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'Your Library is still not functional; you must enlarge it!' - The Mentor (DK2)
This article is more than a stub, but still needs expansion. You can help by adding to it.

Level 107 is an unnamed and unused level that was cut from Dungeon Keeper. It is in the 21 May 1997 and 28 May 1997 prototypes.

The objective is to destroy the three enemy Keepers and the Lord of the Land. Despite the limited Creature Pool, defeating the enemy Keepers isn't as hard as it seems if you play your cards right.

The level is included in KeeperFX, in which it is named Krowalocar.

Breakdown[]

Keepers[]

Fly-icon Fly 3
Beetle-icon Beetle 4
Troll-icon Troll 1
Demon-spawn-icon Demon Spawn 2
Warlock-icon Warlock 2
Dark-mistress-icon Dark Mistress 3
Bile-demon-icon Bile Demon 3
Dragon-icon Dragon 5
Vampire-icon Vampire 2

There are supposed to be two Spiders and a Hound in the pool, but there are none due to scripting errors.

Red Keeper (Human)
Creature Limit 20
Starting Gold 3000
Starting Forces 5 level 1 Imp-icon Imps
May Attract
Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Bile-demon-icon Dragon-icon Troll-icon
  Dark-mistress-icon   Hound-icon     Vampire-icon  
May Create or Summon
Imp-icon Warlock-icon Bile-demon-icon Dark-mistress-icon Skeleton-icon Ghost-icon Vampire-icon Horned-reaper-icon
Rooms
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small     Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small  
Spells
Possession Icon Small CreateImp Icon Small SightofEvil Icon Small SpeedMonster Icon Small
Mustobey Icon Small CallToArms Icon Small ConcealMonster Icon Small HoldAudience Icon Small
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
       
Traps & Doors
  Trap Gas Small    
Trap Boulder Small  
Door Wooden Small Door Braced Small Door Iron Small Door Magic Small
Blue Keeper
Creature Limit 20
Starting Gold 3000
Starting Forces 5 level 1 Imp-icon Imps
May Attract
Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Bile-demon-icon Dragon-icon Troll-icon
  Dark-mistress-icon   Hound-icon     Vampire-icon  
May Create or Summon
Imp-icon Warlock-icon Bile-demon-icon Dark-mistress-icon Skeleton-icon Ghost-icon Vampire-icon Horned-reaper-icon
Rooms
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small     Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small  
Spells
Possession Icon Small CreateImp Icon Small SightofEvil Icon Small SpeedMonster Icon Small
Mustobey Icon Small CallToArms Icon Small ConcealMonster Icon Small HoldAudience Icon Small
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
       
Traps & Doors
  Trap Gas Small    
Trap Boulder Small  
Door Wooden Small Door Braced Small Door Iron Small Door Magic Small
Green Keeper
Creature Limit 20
Starting Gold 3000
Starting Forces 5 level 1 Imp-icon Imps
May Attract
Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Bile-demon-icon Dragon-icon Troll-icon
  Dark-mistress-icon   Hound-icon     Vampire-icon  
May Create or Summon
Imp-icon Warlock-icon Bile-demon-icon Dark-mistress-icon Skeleton-icon Ghost-icon Vampire-icon Horned-reaper-icon
Rooms
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small     Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small  
Spells
Possession Icon Small CreateImp Icon Small SightofEvil Icon Small SpeedMonster Icon Small
Mustobey Icon Small CallToArms Icon Small ConcealMonster Icon Small HoldAudience Icon Small
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
       
Traps & Doors
  Trap Gas Small    
Trap Boulder Small  
Door Wooden Small Door Braced Small Door Iron Small Door Magic Small
Yellow Keeper
Creature Limit 20
Starting Gold 3000
Starting Forces 5 level 1 Imp-icon Imps
May Attract
Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Bile-demon-icon Dragon-icon Troll-icon
  Dark-mistress-icon   Hound-icon     Vampire-icon  
May Create or Summon
Imp-icon Warlock-icon Bile-demon-icon Dark-mistress-icon Skeleton-icon Ghost-icon Vampire-icon Horned-reaper-icon
Rooms
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small     Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small  
Spells
Possession Icon Small CreateImp Icon Small SightofEvil Icon Small SpeedMonster Icon Small
Mustobey Icon Small CallToArms Icon Small ConcealMonster Icon Small HoldAudience Icon Small
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
       
Traps & Doors
  Trap Gas Small    
Trap Boulder Small  
Door Wooden Small Door Braced Small Door Iron Small Door Magic Small
Heroes
Unable to attract Creatures
Unable to summon Creatures
Unable to construct Rooms
No Spells No Doors or Traps


Hero Parties[]

  • One: Thief-icon (1) x4
  • Two: Archer-icon (1) x5
  • Three: Mountain-dwarf-icon (2) x3 Wizard-icon (3) x1
  • Four: Barbarian-icon (2) x2 Fairy-icon (3) x2
  • Five: Priestess-icon (4) x4
  • Six: Barbarian-icon (5) x2 Wizard-icon (5) x2
  • Seven: Fairy-icon (6) x2 Knight-icon (7) x1

Description[]

Once any player triggers Action Point 1 (the Portal at the centre-north) and at least 6500 turns have passed, the following events are triggered:

  • Party One spawns at the hero Dungeon Heart, accompanied by a Tunneller.
  • Once they've been defeated, party Two spawns there, also accompanied by a Tunneller.
  • "Phase 2" begins:
    • If at least 20000 turns have elapsed, party Three spawns at the hero Dungeon Heart, again accompanied by a Tunneller.
    • Once defeated, party Four spawns at the hero Dungeon Heart, this time without a Tunneller.
    • Once defeated, "Phase 3" begins:
      • If at least 30000 turns have elapsed, party Five spawns at the hero Dungeon Heart, once again accompanied by a Tunneller.
      • Once they're close to being defeated, party Six spawns at the hero Dungeon Heart, without a Tunneller.
      • Once defeated, "Phase 4" begins:
        • Once another 3400 turns have elapsed, party Six, accompanied by a Tunneller|, spawns at the hero Dungeon Heart. They keep spawning every 3400 turns.
        • Once the three enemy Keepers have been defeated, party Seven spawns at the Hero Dungeon Heart, without a Tunneller.
        • Once the Knight is killed, you win the level.

Notes[]

  1. Very little is known about the CREATURE_INBY command, other than that it's an early version of ADD_CREATURE_TO_POOL, and that it seems to behave a little differently, with levels using it passing values such as 2, 1, and even 0.
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