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The Magic Door (or Magical Door[2]) is a high-end door featured in Dungeon Keeper and Dungeon Keeper 2. In Dungeon Keeper 2, it is slightly weaker than the Steel Door in terms of health, but in both games it offers unique bonuses.

Dungeon Keeper[]

The Magic Door is the final door available to a Keeper, first made available in Nevergrim. This door has an 88 per cent damage reduction (90 in KeeperFX[3]) against all attacks except those that deal magical damage:

Even the mighty Horned Reaper is stopped in his tracks as his attacks prove ineffective.[verification needed]

Magic Doors take the longest time and the most Workshop space to manufacture, but do have a high sell value, making them useful when a Keeper is in a pinch. However, selling powerful doors is not recommended, as it can compromise one's dungeon’s integrity.

A Ghost has a special ability that allows it to pass through the door, even if it is locked. This ability was cut from the original game, but restored in KeeperFX.

Gallery[]

Dungeon Keeper 2[]

"This work of art is tougher than any other door your workers can manufacture."
Dungeon Keeper 2 Manual, Bullfrog Productions

Magic Doors work differently in Dungeon Keeper 2 than they do in the original. While still keeping slightly less defensive capabilities than the tough Steel Door, it now has the ability to harass any attackers with fireballs, adding some defense to your dungeon.

It is interesting to note that while Magic Doors have noticeably more (1.5x as much) health as Steel Doors, they are still considered weaker due to their lower defense, in contradiction to the manual's statement.

Tips[]

  • It shoots in both directions. (There are no door directions in the game.)
  • It can even shoot when it is open. Which is nice, but it can be rather jarring that the projectile comes from thin air.
  • Basically a mix of a Steel Door and a Sentry Trap for limited spaces. Kinda worse than both, but still. Think of it as a side grade. You want defense? Steel. You want a very limited amount of offense with almost the same defense? Magic. You want stealth? Secret.
  • It has laughably and painfully limited range and angle. Especially considering the weakness of the projectile. Imagine a short letter T. 2 tiles tall only (more like short) emanating away, and 3 tiles wide.
  • Does 150 damage, though this is not representative of creature hit points with their defense rating.
  • Compared to how weak the projectile is, it has a huge mana drain and uses an unwarranted large amount of mana to fire.
  • It can perhaps participate in providing fire support to the frontal enemies of a very narrow Guard Room, or its very narrow segment.
  • Your last line of door defense on the route to your Dungeon Heart which you want enemy parties to attack you on, as opposed to using all Secret Doors on routes on which you don't thereby regulating their approach. Best used on the intended battle route's beginning and end.
  • It is a nice decoration to have at least one in your dungeon if money isn't a factor.
  • It doesn't attack prisoners and torture victims. So you may use it at Prisons and Torture Chambers, however pointless.

Bugs[]

  • Either bugged or never got implemented, the projectile lacks any sort of impact effect, either visual or audio.

Trivia[]

  • Visually uses the same projectile as Horny.
  • Seems to rotate targets, especially stunned ones.
  • Credit where it's due: The door has an incredible visual design, with some arcane face in the center that looks like is contains some gems even.
  • The original concept of the Magic Door was at one point during development a door which could only be damaged by certain unspecified magic attacks, presumably ranged creature attacks, possibly the spells among them. This would have granted them greater resistance, but sadly it seems they possibly forgot to increase its fireball attack damage to re-balance the lost concept.

References[]

  1. Prima's Official Guide To Dungeon Keeper Gold Edition. p. 131. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
  2. Dungeon Keeper Manual. section 21.4.
  3. mefistotelis (27 February 2014). Language - Removed references to manual.. GitHub. Retrieved on 29 September 2024.
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