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Morkardar is the first level in The Deeper Dungeons expansion to Dungeon Keeper.

Description[]

Morkardar is the first level in Deeper Dungeons, and a worthy one, at that.[editorialising]

Morkardar is a lengthy map, where you'll have to face an enemy hero outpost, along with many tunnels filled with heroes, neutral creatures, rooms, Dungeon Specials, breaches, and an enemy Keeper.

Breakdown[]

Keepers[]

Vampire 20
Troll 20
Hound 20
Warlock 27
Dark Mistress 40
Bile Demon 35
Dragon 18
Orc 28
Red Keeper (Human)
Creature Limit 23
Starting Gold 10,000
Starting Forces 8 level 1 Imps
May Attract
       
       
May Create or Summon
     
Rooms
Spells
 
 
   
Traps & Doors
 
   
Blue Keeper
Creature Limit 35
Starting Gold 48,000
Starting Forces 5 level 1 and 1 level 10 Imps
May Attract
       
       
May Create or Summon
     
Rooms
Spells
 
 
   
Traps & Doors
 
   


Dungeon Specials[]

  • Reveal Map - In the north-west room past the booby-trapped dyke.
  • Resurrect Creature - On the eastern platform, surrounded by heroes and water.

Neutral Assets[]

Spell Books[]

Trap Crates[]

Wandering Heroes[]

  • 4 level 3 Thieves and 3 level 2 Archers - In the cavern to the east of Red's dungeon.
  • 4 level 3 and 2 level 5 Samurai - In the cavern to the west of Red's dungeon.
  • 3 level 5 Barbarians and 2 level 4 Wizards - In the western room with the water.
  • 6 level 5 Fairies - In the north-west corridor.
  • 3 level 5 Fairies - In the north-west room at the end of the corridor.
  • 4 level 6 Priestesses - In the hero base to the west, above the central river.
  • 5 level 5 Monks - In the room below them.
  • 4 level 7 Wizards - In the cross-shaped area guarding the Lightning Strike spell book.

Walkthrough[]

If played passively enough, the enemy Keeper will take care of the hero outpost as well as the top neutral hero room, although doing so will give the Lightning Strike spell to the enemy Keeper, as well as lots of land.

To the right is a neutral Torture Chamber, with a Horned Reaper inside. It is possible to dig into this instantly, dig a tunnel to the enemy Keeper, possess the Reaper, and cheese the enemy Keeper in a matter of minutes.

Once you capture your Portal, a tunnel leads straight to a locked door, with plenty of Archers behind it, as well as the closest Gold Seams. On top of the gold, there's a locked white tunnel leading to a neutral Prison, filled with a party of neutral creatures waiting to be rescued: a Wizard, a Fairy, a Troll, a Skeleton, and a couple of Imps.

To the left is a dangerous cavern filled with a party of heroes, with 2 level 7 Neutral Warlocks as a reward.

On the left-most side of the map, there's a tunnel almost completely surrounded by Impenetrable Rock, filled with many invasions, traps, as well as many deadly hero bands roaming about, with only a Reveal Map special as a reward. This is mostly useless considering the danger of the heroes inside, you'll most likely be better off taking out the blue Keeper.

Other versions[]

To do:
Replace the still previews with animated ones.
17 May 1997 (as level 18 Blaise End) The Deeper Dungeons (18 September 1997) KeeperFX (2 May 2006)

An early version of this level appeared in at least two Dungeon Keeper prototypes as level 18 Blaise End. In addition to the differences seen above:

  • The Portal generation speed is 900 turns
  • Red and Blue have a creature limit of 45 and 50 respectively
  • Blue has to research Speed rather than it being available for him at the start
  • The Temple (rather than the Torture Chamber) immediately becomes available once one is claimed
  • The Treasure Room above the neutral Torture Chamber is neutral rather than hero-aligned. This is actually visible above (different shades of white), but easy to miss.
  • The heroes surrounding the platform in the east room with the water are neutral rather than hero-aligned, and one level lower.
  • There is an Increase Level instead of a Resurrect Creature in that room.
  • There are no Fairies in the west dyke or the north-west room.
  • There is a Locate Hidden World instead of a Reveal Map in that room. This is likely the infamous missing Locate Hidden World intended to be used to access Secret 5.
  • The starting objective is 'It appears you have a rival. Another Keeper believes he is more ruthless and evil than you. We shall soon see.'
  • In the hero Workshop to the south-east is a Boulder Trap crate and an actual Boulder trap. There is no Lightning Trap crate.
  • This version uses the snowy textures.
  • Where the Prison is in the final version is a large pool of water with a few Prison tiles. There's also no second Iron Door.
Final Prototype

In KeeperFX, the hero-owned Treasure Room above the neutral Torture Chamber is changed back to neutral.

Trivia[]

Gallery[]

References[]

  1. Prima's Official Guide To Dungeon Keeper Gold Edition. pp. 252-255. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.