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Levels are the name given to the maps played in the single-player campaign mode of Dungeon Keeper and Dungeon Keeper 2, in which each map is completed in order to move on to the next.

In both games, the map screen will show the area, starting off looking normal with each area looking much more destroyed and desolate once you have claimed it. In Dungeon Keeper, it shows a region of land in peace, with each area becoming razed and desolate once you have claimed it. In Dungeon Keeper 2, it instead reflects the look of a map, with each new section you are next to conquer raising up when you move the Hand of Evil over it. Similarly, the land takes on a darker and destroyed appearance once you have beaten that level.

Both games have the same structure: 20 main levels culminating in a final showdown against a powerful hero, four bonus levels unlocked via a Locate Hidden World Dungeon Special and one level which is only available during a full moon (Dungeon Keeper) or new moon (Dungeon Keeper 2).

Dungeon Keeper[]

Once a level is completed it cannot be played again, unless it's a bonus level. In KeeperFX, however, all levels you have beaten and any bonus levels you unlocked during the campaign are available to play in any order after you beat it. The levels usually relate to a region of the overworld, with levels in Dungeon Keeper being named after the region, along with the Mentor giving a brief description of the region's customs (usually about how the tribe are tranquil, gay, and friendly, and/or have never known anything but calmness, cheerfulness, and generosity), often with derision and disgust, and sometimes how the player and he are there to kill them all or make their lives hell. Once the level is beaten, the Mentor will narrate over the Statistics screen, recounting the land's new name and revelling in its fate.

EversmileCosytonWaterdream WarmFlowerhatLushmeadow-on-DownSnuggledellWishvaleTickleMoonbrush WoodNevergrimHearthElf's DanceBuffy OakSleepiburghWoodly RhymeTulipscentMirthshireBlaise EndMistleSkybird TrillSecret 1Secret 2Secret 3Secret 4Secret 5Secret 6DK1 All levels good numbers cropped
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Dungeon Keeper conquest animation

The land gets redder as you progress through the campaign

As you progress through the campaign, the sky, land, and ocean on the world map slowly turn more sanguine, and the ambience gets more sinister: the evil ambience (wind blowing, bell tolls, and wolf howls) gradually becomes more prominent over the good ambience (birds singing); however, it is not until the entire campaign has been beaten that the good ambience can no longer be heard at all.

Multiplayer 1Multiplayer 2Multiplayer 3Multiplayer 4Multiplayer 5Multiplayer 6Multiplayer 7Multiplayer 8Multiplayer 9Multiplayer 10Multiplayer 11Multiplayer 12Multiplayer 13Multiplayer 14Multiplayer 15Dungeon Keeper Multiplayer levels
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DD Multi 1DD Multi 2DD Multi 3DD Multi 4DD Multi 5DD Multi 6DD Multi 7DD Multi 8DD Multi 9DD Multi 10DD Multi 11DD Multi 12DD Multi 13DD Multi 14DD Multi 15The Deeper Dungeons Multiplayer levels
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Multiplayer 1Multiplayer 4Multiplayer 5Multiplayer 3Multiplayer 2DD Multi 1DD Multi 2DD Multi 3DD Multi 4DD Multi 5River sidesLava surroundHeroes awaitThe N mapSpaghettiMultiplayer 6DD Multi 10Unfair oneDD Multi 9DD Multi 8DD Multi 7DD Multi 6Cosy cornersMultiplayer 8Four WarlocksMultiplayer 7Lava foreverRing of fireMultiplayer 9Multiplayer 10DD Multi 15Multiplayer 11DD Multi 14Multiplayer 12Multiplayer 13Multiplayer 14DD Multi 13Multiplayer 15DD Multi 11DD Multi 12RotatorCentral arenaWater aroundBlitzkriegYour own specialKeeperFX Multiplayer levels
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Cut levels[]

Other[]

The Deeper Dungeons[]

Translations[]

