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The Magic Door (or Magical Door[2]) is a high-end door featured in Dungeon Keeper and Dungeon Keeper 2. In Dungeon Keeper 2, it is slightly weaker than the Steel Door in terms of health, but in both games it offers unique bonuses.

Dungeon Keeper[]

The Magic Door is the final door available to a Keeper, first made available in Nevergrim. This door has a special resistance (90 per cent damage reduction) against all attacks except those that deal magical damage:

Even the mighty Horned Reaper is stopped in his tracks as his attacks prove ineffective.

Magic Doors take the longest time and the most Workshop space to manufacture, but do have a high sell value, making them useful when a Keeper is in a pinch. However, selling powerful doors is not recommended, as it can compromise one's dungeon’s integrity.

A Ghost has a special ability that allows it to pass through the door, even if it is locked. This ability was cut from the original game, but restored in KeeperFX.


Dungeon Keeper 2[]

"This work of art is tougher than any other door your workers can manufacture."
Dungeon Keeper 2 Manual, Bullfrog Productions

Magic Doors work differently in Dungeon Keeper 2 than they do in the original. While still keeping slightly less defensive capabilities than the tough Steel Door, it now has the ability to harass any attackers with fireballs, adding some defence to your dungeon. It is interesting to note that while Magic Doors have noticeably more (1.5x as much) health as Steel Doors, they are still considered weaker due to their lower defence, in contradiction to the manual's statement.


  1. Prima's Official Guide To Dungeon Keeper Gold Edition. p. 131. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
  2. Dungeon Keeper Manual. section 21.4.