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The Grenade is a creature spell Dungeon Keeper and Dungeon Keeper 2. In Dungeon Keeper, the grenade takes the form of a green reptilian creature that screams when fired, while in Dungeon Keeper 2, it takes the form of a plain grenade.

Dungeon Keeper[]

"Throws a powerful explosive at the approaching enemy. It can also bounce off walls and has the traditional delayed fuse."
— Dungeon Keeper Manual

The Grenade is a unique projectile weapon that bounces around before exploding. The Grenade is similar to the Missile in appearance and sound, being made of a green screaming lizard head which explodes on contact with enemies or after a few seconds. When it explodes, it can deal decent damage in an area around the explosion and can push back creatures and objects such as gold bags. Creatures that possess this skill never use it, and thus it can only be used while possessing a creature, likely due to the fact that it would be difficult to program considering its delay and ability to bounce, coupled with the fact it can harm friendly creatures.

A Grenade, like a Meteor, can destroy a Boulder Trap, but it must be caught in the Grenade's explosion; it isn't destroyed on impact.

The Dungeon Keeper Goodies Disc contains wave files of Mentor dialogue that were cut from the game, one of which mentioning a 'Combustible Lizard' spell being available.[2] This is presumably this spell, or an early version of it.

The Grenade was Mark Healey's idea.[3]

Gallery[]

Dungeon Keeper 2[]

Grenade explosion Dungeon Keeper 2 first-person
"A small, handheld explosive device thrown in the direction of the target. It explodes on impact with any damageable object except a wall, and affects creatures in its blast area. If it fails to impact with a recognised target, it explodes at the extent of its range."
— Dungeon Keeper 2 Manual


In Dungeon Keeper 2, the Grenade is a more simple timed explosive projectile, working closer to how a grenade works in real life. It also looks like a real-life bomb and the original icon in the first game.

The blast radius is two tiles.[1]

References[]

  1. 1.0 1.1 Dungeon Keeper 2 : Prima's Official Strategy Guide. p. 121. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
  2. The Dungeon Keeper Goodies Disc.
  3. "The Making Of: Dungeon Keeper". Retro Gamer (Bournemouth: Imagine Publishing) (143): 64–69. 
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