Comparison Table: Level Names
  English   French     German     Dutch
Eversmile Euphoria Immergrins Lachrijk
Cosyton Villexquise Nettstadt Welbehagen
Waterdream Warm Aquaville La Tiède Herzlich Hollstein Waterland
Flowerhat Chapofleury Blumingen Bloemenkind
Lushmeadow-on-Down Belleplouze Sur Gazonne Rosenburg Ob Der Zauber Groenoord
Snuggledell Biencachay Lieblich-Knuffeltal Knuffeldal
Wishvale Vallon d'Édeyzihr Traumtal Wensvallei
Tickle Rigaut-Le-Haut Herrlich-Hohenbollern
Moonbrush Wood Bois Ankhor Mondlichtwald Maanwoud
Nevergrim Toujouraville Nimmerbös Zonnevang
Hearth Mondoult-Fouailler Heimathof Titisee Haardstede
Elf's Dance Danse-Des-Elfes Elfentanz Elvenschans
Buffy Oak Chêne-Fauve Badenerland Zelootskerke
Sleepiburgh Hann Nuys Moortell Pennburg Slaapburg
Woodly Rhyme Allayc-Sandrain Knittelvers Bosrijm
Tulipscent Fleury-Merosiers Tulpenduft Tulpenburg
Mirthshire Allay-Gretz Glücksberg Vreugdeland
Blaise End Féli-Cité Luschenreich Vredestein
Mistle Bruhmm Dudenhöfen Eden
Skybird Trill Lyons-Perruche Vogelsang Vogelzang
Comparison Table: Level Names
  English   Polish     Italian     Czech     Swedish
Eversmile Śmiechowice Eternoriso -- STORFLIN
Cosyton Przytulice Gentilia -- MYSBERGA
Waterdream Warm Cieplice Letnie Caldacque Teplý Vodnísen VÅTDRÖMMA
Flowerhat Kwiatowice Ghirlandia Kytičková Čepice BLOMSTERHATT
Lushmeadow-on-Down Spokojnowo Niżne Prato Fiorito Di Sotto -- GRÖNSKEÄNG
Snuggledell Pieszczochów Vallombra -- KRAMDALEN
Wishvale Wymarzenice Valle Dei Desideri -- ÖNSKEDALEN
Tickle Łaskotniki Deliziandria Šimrov KITTLINGE
Moonbrush Wood Księżylas Foresta Raggio Di Luna -- MÅNSKOGEN
Nevergrim Niesmuta Mai Severo -- JÄMTSNÄLL
Hearth Zacisze Città Del Focolare Srdce HEMHÄRDA
Elf's Dance Elfitan Cerchio Degli Elfi Elfí Tanec ÄLVDANSEN
Buffy Oak Dąbrowa Imprezowa Quercia Splendente Hmyzí buk FYLLEKEN
Sleepiburgh Śpiochowice Borgo Dormiente Spánkov SOVLANDA
Woodly Rhyme Sielanków Bosco Quieto -- TRÄRIMMA
Tulipscent Ogrodowo Tulipandia -- TULPANLUKTABY
Mirthshire Uciechów Contea Del Riso -- MUNTERÅS
Blaise End Młoda Miłosna -- -- BORTBY
Mistle Miłościn Bruma Jmelí MISTELBY
Skybird Trill Ptaszkoćwierkowo Città Del Cielo -- DRILLSTAD
Comparison Table: Level Names
  English   Chinese
Eversmile 欢笑之地 / 永笑国
Cosyton 舒适小城 / 柯锡顿
Waterdream Warm 安逸梦河 / 水梦暖郡
Flowerhat 饰花之帽 / 花帽国
Lushmeadow-on-Down 繁茂草地 / 富草邦
Snuggledell 温暖谷地 / 怀谷国
Wishvale 愿望溪谷 / 愿谷国
Tickle 欢娱村庄 / 快活国
Moonbrush Wood 美月灌木 / 月拂木邦国
Nevergrim 无忧小城 / 永乐国
Hearth 家庭至上 / 家居郡
Elf's Dance 精灵之舞 / 精灵飞舞
Buffy Oak 黄色橡树 / 醉橡国
Sleepiburgh 寂静城堡 / 睡眠城
Woodly Rhyme 林木韵律 / 木诗国
Tulipscent 郁金花香 / 郁金花香
Mirthshire 快乐之郡 / 欢笑郡
Blaise End 安宁之角 / 布雷斯安
Mistle 世外桃源 / 大鸫国
Skybird Trill 太阳鸟鸣 / 鸟鸣国

The Japanese, Korean, and Russian names of the twenty levels of the original campaign are actually the English names transliterated into Katakana, Hangul, and Cyrillic script respectively:

