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Level 108 is an unnamed, unfinished (there is no win condition), and unused level that was cut from Dungeon Keeper. It is in the 21 May 1997 and 28 May 1997 prototypes.

The level is included in KeeperFX, in which it is named Electric Church, and has been fixed up.

Breakdown[]

Fly 4
Beetle 5
Troll 2
Demon Spawn 3
Warlock 3
Dark Mistress 2
Bile Demon 5
Dragon 6
Hound 1
Spider 3
Vampire 4
Red Keeper (Human)
Creature Limit 20
Starting Gold 3000
Starting Forces 7 level 1 Imps
May Attract
         
May Create or Summon
Rooms
   
   
Spells
 
       
Traps & Doors
     
 
Blue Keeper
Creature Limit 20
Starting Gold 3000
Starting Forces 7 level 1 Imps
May Attract
         
May Create or Summon
Rooms
   
   
Spells
   
       
Traps & Doors
     
 
Heroes
Unable to attract Creatures
Unable to summon Creatures
Unable to construct Rooms
No Spells No Doors or Traps


Large armies of level 1 Monks will spawn when the Action Points located at various places around the hero fortress are triggered. Reaching Action Point 1 (the hero path at the lava) is supposed to make groups of Monks spawn every 6000 turns, but there is a scripting error: the timer on which they spawn is set on the condition that that very timer has had 6000 turns elapsed.

Events[]

Objective
"THIS IS A HOLY PLACE, AND THE MOST POWERFUL MAGIC WILL BECOME AVAILABLE TO YOU HERE FROM RESEARCH. SUBORDINATE YOUR COMPETITION AND THEN RAISE THE ELECTRIC CHURCH TO REVEAL ITS POWERS."
Blue Keeper defeated
"YOUR COMPETITON HAS BEEN PUT IN ITS RIGHTFUL PLACE, TAKE WHAT IS NOW YOURS. YOU WILL FIND THE ELECTRIC CHURCH TO THE SOUTH. YOU WILL REQUIRE THE ULTIMATE WEAPON."
10000 research points accumulated
"YOU HAVE RESEARCH [sic] THE EVIL AUDIENCE, IF YOU ARE SUFFICIENTLY POWERFUL ENOUGH [sic], VICTORY IS NOW YOURS FOR THE TAKING"
Player has a Temple
"YOU HAVE DISCOVERED AN EVIL TEMPLE, A SOURCE OF GREAT POWER, THE USES OF WHICH WILL ONLY BE REVEALED TO YOU IN THE WORLDS TO COME."

Notes[]

  1. Very little is known about the CREATURE_INBY command, other than that it's an early version of ADD_CREATURE_TO_POOL, and that it seems to behave a little differently, with levels using it passing values such as 2, 1, and even 0.