This page is retained for historical reference. The information here pertains to a retired game and is no longer relevant.
The title of this article is conjectural, based on original research and/or unofficial translations. If an official name is ever revealed, please move this page to the appropriate title.
The Guild Minion (not the official name, none has been provided) was the minion that was dropped during raids providing you had minions withdrawn at your Guild Lair in Dungeon Keeper. It had the same appearance as the Skeleton except it was carrying a red flag.
Notes[]
Could be selected and controlled just like Immortals.
Did not have its own attack.
Did not get distracted by enemy minions or Immortals.
Had 1000 health points (same as a max level Skeleton).
Despite appearing like the Skeleton, it still took poison damage.
They were faster than a Skeleton.
When they reached their target or door, they would release minions.
Released minions would attempt to destroy the target they reached, including doors, unless distracted by enemy minions.