In Dungeon Keeper 2, each creature's job class affects the kind of job they're likely to do. Unlike combat classes, a creature can have multiple types of job class (in fact, many do).
Technically, a creature's job class has no effect on which jobs it performs; what matters are its job preferences. The job class is merely a descriptor, used for the type of its most prevalent job.
Artisan[]
Artisan is the job class of Trolls. It indicates that, as long as their needs for food, wages, and sleep have been met, their first priority will be to head to a Workshop to manufacture any Traps and Doors whose blueprints are outstanding.
Worker[]
Worker is the job class of the Imp and the Dwarf. They prioritise labour such as digging and claiming. This technically isn't a "true" job class, but an attribute.
Thinker[]
Thinker is the job class of Warlocks, Vampires, Maidens, Monks, and Wizards. It indicates that these creatures' first priority (after food, wages, and sleep) is going to a Library and researching spells until there is nothing left to research.
The manual claims that Thinkers produce the most mana while praying in the Temple.[1] However, there is no specific connection between job class and mana output; this likely means that creatures who are Thinkers also have the highest mana output, not because they are Thinkers.
Fighter[]
Fighter is the job class of most of the creatures; that is to say, every creature that is not a Thinker, a Worker, or a Scout. It indicates that fighting is what these creatures do best, even if they take it upon themselves to do other things when the need arises; for example, Dark Angels will research if there is still research to be done, and Bile Demons and Giants will usually manufacture Traps and Doors if there are any unfilled blueprints, but all of these creatures are still classified as Fighters.
Scout[]
Scout is the job class of Fireflies, Rogues, Dwarfs, Fairies, and Thieves. It indicates that, after meeting their needs for food, wages, and sleep, these creatures' top priority will be to wander around the map looking for unexplored areas. It is generally a good idea to make them train up to level 4 first, lest they fall quickly to any enemies or traps they might unexpectedly discover in their wanderings.
Comparison of classes[]
Creature | Artisan | Worker | Thinker | Fighter | Scout |
---|---|---|---|---|---|
Bile Demon | 2 | 1 | |||
Black Knight | 1 | ||||
Dark Angel | 2 | 1 | |||
Dark Elf | 1 | ||||
Firefly | 2 | 1 | |||
Goblin | 1 | ||||
Imp | 2 | 1 | |||
Mistress | 1 | ||||
Rogue | 2 | 1 | |||
Salamander | 1 | ||||
Skeleton | 1 | ||||
Troll | 1 | 2 | |||
Vampire | 1 | 2 | |||
Warlock | 1 | 2 | |||
Horny | 1 | ||||
Dwarf | 2 | 3 | 1 | ||
Elven Archer | 1 | ||||
Fairy | 3 | 2 | 1 | ||
Giant | 2 | 1 | |||
Guard | 2 | 1 | |||
Knight | 1 | ||||
Monk | 1 | 2 | |||
Royal Guard | 1 | ||||
Stone Knight | 1 | ||||
Thief | 2 | 1 | |||
Wizard | 1 | 2 | |||
Lord of the Land | 1 | ||||
Prince | 1 | ||||
King Reginald | 1 |
Note: both the manual and the game give only the "primary" job class.
References[]
- ↑ Dungeon Keeper 2 Manual. p. 52. Electronic Arts.
- ↑ Dungeon Keeper 2 : Prima's Official Strategy Guide. pp. 27-69. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
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