The lair is where creatures go to heal after getting injured or just to rest after a hard day’s work. While sleeping, creatures slowly heal and, if agitated, calm down. On arriving in a dungeon, creatures make a beeline for the closest Lair to establish their home. If they cannot find one, their mood quickly worsens.
The Lair is one of the first buildings players can construct, and is unlocked in Eversmile. Some creatures take up multiple slots in the lair; Bile Demons and Giants use two, and Dragons use four. The number of slots available in a lair depends on its efficiency; the more efficient it is, the more creatures it can accommodate. Creatures who are natural enemies will attack each other when they're in the same Lair, even if one is just passing through.
Dungeon Keeper 2Edit
In Dungeon Keeper 2, the lair is made available in Smilesville. A Lair can be any size and shape and costs 300 gold per tile. The amount of lair tiles in a dungeon effect the amount of creatures that will come through a portal. If you don’t have a lair, only one creature will come through the portal. All creatures need one space in the lair, except the Skeleton, which never sleeps.
Evil creatures and converted heroes rapidly become unhappy in each other's company as they hate each other (especially direct counterparts). This means they cannot usually share a Lair. Separate lairs are easily made as they can be of any size and placed anywhere; they just need to not touch each other at the edges to count as separate rooms.
- ↑ ダンジョンキーパー２コンプリートガイドブック (in Japanese). p. 16. Tokyo: Keibunsha. 1999. ISBN 978-4-7669-3293-5.
- ↑ Dungeon Keeper 2 Manual, p. 36.
- ↑ 3.0 3.1 3.2 Prima's Official Guide To Dungeon Keeper Gold Edition. p. 115. Prima Publishing. 1998. ISBN 978-0-7615-1581-4.
- ↑ Prima's Official Guide To Dungeon Keeper Gold Edition. p. 107. Prima Publishing. 1998. ISBN 978-0-7615-1581-4.
| ||Barracks / Bridge / Dungeon Heart / Graveyard / Guard Post / Hatchery / Lair / Library / Portal / Prison / Scavenger Room / Temple / Torture Chamber / Training Room / Treasure Room / Workshop|
| ||Casino / Combat Pit / Dungeon Heart / Graveyard / Guard Room / Hatchery / Hero Gate / Lair / Library / Mercenary Portal / Portal / Prison / Stone Bridge / Torture Chamber / Training Room / Treasury / Unholy Temple / Wooden Bridge / Workshop|
| ||Dragon Chamber / Infirmary / Kitchen / Crypt / Hive / Tomb / Summoning Chamber / Parlour|