Levels are the name given to the maps played in the single-player campaign mode of Dungeon Keeper and Dungeon Keeper 2, in which each map is completed in order to move on to the next.
In both games, the map screen will show the area, starting off looking normal with each area looking much more destroyed and desolate once you have claimed it. In Dungeon Keeper, it shows a region of land in peace, with each area becoming razed and desolate once you have claimed it. In Dungeon Keeper 2, it instead reflects the look of a map, with each new section you are next to conquer raising up when you move the Hand of Evil over it. Similarly, the land takes on a darker and destroyed appearance once you have beaten that level.
Both games have the same structure: 20 main levels culminating in a final showdown against a powerful hero, four bonus levels unlocked via a Locate Hidden World Dungeon Special and one level which is only available during a full moon (Dungeon Keeper) or new moon (Dungeon Keeper 2).
Dungeon Keeper[]
Once a level is completed it cannot be played again, unless it's a bonus level. In KeeperFX, however, all levels you have beaten and any bonus levels you unlocked during the campaign are available to play in any order after you beat it. The levels usually relate to a region of the overworld, with levels in Dungeon Keeper being named after the region, along with the Mentor giving a brief description of the region's customs (usually about how the tribe are tranquil, gay, and friendly, and/or have never known anything but calmness, cheerfulness, and generosity), often with derision and disgust, and sometimes how the player and he are there to kill them all or make their lives hell. Once the level is beaten, the Mentor will narrate over the Statistics screen, recounting the land's new name and revelling in its fate.
As you progress through the campaign, the sky, land, and ocean on the world map slowly turn more sanguine, and the ambience gets more sinister: the evil ambience (wind blowing, bell tolls, and wolf howls) gradually becomes more prominent over the good ambience (birds singing); however, it is not until the entire campaign has been beaten that the good ambience can no longer be heard at all.
Cut levels[]
- Skybird Trill
- Skybird Trill (different to the above level)
- Level 23
- Level 106
- Level 107
- Level 108
- Level 109
- Level 111
- Secret 4
- Secret 5
- Secret 6
Other[]
The Deeper Dungeons[]
- Morkardar
- Korros Tor
- Kari-Mar
- Belbata
- Caddis Fell
- Pladitz
- Abbadon
- Svatona
- Kanasko
- Netzcaro
- Batezek
- Benetzaron
- Daka-Gorn
- Dixaroc
- Belial
Translations[]
English | French | German | Dutch |
---|---|---|---|
Eversmile | Euphoria | Immergrins | Lachrijk |
Cosyton | Villexquise | Nettstadt | Welbehagen |
Waterdream Warm | Aquaville La Tiède | Herzlich Hollstein | Waterland |
Flowerhat | Chapofleury | Blumingen | Bloemenkind |
Lushmeadow-on-Down | Belleplouze Sur Gazonne | Rosenburg Ob Der Zauber | Groenoord |
Snuggledell | Biencachay | Lieblich-Knuffeltal | Knuffeldal |
Wishvale | Vallon d'Édeyzihr | Traumtal | Wensvallei |
Tickle | Rigaut-Le-Haut | Herrlich-Hohenbollern | |
Moonbrush Wood | Bois Ankhor | Mondlichtwald | Maanwoud |
Nevergrim | Toujouraville | Nimmerbös | Zonnevang |
Hearth | Mondoult-Fouailler | Heimathof Titisee | Haardstede |
Elf's Dance | Danse-Des-Elfes | Elfentanz | Elvenschans |
