|Appears in||Dungeon Keeper 2|
|Health per Tile||10000|
-- Dungeon Keeper 2 Manual
The Guard Room is a room unique to Dungeon Keeper 2. It attracts Dark Elves, who spend most of their time there. Creatures using it will patrol the room, making it useful for defending weak spots in your dungeon. This is similar to the Guard Post from Dungeon Keeper (not to be confused with the Guard Post trap). Guard Rooms have a "detection radius" that makes it easy to locate enemy incursions. You can see it clearly on the "radar".
All creatures dropped in a Guard Room start guarding unless the guardroom is "full" (one creature per tile).
Guard rooms will cause unhappiness between converted heroes and your portal creatures if the creatures that hate each other are guarding in the same room.
Guard Creatures Edit
Evil Creatures Edit
Good Creatures Edit
| ||Barracks / Bridge / Dungeon Heart / Graveyard / Guard Post / Hatchery / Lair / Library / Portal / Prison / Scavenger Room / Temple / Torture Chamber / Training Room / Treasure Room / Workshop|
| ||Casino / Combat Pit / Dungeon Heart / Graveyard / Guard Room / Hatchery / Hero Gate / Lair / Library / Mercenary Portal / Portal / Prison / Stone Bridge / Torture Chamber / Training Room / Treasury / Unholy Temple / Wooden Bridge / Workshop|
| ||Dragon Chamber|