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Dungeon Keeper[]

Level statistics Dungeon Keeper

In Dungeon Keeper, level stats are calculated when you win a level, not when you actually exit it. Some values' meanings are obvious, whereas others' are not.

Main stats[]

  • Creatures Attracted - Self-explanatory.
  • Efficiency - Total efficiency rating of all your rooms put together multiplied by 100, divided by the total number of rooms you have multiplied by the maximum possible efficiency rating for a room.[1]
  • Time - The total number of seconds from level start to level win (not the time the Space bar is pressed). This is real time, independent of framerate and game turns.[2] If the real time timer is enabled in KeeperFX, this displays the time (the full time, including the time between level win and the Space bar being pressed) in its format plus milliseconds.
  • Style - Total number of room slabs divided by half of the total number of slabs, multiplied by 100. If the latter (half of the total number of slabs) is greater, this value is 100.[3]
  • Rating - Based on stats such as battles won, battles lost, the ratio thereof, style, efficiency, and your score.[4]

Scrolling stats[]

Most of these stats are self-explanatory; however, there are a few that aren't:

  • Promises Broken - The number of times Imps skipped a task.[5]
  • Lies Told - The number of causes to get angry your creatures had.[5]
  • Hopes Dashed - The total number of game turns taken to complete the level.[5][2]
  • Backs Stabbed - The number of nightmares your creatures had whilst sleeping.[5]

Dungeon Keeper 2[]

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References[]

  1. calculate_efficiency. GitHub. Retrieved on 2 January 2021.
  2. 2.0 2.1 frontstats_initialise. GitHub. Retrieved on 2 January 2021.
  3. calculate_style. GitHub. Retrieved on 2 January 2021.
  4. calculate_rating. GitHub. Retrieved on 2 January 2021.
  5. 5.0 5.1 5.2 5.3 Electronic Arts Japan. Dungeon Keeper Premium FAQs (Japanese). Archived from the original on 25 July 2001. Retrieved on 10 July 2024.
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