Buffy Oak | Chêne-Fauve | Badenerland | Zelootskerke |
Sleepiburgh | Hann Nuys Moortell | Pennburg | Slaapburg |
Woodly Rhyme | Allayc-Sandrain | Knittelvers | Bosrijm |
Tulipscent | Fleury-Merosiers | Tulpenduft | Tulpenburg |
Mirthshire | Allay-Gretz | Glücksberg | Vreugdeland |
Blaise End | Féli-Cité | Luschenreich | Vredestein |
Mistle | Bruhmm | Dudenhöfen | Eden |
Skybird Trill | Lyons-Perruche | Vogelsang | Vogelzang |
English | Polish | Italian | Czech | Swedish |
---|---|---|---|---|
Eversmile | Śmiechowice | Eternoriso | -- | STORFLIN |
Cosyton | Przytulice | Gentilia | -- | MYSBERGA |
Waterdream Warm | Cieplice Letnie | Caldacque | Teplý Vodnísen | VÅTDRÖMMA |
Flowerhat | Kwiatowice | Ghirlandia | Kytičková Čepice | BLOMSTERHATT |
Lushmeadow-on-Down | Spokojnowo Niżne | Prato Fiorito Di Sotto | -- | GRÖNSKEÄNG |
Snuggledell | Pieszczochów | Vallombra | -- | KRAMDALEN |
Wishvale | Wymarzenice | Valle Dei Desideri | -- | ÖNSKEDALEN |
Tickle | Łaskotniki | Deliziandria | Šimrov | KITTLINGE |
Moonbrush Wood | Księżylas | Foresta Raggio Di Luna | -- | MÅNSKOGEN |
Nevergrim | Niesmuta | Mai Severo | -- | JÄMTSNÄLL |
Hearth | Zacisze | Città Del Focolare | Srdce | HEMHÄRDA |
Elf's Dance | Elfitan | Cerchio Degli Elfi | Elfí Tanec | ÄLVDANSEN |
Buffy Oak | Dąbrowa Imprezowa | Quercia Splendente | Hmyzí buk | FYLLEKEN |
Sleepiburgh | Śpiochowice | Borgo Dormiente | Spánkov | SOVLANDA |
Woodly Rhyme | Sielanków | Bosco Quieto | -- | TRÄRIMMA |
Tulipscent | Ogrodowo | Tulipandia | -- | TULPANLUKTABY |
Mirthshire | Uciechów | Contea Del Riso | -- | MUNTERÅS |
Blaise End | Młoda Miłosna | -- | -- | BORTBY |
Mistle | Miłościn | Bruma | Jmelí | MISTELBY |
Skybird Trill | Ptaszkoćwierkowo | Città Del Cielo | -- | DRILLSTAD |
English | Chinese |
---|---|
Eversmile | 欢笑之地 / 永笑国 |
Cosyton | 舒适小城 / 柯锡顿 |
Waterdream Warm | 安逸梦河 / 水梦暖郡 |
Flowerhat | 饰花之帽 / 花帽国 |
Lushmeadow-on-Down | 繁茂草地 / 富草邦 |
Snuggledell | 温暖谷地 / 怀谷国 |
Wishvale | 愿望溪谷 / 愿谷国 |
Tickle | 欢娱村庄 / 快活国 |
Moonbrush Wood | 美月灌木 / 月拂木邦国 |
Nevergrim | 无忧小城 / 永乐国 |
Hearth | 家庭至上 / 家居郡 |
Elf's Dance | 精灵之舞 / 精灵飞舞 |
Buffy Oak | 黄色橡树 / 醉橡国 |
Sleepiburgh | 寂静城堡 / 睡眠城 |
Woodly Rhyme | 林木韵律 / 木诗国 |
Tulipscent | 郁金花香 / 郁金花香 |
Mirthshire | 快乐之郡 / 欢笑郡 |
Blaise End | 安宁之角 / 布雷斯安 |
Mistle | 世外桃源 / 大鸫国 |
Skybird Trill | 太阳鸟鸣 / 鸟鸣国 |
The Japanese, Korean, and Russian names of the twenty levels of the original campaign are actually the English names transliterated into Katakana, Hangul, and Cyrillic script respectively:
English | Japanese | Korean | Russian |
---|---|---|---|
Eversmile | エバースマイル | 에버스마일 | Эверсмайл |
Cosyton | コージートン | 코지톤 | Козитон |
Waterdream Warm | ウォータードリーム・ウォーム | 워터드림 웜 | Уотердрим Ворм |
Flowerhat | フラワーハット | 플라워햇 | Флауэрхат |
Lushmeadow-on-Down | ラッシュメドウ・オン・ダウン | 러쉬매도우 온 다운 | Лашмедоу-он-Даун |
Snuggledell | スナグルデル | 스너글벨 | Снагглдейл |
Wishvale | ウィッシュベイル | 위시베일 | Вишвейл |
Tickle | ティクル | 티클 | Тикл |
Moonbrush Wood | ムーンブラッシュ・ウッド | 문브러쉬 우드 | Мунбраш-Вуд |
Nevergrim | ネバー・グリム | 네버그림 | Невергрим |
Hearth | ハース | 하스 | Харт |
Elf's Dance | エルブス・ダンス | 엘프스 댄스 | Элфс-Дэнс |
Buffy Oak | バフィー・オーク | 버피 오크 | Баффи-Оук |
Sleepiburgh | スリーピーバラ | 슬리피버그[Note 1] | Слипиберг |
Woodly Rhyme | ウッドリー・ライム | 우들리 라임 | Вуди-Райм |
Tulipscent | チューリップセント | 튤립센트 | Тьюлипсент |
Mirthshire | マースシャー | 미쓰샤이어 | Миртшайр |
Blaise End | ブレイズ・エンド | 블레이즈 엔드 | Блейз-Энд |
Mistle | ミッスル | 미슬 | Мисл |
