|Appears in||Dungeon Keeper, Dungeon Keeper 2|
|Attracts||None, but serves as an entrance for Heroes|
|Health per Tile||100 (Can only be 'claimed' by claiming all 12 surrounding tiles)|
"These Gates appear as wavy, transparent teleports and act as entrances for heroes. They are a weak spot in your Dungeon so guard them carefully."
In Dungeon Keeper, the Hero Gate isn't a room as such, it is a magical portal through which Heroes can enter your dungeon. Once certain criteria is fulfilled, Heroes are flung out of the Hero Gate (not dissimilar to how Imps are spawned with the Create Imp spell.) and form a party to storm your dungeon. There is no way to disable these gates, so make sure to defend these weak points with Traps and Doors as well as Guard Posts.
Dungeon Keeper 2Edit
"The Hero Gate is the entrance through which the hordes of the Good can enter your domain. You would do well to guard it wisely, if you find one."
Heroes enter the underworld though this gate in the campaign and in pet dungeons. It can only be claimed once all the 12 surrounding tiles are claimed. When the surrounding tiles are claimed it is destroyed, stopping any more heroes coming though.In contrast with Portal and Mercenary Portal it doesn't summon heroes, they come regardless of the dungeon layout.
It is important to remember to not to overspend on traps and defenses for hero gates you cannot disable, the hero spawn is often limited and the gate will often stop spawning after it spawned a few parties of heros and made itself out to be a threat.
| ||Barracks / Bridge / Dungeon Heart / Graveyard / Guard Post / Hatchery / Lair / Library / Portal / Prison / Scavenger Room / Temple / Torture Chamber / Training Room / Treasure Room / Workshop|
| ||Casino / Combat Pit / Dungeon Heart / Graveyard / Guard Room / Hatchery / Hero Gate / Lair / Library / Mercenary Portal / Portal / Prison / Stone Bridge / Torture Chamber / Training Room / Treasury / Unholy Temple / Wooden Bridge / Workshop|
| ||Dragon Chamber|