Morkardar is the first level in Deeper Dungeons, and a worthy one, at that.[editorialising]
Morkardar is a lengthy map, where you'll have to face an enemy hero outpost, along with many tunnels filled with heroes, neutral creatures, rooms, Dungeon Specials, breaches, and an enemy Keeper.
If played passively enough, the enemy Keeper will take care of the hero outpost as well as the top neutral hero room, although doing so will give the Lightning Strike spell to the enemy Keeper, as well as lots of land.
To the right is a neutral Torture Chamber, with a Horned Reaper inside. It is possible to dig into this instantly, dig a tunnel to the enemy Keeper, possess the Reaper, and cheese the enemy Keeper in a matter of minutes.
Once you capture your Portal, a tunnel leads straight to a locked door, with plenty of Archers behind it, as well as the closest Gold Seams. On top of the gold, there's a locked white tunnel leading to a neutral Prison, filled with a party of neutral creatures waiting to be rescued: a Wizard, a Fairy, a Troll, a Skeleton, and a couple of Imps.
To the left is a dangerous cavern filled with a party of heroes, with 2 level 7 Neutral Warlocks as a reward.
On the left-most side of the map, there's a tunnel almost completely surrounded by Impenetrable Rock, filled with many invasions, traps, as well as many deadly hero bands roaming about, with only a Reveal Map special as a reward. This is mostly useless considering the danger of the heroes inside, you'll most likely be better off taking out the blue Keeper.
Other versions[]
To do: Replace the still previews with animated ones.
An early version of this level appeared in at least two Dungeon Keeper prototypes as level 18 Blaise End. In addition to the differences seen above:
The Portal generation speed is 900 turns
Red and Blue have a creature limit of 45 and 50 respectively
Blue has to research Speed rather than it being available for him at the start
The Temple (rather than the Torture Chamber) immediately becomes available once one is claimed
The Treasure Room above the neutral Torture Chamber is neutral rather than hero-aligned. This is actually visible above (different shades of white), but easy to miss.
The heroes surrounding the platform in the east room with the water are neutral rather than hero-aligned, and one level lower.
There are no Fairies in the west dyke or the north-west room.
There is a Locate Hidden World instead of a Reveal Map in that room. This is likely the infamous missing Locate Hidden World intended to be used to access Secret 5.
The starting objective is 'It appears you have a rival. Another Keeper believes he is more ruthless and evil than you. We shall soon see.'
In the hero Workshop to the south-east is a Boulder Trap crate and an actual Boulder trap. There is no Lightning Trap crate.
This version uses the snowy textures.
Where the Prison is in the final version is a large pool of water with a few Prison tiles. There's also no second Iron Door.
Final
Prototype
In KeeperFX, the hero-owned Treasure Room above the neutral Torture Chamber is changed back to neutral.