Multiplayer 1 is a two-player multiplayer level for Dungeon Keeper.
A simple level with the Keepers opposite each other with a few starting resources and some gold-encrusted assets in no-man’s land broken up with stands of impenetrable rock.
The only objective is to kill your opponent.
Breakdown[]
Red Keeper (Human) | |||||||||||||||||||||||||||
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Creature Limit | 17 | ||||||||||||||||||||||||||
Starting Gold | 10,000 | ||||||||||||||||||||||||||
Starting Forces | 3 imps | ||||||||||||||||||||||||||
May Attract
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May Create or Summon
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Rooms
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Spells
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Traps & Doors
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Blue Keeper (Human) | |||||||||||||||||||||||||||
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Creature Limit | 17 | ||||||||||||||||||||||||||
Starting Gold | 10,000 | ||||||||||||||||||||||||||
Starting Forces | 3 imps | ||||||||||||||||||||||||||
May Attract
| |||||||||||||||||||||||||||
May Create or Summon
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Rooms
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Spells
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Traps & Doors
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- Portal Speed: 400
- Creature Pool:
Fly 20
Beetle 20
Spider 20
Demon Spawn 20
Warlock 20
Bile Demon 20
Dragon 20
Troll 20
Orc 20
Tentacle 20
Hound 20
- 4 Increase Levels - two in each of the 'corner dungeons.'
- Neutral Assets
- (Level 1s) x2 - in each of the 'corner dungeons.'[clarification needed]
Tactics[]
The obvious plan here is to race for the central assets, especially the Portals east and west. While the central gem seams look major, they’re only useful if one side gains a strong beachhead; otherwise, Imps are easily frightened off, making any work here ineffective.
Corner Dungeons[]
The two corner dungeons dug into the impenetrable rock to the Northeast and the Southwest are made of neutral territory and cordoned off with locked Magic Doors. The order of objects in each dungeon is Wizard, Increase Level, Samurai, Increase Level.
Victory[]
Both players win upon destroying their opponent’s heart.
Trivia[]
- Players start with Must Obey researched.