In Korros Tor, the player takes control of a single block of land, in the middle of a complete, all-out war.
The only source of income until you get to the gem seam (which won't be for a long time), is the big gold seam right next to the spawning point, which contains two neutral Imps. The Portal is ripe for the taking and to the right of the spawn point there's a single Increase Level special well hidden in a single neutral tile.
The green Keeper, although with a fully-pre-built dungeon from the start, is significantly weaker than you and many times weaker than the blue Keeper, who is going to be a true powerhouse later on, being able to get better creatures than the player from the rotation.
Walkthrough[]
It is possible to dig straight down and to the left, get the neutral level 8 Horned Reaper, increase his level to 9 with the special, and rush and cheese both Keepers instantly to win in a matter of seconds.
Normally, one would build his dungeon, and once out of gold and when one feels safe enough, take out the weaker green Keeper, take over his money and dungeon, and dig down and wall off the blue keeper from invading you, until you're ready to face him. After that, it's just a race against time to get to the gem seam, and then to fully train your entire dungeon enough to be able to face the ruthless Blue Keeper.
All around there are many, many roaming hero bands, two white castles, the top one completely filled to the brim with traps, as well as a Dungeon Special hidden to the far right. To the left there are a chain of ridiculously powerful caves, filled with Samurai, Knights, and high level heroes, protecting your only gem seam, and a Dungeon Special to the far left.
One more important thing: there's no Prison in here. And no Graveyard. Good luck.
Breakdown[]
Red Keeper (Human)
Creature Limit
20
Starting Gold
25000
Starting Forces
5 Imps
May Attract
May Create or Summon
Rooms
Spells
Traps & Doors
Blue Keeper
Creature Limit
30
Starting Gold
15000
Starting Forces
5 Imps
May Attract
May Create or Summon
Rooms
Spells
Traps & Doors
Green Keeper
Creature Limit
30
Starting Gold
15000
Starting Forces
5 Imps
May Attract
May Create or Summon
Rooms
Spells
Traps & Doors
References[]
↑Prima's Official Guide To Dungeon Keeper Gold Edition. pp. 256-259.
Prima Publishing. (1998).
ISBN 978-0-7615-1581-4.