|Appears in||The Deeper Dungeons|
|Followed By||Korros Tor|
Morkardar is the first level in Deeper Dungeons, and a worthy one, at that.
Morkardar is a lengthy map, where you'll have to face an enemy hero outpost, along with many many tunnels filled with baddies, neutral creatures, rooms, Dungeon Specials, breaches, and an enemy Keeper.
If played passively enough, the enemy Keeper will take care of the hero outpost as well as the top neutral hero room, although doing so will give the Lightning Strike spell to the enemy Keeper, as well as lots of land.
To the right is a neutral Torture Chamber, with a Horned Reaper inside. It is possible to dig into this instantly, dig a tunnel to the enemy Keeper, possess the Reaper, and cheese the enemy Keeper in a matter of minutes.
Once you capture your portal, a tunnel leads straight to a locked door, with plenty of Archers behind it, as well as the closest Gold Seams. On top of the gold, there's a locked white tunnel leading to a white prison, filled with a party of neutral heroes awaiting to be rescued, a Wizard, a Monk, and a Fairy.
To the left is a dangerous cavern filled with a party of heroes, with 2 level 7 Neutral Warlocks as a reward.
On the left-most side of the map, there's a tunnel almost completely surrounded by Impenetrable Rock, filled with many invasions, traps, as well as many deadly hero bands roaming about, with only a Reveal Map special as a reward. This is mostly useless considering the danger of the heroes inside, you'll most likely be better off taking out the blue Keeper.