Dungeon Keeper Wiki

Must Obey is a spell in Dungeon Keeper.

Description[]

This is a continuous spell which forces all of your Creatures, including Imps, to work more efficiently when toggled on, with the following effects:

  • Movement speed, attack speed, and task performance of creatures increases by 25 percentage points, similarly to being slapped.
  • While creatures' Anger value is not frozen per se, they cannot manifest their customary anger behavior routines.
  • It becomes impossible for creatures to quit a productive task or perform an "anger job." Ordinarily, creatures refuse to work over the 80% anger threshold. Example anger jobs are sulking, leaving the dungeon, and the Reaper's irreversible berserk state.
  • Creatures will still switch out of jobs, as normal, to eat Chickens and collect Payday.
  • Creatures' ability to sleep in the Lair to recover health from battle may become erratic.
  • Mistresses will still interrupt certain tasks with their high-priority KINKY_TORTURE task.
  • In Dungeon Keeper FX, the spell can force creatures to do jobs they hate, as claimed by the tooltip for this spell.
  • 25 gold is deducted from the treasury per second.

Strategy[]

Must Obey is very useful if one has a large quantity of money or access to gems. Sustaining it costs a total of 15,000 gold per Payday period— much greater than the combined salary of the creatures themselves, usually. The savings on training efficiency and faster gem-mining speed help to offset this.

It is hard, in any case, to put a price on the improved operational speed of your dungeon, and upon the enhanced battle prowess that creatures obtain under this spell. In Tulipscent where it first becomes available, for instance, the Keeper will be in a race against invaders. Growth is more important than gold there.

Trivia[]

  • It is possible that this spell is an offshoot of the prototypical Discipline spell.