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Multiplayer 1 is a two-player multiplayer level for Dungeon Keeper.

A simple level with the Keepers opposite each other with a few starting resources and some gold-encrusted assets in no-man’s land broken up with stands of impenetrable rock.

The only objective is to kill your opponent.


Breakdown[]

Red Keeper (Human)
Creature Limit 17
Starting Gold 10,000
Starting Forces 3 imps
May Attract
Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Bile-demon-icon Dragon-icon Troll-icon
Orc-icon Dark-mistress-icon Tentacle-icon Hound-icon        
May Create or Summon
Imp-icon Warlock-icon Bile-demon-icon Dark-mistress-icon Skeleton-icon Ghost-icon Vampire-icon Horned-reaper-icon
Rooms
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small   Guard Post Icon Small Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small ScavengerRoom Icon Small
Spells
Possession Icon Small CreateImp Icon Small SightofEvil Icon Small SpeedMonster Icon Small
Mustobey Icon Small CallToArms Icon Small ConcealMonster Icon Small HoldAudience Icon Small
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
Chicken Icon Small Disease Icon Small    
Traps & Doors
Trap Alarm Small Trap Gas Small Trap Lightning Small Trap Lava Small
Trap Boulder Small Trap Word Small
Door Wooden Small Door Braced Small Door Iron Small Door Magic Small
Blue Keeper (Human)
Creature Limit 17
Starting Gold 10,000
Starting Forces 3 imps
May Attract
Fly-icon Beetle-icon Spider-icon Demon-spawn-icon Warlock-icon Bile-demon-icon Dragon-icon Troll-icon
Orc-icon Dark-mistress-icon Tentacle-icon Hound-icon        
May Create or Summon
Imp-icon Warlock-icon Bile-demon-icon Dark-mistress-icon Skeleton-icon Ghost-icon Vampire-icon Horned-reaper-icon
Rooms
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small   Guard Post Icon Small Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small ScavengerRoom Icon Small
Spells
Possession Icon Small CreateImp Icon Small SightofEvil Icon Small SpeedMonster Icon Small
Mustobey Icon Small CallToArms Icon Small ConcealMonster Icon Small HoldAudience Icon Small
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
Chicken Icon Small Disease Icon Small    
Traps & Doors
Trap Alarm Small Trap Gas Small Trap Lightning Small Trap Lava Small
Trap Boulder Small Trap Word Small
Door Wooden Small Door Braced Small Door Iron Small Door Magic Small
Fly-icon Fly 20
Beetle-icon Beetle 20
Spider-icon Spider 20
Demon-spawn-icon Demon Spawn 20
Warlock-icon Warlock 20
Bile-demon-icon Bile Demon 20
Dragon-icon Dragon 20
Troll-icon Troll 20
Orc-icon Orc 20
Dark-mistress-icon Dark Mistress 20
Tentacle-icon Tentacle 20
Hound-icon Hound 20
4 Increase Levels - two in each of the 'corner dungeons.'
  • Neutral Assets
(Level 1s) x2 - in each of the 'corner dungeons.'[clarification needed]

Tactics[]

The obvious plan here is to race for the central assets, especially the Portals east and west. While the central gem seams look major, they’re only useful if one side gains a strong beachhead; otherwise, Imps are easily frightened off, making any work here ineffective.

Corner Dungeons[]

The two corner dungeons dug into the impenetrable rock to the Northeast and the Southwest are made of neutral territory and cordoned off with locked Magic Doors. The order of objects in each dungeon is Wizard, Increase Level, Samurai, Increase Level.

Victory[]

Both players win upon destroying their opponent’s heart.

Trivia[]

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