The Guild Lair was a room in Dungeon Keeper.
Overview[]

concept art
A Guild Lair was required for a Keeper to join a Guild, and thus enjoy Guild perks. A Guild Lair was a room without any defences of its own; however, it was inhabited by minions withdrawn from a guild. As the Guild Lair gained levels, the population threshold of minions that could be withdrawn at a single time increased, allowing for more and more powerful units to be withdrawn at a single time.
A Guild Lair's minions needed to be restocked whenever minions inside died during a defence, or a guild banner was used in an attack. As such, a Guild Lair which was not maintained was as much of a defensive liability as a Warehouse or Treasury.
Notes[]
- Unlocked access to Guilds, Chat and Powerful Perks.
- Unlocked access to Minion lending
- Levelling up your Guild Lair increased the health of your Guild Banner in Raid mode
- The red flags in the corners of the room had the logo of Bullfrog Productions, the creators of Dungeon Keeper and Dungeon Keeper 2.
- While defending, minions would be released once enemies were within a certain range, otherwise they would stay hidden.
- A max of five minions at a time could be released from a defending Guild Lair, once a minion died if there was another ready, it would spawn instantly afterwards, provided there were enemies in range.
- Guild Lairs at higher levels had very high health.
- Ghosts would travel the furthest out of all minions released from Guild Lairs.
- All minions except the Dragon Whelp could be donated and withdrawn.
- Ghosts and Vampires released from enemy Guild Lairs could wreak havoc on your armies.
- While upgrading a Guild Lair, it would not release minions if you were raided or defending a survival raid or campaign. However, you could still donate, withdraw, and deploy Guild Minions during a raid.
Stats[]
Defence | Guild Defenders |
---|---|
Attack Range | 3 Tiles |
Size | 4x4 |
Upgrades[]
Level | Health | Population Capacity |
Build Time |
Build Cost |
Dungeon Heart Required |
---|---|---|---|---|---|
1 | 2,600 | 5 | 0s | 100k![]() |
Level 5 |
2 | 3,850 | 7 | 1d | 300k![]() |
Level 5 |
3 | 5,300 | 10 | 2d | 1M![]() |
Level 6 |
4 | 7,350 | 15 | 3d | 2M![]() |
Level 6 |
5 | 10,350 | 20 | 5d | 3M![]() |
Level 6 |
6 | 21,450 | 21 | 10d | 500![]() |
Level 6 |
7 | 32,545 | 22 | 13d | 750![]() |
Level 6 |
8 | 43,390 | 23 | 16d | 1000![]() |
Level 6 |
9 | 54,125 | 24 | 24d | 1250![]() |
Level 6 |
10 | 63,560 | 25 | 30d | 1500![]() |
Level 6 |
Notes:
- Levels 6 to 10 were added with Content Update #8.2 (May, 2019)
- It is most likely that a level 6 Dungeon Heart is all that is required to max level a Guild Lair