Comparison Table: Level Names
  English   Japanese     Korean  Russian
Eversmile エバースマイル 에버스마일 Эверсмайл
Cosyton コージートン 코지톤 Козитон
Waterdream Warm ウォータードリーム・ウォーム 워터드림 웜 Уотердрим Ворм
Flowerhat フラワーハット 플라워햇 Флауэрхат
Lushmeadow-on-Down ラッシュメドウ・オン・ダウン 러쉬매도우 온 다운 Лашмедоу-он-Даун
Snuggledell スナグルデル 스너글벨 Снагглдейл
Wishvale ウィッシュベイル 위시베일 Вишвейл
Tickle ティクル 티클 Тикл
Moonbrush Wood ムーンブラッシュ・ウッド 문브러쉬 우드 Мунбраш-Вуд
Nevergrim ネバー・グリム 네버그림 Невергрим
Hearth ハース 하스 Харт
Elf's Dance エルブス・ダンス 엘프스 댄스 Элфс-Дэнс
Buffy Oak バフィー・オーク 버피 오크 Баффи-Оук
Sleepiburgh スリーピーバラ 슬리피버그[Note 1] Слипиберг
Woodly Rhyme ウッドリー・ライム 우들리 라임 Вуди-Райм
Tulipscent チューリップセント 튤립센트 Тьюлипсент
Mirthshire マースシャー 미쓰샤이어 Миртшайр
Blaise End ブレイズ・エンド 블레이즈 엔드 Блейз-Энд
Mistle ミッスル 미슬 Мисл
Skybird Trill スカイバード・トリル 스카이버드 트릴 Скайберд-Трилл
Comparison Table: Level Names (The Deeper Dungeons)
  English   Japanese Translation
Morkardar (はる) かなる落日 (らくじつ) A faraway setting sun
Korros Tor コロス岩山 (いわやま) (いただき) Summit of Korros mountain
Kari-Mar (うしな) われた (かげ) Lost shadow/shape/light(s)
Belbata ベルバタ大聖堂 (だいせいどう) Belbata Cathedral
Caddis Fell () かれたリボン Untied ribbon
Pladitz 武器 (ぶき) よさらば A Farewell to Arms
Abbadon アルタの (くう) (もと)
Svatona ヘビとリンゴ Snake(s) and apple(s)
Kanasko (うつく) しき (てつ) 仮面 (かめん) Beautiful iron mask(s)
Netzcaro () (ため) For whom
Batezek 魔人 (まじん) のワイン (くら) Demon's wine cellar
Benetzaron () 果実 (かじつ) Fruit(s) of death
Daka-Gorn ゆううつな修道女 (しゅうどうじょ) Gloomy nun(s)
Dixaroc (ちい) さき (ねが) Small prayer(s)
Belial 堕天使 (だてんし) ベリアル Fallen Angel Belial

Trivia[]

  • Many of the Japanese names for The Deeper Dungeons levels seem to be or contain references to Christianity, though the name for Abbadon is likely a Hinduism and/or Buddhism reference. Some of the original English names, such as Abbadon and Belial, also appear to be references to religion.
  • Many of the names of the original campaign levels are reflective of the nature of its world; amongst the most notable are Eversmile, Elves' Dance, Mirthshire, Tulipscent, and Skybird Trill.

KeeperFX[]

Dungeon Keeper FX 0.4.9 introduced a Map Packs feature; levels can be sorted into groups in subdirectories in the levels directory, and are no longer all lumped together in the levels directory. There are several default groups, including a The Deeper Dungeons group.

Level data make-up[]

