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Moonbrush Wood is the 9th level in Dungeon Keeper.

Set in a distinctive, pleasant snowy environment, Moonbrush Wood has no rival Keepers, just a clutch of powerful heroes to assault at your own pace. They patrol isolated sections of a fortress to the north of your Dungeon Heart. There are some new classes among these high-level opponents, namely, Monks, Giants, Priestesses and Samurai.

Your goal here is to defeat four Wizards and the Lord of the Land (Sir Robbo[1]).


Warlock-icon Warlock     30
Fly-icon Fly 20
Spider-icon Spider 20
Demon-spawn-icon Demon Spawn 20
Troll-icon Troll 20
Dark-mistress-icon Dark Mistress 20
Orc-icon Orc 20
Bile-demon-icon Bile Demon 8
Can Train: Dragon-icon Dragon
  • Neutrals (immediately north of Heart)
Portal Icon Small Portal
Temple Icon Small Temple
Bile-demon-icon Bile Demon (Level 1)
Troll-icon Troll (Level 1)
Dark-mistress-icon Dark Mistress (Level 1)
  • Specials
Resurrect Creature - bottom-left Hero Library
Increase Level - top-left Library
Resurrect Creature - top-right Library
Make Safe - bottom-right Library
Transfer Creature - middle of maze
Increase Level - end of maze
Locate Hidden World - trapped room, far north
Red Keeper (Human)
Creature Limit 20
Starting Gold 5000
Starting Forces 6 Imps (Level 1)
May Attract
Fly-icon   Spider-icon Demon-spawn-icon Warlock-icon Bile-demon-icon   Troll-icon
Orc-icon Dark-mistress-icon            
May Create or Summon
Imp-icon Warlock-icon Bile-demon-icon   Skeleton-icon Ghost-icon Vampire-icon Horned-reaper-icon
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small Bridge Icon Small Guard Post Icon Small Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small  
Possession Icon Small CreateImp Icon Small SightofEvil Icon Small SpeedMonster Icon Small
  CallToArms Icon Small ConcealMonster Icon Small HoldAudience Icon Small
  Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
  Disease Icon Small    
Traps & Doors
  Trap Gas Small Trap Lightning Small  
Door Wooden Small Door Braced Small Door Iron Small  


The heroes reside in a large, square stronghold north of your domain. It contains some peculiarly-shaped gold seams. There is a Library in each corner of this position, occupied by a benevolent Wizard and his companions. Slaying or capturing all four Wizards triggers an attack by the Lord of the Land, from the center point of the fortress.

Below is a complete list of your enemies here. Strictly speaking these groups are not parties, just individual heroes wandering around, but each is essentially an isolated team and may be fought separately.

Archer-icon (4) Archer-icon (4) Archer-icon (4) Archer-icon (4) Archer-icon (4) Archer-icon (4) Archer-icon (4)    
Unclaimed snowy ground, South section of hero stronghold. Just across the lava from your area.
Giant-icon (5)   Priestess-icon (7)   Wizard-icon (7)
Southwest Library. Defeating the wizard is a mission objective.
  Thief-icon (3) Thief-icon (3) Thief-icon (3) Thief-icon (3) Thief-icon (3) Thief-icon (3)   Monk-icon (4) Monk-icon (4) Monk-icon (4) Monk-icon (4)  
Unclaimed snowy ground, West.
Giant-icon (5)   Priestess-icon (7)   Wizard-icon (7)
Northwest Library. Defeating the wizard is a mission objective.
Thief-icon (3) Thief-icon (3)   Samurai-icon (3) Samurai-icon (3) Samurai-icon (3) Samurai-icon (5)   Archer-icon (9)
Unclaimed snowy ground, North.
Giant-icon (5)   Priestess-icon (7)   Wizard-icon (7)
Northeast Library. Defeating the wizard is a mission objective.
Giant-icon (7) Giant-icon (7)   Archer-icon (9)
Unclaimed snowy ground, East.
Giant-icon (5)   Priestess-icon (7)   Wizard-icon (7)
Southeast Library. Defeating the wizard is a mission objective.
Vampire-icon (7)
A hostile vampire is confined in the dead-center of the fortress by gold slabs, and will attack when released. He can teleport to your dungeon heart. Hold Audience?
Thief-icon (5)   Archer-icon (5)   Knight-icon (7)
The Lord of the Land and his two friends spawn at a Hero Gate in the center, where the Vampire is/was, when all of the Wizards have been overcome.