Skybird Trill | スカイバード・トリル | 스카이버드 트릴 | Скайберд-Трилл |
English | Japanese | Translation |
---|---|---|
Morkardar | A faraway setting sun | |
Korros Tor | コロス |
Summit of Korros mountain |
Kari-Mar | Lost shadow/shape/light(s) | |
Belbata | ベルバタ |
Belbata Cathedral |
Caddis Fell | Untied ribbon | |
Pladitz | A Farewell to Arms | |
Abbadon | アルタの |
|
Svatona | ヘビとリンゴ | Snake(s) and apple(s) |
Kanasko | Beautiful iron mask(s) | |
Netzcaro | For whom | |
Batezek | Demon's wine cellar | |
Benetzaron | Fruit(s) of death | |
Daka-Gorn | ゆううつな |
Gloomy nun(s) |
Dixaroc | Small prayer(s) | |
Belial | Fallen Angel Belial |
Trivia[]
- Many of the Japanese names for The Deeper Dungeons levels seem to be or contain references to Christianity, though the name for Abbadon is likely a Hinduism and/or Buddhism reference. Some of the original English names, such as Abbadon and Belial, also appear to be references to religion.
- Many of the names of the original campaign levels are reflective of the nature of its world; amongst the most notable are Eversmile, Elves' Dance, Mirthshire, Tulipscent, and Skybird Trill.
KeeperFX[]
Dungeon Keeper FX 0.4.9 introduced a Map Packs feature; levels can be sorted into groups in subdirectories in the levels directory, and are no longer all lumped together in the levels directory. There are several default groups, including a The Deeper Dungeons group.
Level data make-up[]
Extension | Purpose | Notes | Required |
---|---|---|---|
.anm | Animation (?) | Obsolete. Possibly an earlier version of the .wib format. | |
.apt | Action Point data | Original format | |
.aptfx | KeeperFX format. | ||
.adi | ADiKtEd script data | Used only by ADiKtEd. | |
.bak | Script file backup | ||
.cei | Ceiling data | ||
.clm | Column data | ||
.cub | Cube data | Obsolete. | |
.dat | Column position data | ||
.doc | Level description | ||
.dor | Door data (?) | Obsolete. Presumably merged into tng format. | |
.eff | Effects data | Obsolete. Presumably merged into tng format. | |
.err | Error log | Obsolete. Only one level has this kind of file, and the logs pertain to the compilation of the project. Why it's a level file is a mystery. |
|
.flg | Flags data | Possibly an older version of the slb format, dealing with subtiles instead. | |
.inf | Tileset data | ||
.lgt | Light data | ||
.lif | Level information | Contains only the level number and name. | Usually |
.lof | Contains more information than a .lif file. | ||
.old | Script file backup | ||
.ori | Room origin | Likely obsolete. | |
.own | Ownership data | ||
.rom | Room data (?) | Obsolete. | |
.slb | Slab data | ||
.slx | Extended slab data | KeeperFX only. Contains tileset data for each slab. | Sometimes |
.swt | Unknown | Obsolete. | |
.tmn | Unknown | ||
.tng | Thing data | Original format. | |
.tngfx | KeeperFX format. | ||
.txt | Script file | ||
.une | Unearth file | Used by Unearth to preserve the position of custom columns. | |
.vsn | Version information | ||
.wib | Wibble data | ||
.wlb | Liquid block data | Used to mark lava or water tiles that have a Bridge over them. | Sometimes |
.zon | Zone data (?) | Obsolete. Possibly an older format for Action Point data. |
Level previews[]
There are two common styles of level preview (seen on websites, not in-game) that are generated by various programs, including ADiKtEd, Unearth, and others: "Textures" and "Colours".
