arise and become yours to command." /Mentor/
Imps, Skeletons, Stone Knights, and Jack-in-the-Box cannot be corpses.
Tips[]
- The minimum size is 3x3 times.
- Vampires only return when the number of Vampires supported by the Graveyard is greater than or equal to their number. Minimum 3x3 to function properly.
- If this criterion is unquestionably met, Vampires may even resurrect randomly at a lone 1x1 Graveyard. Present consensus is unsure if this is, or should be considered as, a bug.
- Having at least 1 Vampire in a dungeon is an extremely valuable resource if kept safe. The higher the level the better. Additional ones may be questionable.
- Always have a bridge of any kind above water if built on the outskirts so fresh Vampires can join the rest of your forces without getting damaged, or outright dying.
- A Graveyard is best delegated to be a backwater facility far away from the rest of the dungeon. It rarely needs to be visited, and only by fast Imps. The further corpses are stored from your level 10 Vampires the better, because they may attempt - and succeed - in turning them into Skeletons with their Raise Dead ability. Even once interred into the Graveyard itself. Unless that is precisely what you want.
- An alternative way of looking at the worth of this room is: Graveyards are expensive, and are generally not worth it if you can get strong creatures such as Black Knights and Mistresses. Non-possessed Vampires only have slightly more health than a Mistress. If you can afford it, though, and are maxed on portal creature food count and Skeleton count; a Graveyard can increase corpse processing efficiency, as enemies you don't want converted can be made into Vampires.
- The room has no wall appliances so, theoretically, you could either have as many entrances/exists to the room as you'd want, or forgo walls altogether.
- An online tactic tends to be building a Graveyard close to the front line to bury killed enemies faster.
Bugs[]
- Visually, the flat 45° angle vertical spider web textures' background layer can too easily be seen in a 90° angle corner.
Trivia[]
- In the center of every 5x5 Graveyard area, instead of a gravesite with a gravestone, the room object will be a stone or metallic tomb sarcophagus with an open lid. Inside, there is something akin to green slimy ectoplasmic sludge visible, hinting at a more dark arcane origin than just a mere vampiric disease of the flesh as the origin of the creature's powers. When present, sarcophagi are the items where new and resurrecting Vampires appear in the inside of.
- The Graveyard spawns neutral Bat animals.
- It also occasionally has clouds of mist swirling above graves.
- A Prison is cheaper than a Graveyard. Though it is rarely standard practice to have the latter without the former.
Dungeon Keeper Online[]
Dungeon Keeper Mobile[]

Concept art
Overview[]
Everyone needs someplace to unwind... am I right, Keepers? Some folks like a nice comfy chair, others a nice hot sauna. (We win in the "nice hot sauna" department, by the way.) Some of us, however, have a different idea of the ideal playground. Mine? The Graveyard, of course.
Building one of these 5x5 Rooms in your Dungeon (possible once your Dungeon Heart has been upgraded to Level 5) makes available one of our thirstier Minions, the Vampire. (He'll have his own time in the Spotlight - not SUNlight - at a later date.) As far as Room defenses go, the Graveyard has an extremely long-range mortar attack that deals Poison damage. This defense has a fairly slow rate of fire, but the damage it unleashes is considerable! As a poison-based attack, Warlocks in particular stand little-to-no chance against it. (The "final resting place" moniker is certainly appropriate, for some!)
Notes[]
- Built-In defense Poisons and deals damage
- Unlocks the Vampire
- Bolstering increases Minion movement speed and increases the rooms health
- The cheapest room to bolster in the game
- Highly effective against Warlocks
- The Graveyard is the same size as the Dungeon Heart
Stats[]
Defense | Gaseous Skull Mortar |
---|---|
Targets | Ground |
Damage Type | Physical |
Vampire Defender | 1 |
Attack Speed | 6s |
Attack Range | 5 Tiles |
Status Effect | Poison |
Status Damage | 5 |
Status Rate | 1s |
Status Duration | 6s |
Size | 5x5 |
Upgrades[]
Level | Damage | DPS | Health | Build Time | Build Cost (Stone) |
Max Vampire Training |
Dungeon Heart Required |
---|---|---|---|---|---|---|---|
1 | 234 (+30 over 6 sec) | 39 | 4,800 | 16h | 150k | Level 1 | Level 6 |
2 | 242 | 40.3 | 5,615 | 1d | 300k | - | |
3 | 249 | 41.5 | 6,430 | 1d 12h | 600k | - | |
4 | 256 | 42.7 | 7,245 | 2d | 1M | Level 2 | Level 7 |
5 | 263 | 43.8 | 8,060 | 2d 12h | 2M | - | Level 7 |
6 | 270 | 45 | 8,875 | 3d | 3M | - | Level 8 |
7 | 278 | 46.3 | 9,690 | 4d | 4M | Level 3 | Level 9 |
8 | 285 | 47.5 | 10,505 | 5d | 5M | - | |
9 | 292 | 48.7 | 11,320 | 6d | 6M | - | Level 10 |
10 | 306 | 51 | 12,950 | 7d | 6.8M | Level 4 | |
11 | 320 | 53.3 | 14,500 | 8d | 13M | Level 5 | Level 11 |
12 | 336 | 56 | 16,000 | 9d | 13.2M | - | Level 12 |
13 | 351 | 58.5 | 17,500 | 10d | 13.4M | Level 6 | Level 13 |
14 | 364 | 60.7 | 19,000 | 11d | 21M | Level 7 | Level 14 |
15 | 379 | 63.2 | 20,500 | 12d | 30M | - | Level 15 |
16 | 396 | 66 | 22,000 | 13d | 34M | - | ? |
17 | 409 | ? | 23.500 | 13d | 38M | - | ? |
18 | 424 | ? | 25.000 | 13d | 43M | - | Level 18 |
19 | 441 | ? | 26.500 | 13d | 48M | - | Level 19 |
20 | 457 | ? | 28,000 | 14d | 52M | Level 8 | Level 20 |
21 | 472 | ? | 29,500 | 14d | 52.1M | ? | Level 21 |
22 | 487 | ? | 31,000 | 14d | 52.2M | - | Level 22 |
23 | 502 | ? | 32,500 | 14d | 54M | - | Level 23 |
24 | 517 | ? | 34,000 | 14d | 60M | ? | Level 24 |
25 | 532 | ? | 35,500 | 14d | 64M | ? | Level 25 |
26 | 547 | ? | 37,000 | 14d | 66M | - | Level 26 |
27 | ? | ? | ? | 14d | 68M | Level 11 | Level 27 |
28 | 577 | ? | 40,000 | 16d | ? | - | Level 28 |
29 | 592 | ? | 41,500 | 18d | 76M | Level 12 | Level 29 |
30 | 607 | ? | 43,000 | 20d | 80M | - | Level 30 |
31 | 622 | ? | 44,500 | 22d | 82M | - | Level 31 |
32 | 637 | ? | 46,000 | 24d | 84M | Level 13 | Level 32 |
33 | 652 | ? | 47,500 | 26d | 86M | - | Level 33 |
34 | 667 | ? | 49,000 | 28d | 88M | - | Level 34 |
35 | 682 | ? | 50,500 | 30d | 90M | - | Level 35 |
Notes:
- Max level is 35
- Build times have been updated for the May, 2018 update