Red Keeper[]

Our situation here is rather calm and prosperous. The heroes' position is separated from us by a moat of lava. There is plenty of gold to mine, one gem face set in the east end of our region, and another, less-useful one at the very end of the maze dungeon. The player technically has unlimited time to build up and the opportunity to draw a small ongoing income, a luxury not enjoyed since Flowerhat. Exactly as in that realm, digging greedily for gold north of your Heart is likely to draw fire from Archers on patrol.

Immediately north of the Portal is a Temple and three rooms, between which contain a Mistress, a Bile Demon, and a Troll (hint, hint![1][2]).

The entrance to the maze lies in the southwest corner of the realm. The maze dungeon offers a backdoor to the heroes, but on the way there is a branch leading to the Transfer Creature special. Another branch leads to some rooms with gold pots and a Boulder Trap (look out for your Imps).

Moonbrush Wood is probably meant to showcase the fighting abilities of some higher-level, higher-end Hero classes, and train Keepers for facing some of the more desperate fights that will break out in later realms. Use it as a chance to evaluate the speed and efficiency of your dungeon-building habits, and your ability to command your minions to battle. The map allows for many playstyles so experimentation can be encouraged here.

Locate Hidden World[]

One Dungeon Special in this realm provides a link to Secret 2. It is secured in a small room at the far north end. Set in the bedrock, the room's location is made clear by the overhead map. The tiles immediately outside its door have multiple Poison Gas Traps. When the door is destroyed, a Boulder Trap is triggered. Lightning Traps cover every claimable tile within. As this area contains no other treasure, you need not bother with it until after you have won the level, whereupon you can set to dismantling this place in peace and quiet.

New Dungeon Features[]

The Graveyard becomes available for research on this level. Other new arrivals are the Keeper Spells Hold Audience and Disease, though neither of them are likely to prove very useful here. This is also the first level in which the player's Demon Spawns can Grow Up into Dragons.


Briefing Text
"This realm is ruled by four arrogant Wizards who think they've got everything under control, because their feeble magical power impresses the locals. But you're not from these parts..."
Horned Reaper
"Behold, you have summoned a Horned Reaper. Try not make it angry. You'll fail, because everything makes a Horned Reaper angry but at least try to make sure that everything near it is an enemy creature when it finally goes ballistic."
"You have researched the Graveyard. Your Imps will drag corpses here to rot... And possibly to rise again as Vampires, ready to do your bidding. That's style."
"Your researchers have concocted a Disease spell. Cast it on enemy creatures and watch the affliction spread like the plague."
"A Vampire has risen from your Graveyard, nourished by the souls of the dead which have been brought here. You have to suck up to Vampires or they go off in a huff, but they're extremely powerful and fearsome underlings to have in your employ."
Iron Door
"You have manufactured an Iron Door. It's a formidable barrier. Use it well."
Player defeats the Lord of the Land
"Well, you're done down here. Time to introduce yourself to the locals and re-organise their nice little lives."

Sound Bytes[]

"Moonbrush Wood. A forest town with a welcoming population. Demons in the legions of Hell could ride in, and would probably be offered cheap lodgings and a night of good cheer in a warm, cozy tavern."
— The Mentor, Intro
"Grimsforth. The legions of Hell have been through here at your bidding. They have altered the appearance of the place as you would wish, Master. Now we breathe the heady perfumes of toxins wherever we wander."
— Canon Outro


  • This realm is the first level in the campaign where demonspawn can grow up into dragons.
  • This realm's outtro speech file, BAD09.WAV, makes more sense if renamed to BAD08.WAV to correspond with Tickle. Nevergrim's outro file, BAD10.WAV (Grimsforth), makes more sense renamed to 09 to match up with Moonbrush Wood. These files are in the game subdirectory \SOUND\ATLAS\.
  • Sir Robbo may be a reference to tester Andy Robson, as Andy Trowers referred to him as 'Robbo'.[3]
  • The names for this level in other languages are as follows:
Translations: Moonbrush Wood
Language Translation
French Bois Ankhor
Italian Foresta Raggio Di Luna
German Mondlichtwald
Dutch Maanwoud
Polish Księżylas
Russian Мунбраш-Вуд
Japanese ムーンブラッシュ・ウッド
Chinese 美月灌木 / 月拂木邦国



  1. 1.0 1.1 1.2 Prima's Official Guide To Dungeon Keeper Gold Edition. pp. 174-177. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
  2. Jon Rennie. Handbook of evil: a guide for Dungeon Keepers. pp. 36,54. Future Publishing.
  3. Trowers, Andy (18 January 2017). How I Beat Peter Molyneux at His Own Game – Literally. Kotaku UK. Retrieved on 15 August 2019.