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Level 107 is an unnamed and unused level that was cut from Dungeon Keeper. It is in the 21 May 1997 and 28 May 1997 prototypes.

The objective is to destroy the three enemy Keepers and the Lord of the Land. Despite the limited Creature Pool, defeating the enemy Keepers isn't as hard as it seems if you play your cards right.

The level is included in KeeperFX, in which it is named Krowalocar.

Breakdown[]

Keepers[]

Fly 3
Beetle 4
Troll 1
Demon Spawn 2
Warlock 2
Dark Mistress 3
Bile Demon 3
Dragon 5
Vampire 2

There are supposed to be two Spiders and a Hound in the pool, but there are none due to scripting errors.

Red Keeper (Human)
Creature Limit 20
Starting Gold 3000
Starting Forces 5 level 1 Imps
May Attract
         
May Create or Summon
Rooms
   
 
Spells
       
Traps & Doors
     
 
Blue Keeper
Creature Limit 20
Starting Gold 3000
Starting Forces 5 level 1 Imps
May Attract
         
May Create or Summon
Rooms
   
 
Spells
       
Traps & Doors
     
 
Green Keeper
Creature Limit 20
Starting Gold 3000
Starting Forces 5 level 1 Imps
May Attract
         
May Create or Summon
Rooms
   
 
Spells
       
Traps & Doors
     
 
Yellow Keeper
Creature Limit 20
Starting Gold 3000
Starting Forces 5 level 1 Imps
May Attract
         
May Create or Summon
Rooms
   
 
Spells
       
Traps & Doors
     
 
Heroes
Unable to attract Creatures
Unable to summon Creatures
Unable to construct Rooms
No Spells No Doors or Traps


Hero Parties[]

  • One: (1) x4
  • Two: (1) x5
  • Three: (2) x3 (3) x1
  • Four: (2) x2 (3) x2
  • Five: (4) x4
  • Six: (5) x2 (5) x2
  • Seven: (6) x2 (7) x1

Description[]

Once any player triggers Action Point 1 (the Portal at the centre-north) and at least 6500 turns have passed, the following events are triggered:

  • Party One spawns at the hero Dungeon Heart, accompanied by a Tunneller.
  • Once they've been defeated, party Two spawns there, also accompanied by a Tunneller.
  • "Phase 2" begins:
    • If at least 20000 turns have elapsed, party Three spawns at the hero Dungeon Heart, again accompanied by a Tunneller.
    • Once defeated, party Four spawns at the hero Dungeon Heart, this time without a Tunneller.
    • Once defeated, "Phase 3" begins:
      • If at least 30000 turns have elapsed, party Five spawns at the hero Dungeon Heart, once again accompanied by a Tunneller.
      • Once they're close to being defeated, party Six spawns at the hero Dungeon Heart, without a Tunneller.
      • Once defeated, "Phase 4" begins:
        • Once another 3400 turns have elapsed, party Six, accompanied by a Tunneller|, spawns at the hero Dungeon Heart. They keep spawning every 3400 turns.
        • Once the three enemy Keepers have been defeated, party Seven spawns at the Hero Dungeon Heart, without a Tunneller.
        • Once the Knight is killed, you win the level.

Notes[]

  1. Very little is known about the CREATURE_INBY command, other than that it's an early version of ADD_CREATURE_TO_POOL, and that it seems to behave a little differently, with levels using it passing values such as 2, 1, and even 0.