Level file formats
  Extension   Purpose     Notes     Required
.anm Animation (?) Obsolete. Possibly an earlier version of the .wib format. X mark
.apt Action Point data Original format Yes check
.aptfx KeeperFX format.
.adi ADiKtEd script data Used only by ADiKtEd. X mark
.bak Script file backup X mark
.cei Ceiling data X mark
.clm Column data Yes check
.cub Cube data Obsolete. X mark
.dat Column position data Yes check
.doc Level description X mark
.dor Door data (?) Obsolete. Presumably merged into tng format. X mark
.eff Effects data Obsolete. Presumably merged into tng format. X mark
.err Error log Obsolete.
Only one level has this kind of file, and the logs
pertain to the compilation of the project.
Why it's a level file is a mystery.
X mark
.flg Flags data Possibly an older version of the slb format, dealing with subtiles instead. X mark
.inf Tileset data Yes check
.lgt Light data Yes check
.lif Level information Contains only the level number and name. Usually
.lof Contains more information than a .lif file.
.old Script file backup X mark
.ori Room origin Likely obsolete. X mark
.own Ownership data Yes check
.rom Room data (?) Obsolete. X mark
.slb Slab data Yes check
.slx Extended slab data KeeperFX only. Contains tileset data for each slab. Sometimes
.swt Unknown Obsolete. X mark
.tmn Unknown X mark
.tng Thing data Original format. Yes check
.tngfx KeeperFX format.
.txt Script file Yes check
.une Unearth file Used by Unearth to preserve the position of custom columns. X mark
.vsn Version information X mark
.wib Wibble data Yes check
.wlb Liquid block data Used to mark lava or water tiles that have a Bridge over them. Sometimes
.zon Zone data (?) Obsolete. Possibly an older format for Action Point data. X mark

[1]

Level previews[]

There are two common styles of level preview (seen on websites, not in-game) that are generated by various programs, including ADiKtEd, Unearth, and others: "Textures" and "Colours".

Textures[]

Morkardar preview ADiKtEd

ADiKtEd preview of Morkardar

Morkardar preview Unearth

Unearth preview of Morkardar

This style is popular with users hosting maps on external sites. ADiKteD and Unearth generate maps in this style, with minor differences. It provides a detailed overview of the actual level, but lacks ownership information. ADiKtEd previews feature things, such as creatures and Dungeon Specials, but Unearth previews do not. As Unearth becomes more preëminent, the ADiKtEd style may fall out of use in favour of the Unearth style, though it is still common on older maps.

Colours[]

Morkardar preview DKLevels

Morkardar preview (animated)

Morkardar The Deeper Dungeons

Morkardar preview (still)

This style is the one used for most map previews on this wiki, and is also occasionally found elsewhere. It aims to portray the level the way the game does on the Dynamic Map and fullscreen map. This wiki's previews for the main levels, featuring room and thing information, are in fact recorded screencasts of the official editor, not generated. Screenshots of the game or editor in the fullscreen map may be seen, but if the map has neutral rooms, it may be misleading, as they will appear to belong to a Keeper.

Previews generated by third-party programs can be either animated or still, with neutral rooms being pure white on still previews. The advantage of this style is the imparting of ownership information, though there's no real detail shown, and rooms are only shown as a brighter shade of the owner's colour.

UnDed also produces coloured previews, but the colour scheme is completly different to the game's.

Dungeon Keeper 2[]

Singleplayer[]

Campaign[]

In Dungeon Keeper 2, the region's name is mentioned in the briefing screen, but the levels are instead named after a brief description of the plan for that level (it is the regions of the world the levels are set in that are named like the levels of Dungeon Keeper. E.g. The first Dungeon Keeper 2 level is located in Smilesville, which is named very similarly to the first level of Dungeon Keeper, Eversmile). Instead of a description of the land and its customs, the Mentor instead usually gives a description of the fight ahead or previous conflicts relating to the land. Unlike the first game, levels can be replayed; however, for the multiple-choice levels, you are limited to the version you originally chose, unless you edit the registry to unlock the others.

WarcryEnchantmentsGreedSnipersFearBeseigedRoutCavernsAftermathAmbushSmashingCarnage ACarnage BCarnage CScavengeConversionReapCrusadeStormCreepAngelicBrotherhoodInterceptionRegicideGolfDuckshootMazeBowlingImp InvasionDungeon Keeper 2 Harmonia Start
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Coat of armsbeter

Pet Dungeons[]

Multiplayer/Skirmish[]

Trivia[]

  • Unlike the campaign levels of the first Dungeon Keeper, Dungeon Keeper 2's campaign level names instead more closely reflect their in-game goal or nature of the level itself. It is the names of the regions they're located in rather than those of the levels themselves that reflect the nature of Harmonia.
  • The hero section of each level in Dungeon Keeper 2 has its own coat of arms (including levels where heroes are not present). In the files there are 20 unique coats of arms, five of which are never used ingame (as some maps use the same coat), and one depicting some sort of winged beast (perhaps a gryphon) is not used in any level, but appears in the briefing screenshots for several levels.

Notes[]

  1. Based on a mispronunciation of the original.

References[]

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