Textures[]
This style is popular with users hosting maps on external sites. ADiKteD and Unearth generate maps in this style, with minor differences. It provides a detailed overview of the actual level, but lacks ownership information. ADiKtEd previews feature things, such as creatures and Dungeon Specials, but Unearth previews do not. As Unearth becomes more preëminent, the ADiKtEd style may fall out of use in favour of the Unearth style, though it is still common on older maps.
Colours[]
This style is the one used for most map previews on this wiki, and is also occasionally found elsewhere. It aims to portray the level the way the game does on the Dynamic Map and fullscreen map. This wiki's previews for the main levels, featuring room and thing information, are in fact recorded screencasts of the official editor, not generated. Screenshots of the game or editor in the fullscreen map may be seen, but if the map has neutral rooms, it may be misleading, as they will appear to belong to a Keeper.
Previews generated by third-party programs can be either animated or still, with neutral rooms being pure white on still previews. The advantage of this style is the imparting of ownership information, though there's no real detail shown, and rooms are only shown as a brighter shade of the owner's colour.
UnDed also produces coloured previews, but the colour scheme is completly different to the game's.
Dungeon Keeper 2[]
Singleplayer[]
Campaign[]
In Dungeon Keeper 2, the region's name is mentioned in the briefing screen, but the levels are instead named after a brief description of the plan for that level (it is the regions of the world the levels are set in that are named like the levels of Dungeon Keeper. E.g. The first Dungeon Keeper 2 level is located in Smilesville, which is named very similarly to the first level of Dungeon Keeper, Eversmile). Instead of a description of the land and its customs, the Mentor instead usually gives a description of the fight ahead or previous conflicts relating to the land. Unlike the first game, levels can be replayed; however, for the multiple-choice levels, you are limited to the version you originally chose, unless you edit the registry to unlock the others.
Pet Dungeons[]
Multiplayer/Skirmish[]
- Alcatraz
- Bottleneck
- Caverns
- Circlet
- Clover
- Frosty's Castle
- Frosty's Lair
- Frosty's Realm
- Furnace
- Gonzalez
- HeroCove
- Hopping
- Islands (multiplayer only)
- King Of The Hill
- No Mans Land
- Olympia
- Onslaught
- Patrol
- Platform (multiplayer only)
- Pressure
- Siege
- Small
- Spiral
- Swiss Cheese
- The Deep End
- The Pass
- TrapTime (skirmish only)
- U Turn
- Warrens
Trivia[]
- Unlike the campaign levels of the first Dungeon Keeper, Dungeon Keeper 2's campaign level names instead more closely reflect their in-game goal or nature of the level itself. It is the names of the regions they're located in rather than those of the levels themselves that reflect the nature of Harmonia.
- The hero section of each level in Dungeon Keeper 2 has its own coat of arms (including levels where heroes are not present). In the files there are 20 unique coats of arms, five of which are never used ingame (as some maps use the same coat), and one depicting some sort of winged beast (perhaps a gryphon) is not used in any level, but appears in the briefing screenshots for several levels.
Notes[]
- ↑ Based on a mispronunciation of the original.
References[]
- ↑ Dungeon Keeper Map Files Format Reference v1.1. Retrieved on 23 May 2022.