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'Your Library is still not functional; you must enlarge it!' - The Mentor (DK2)
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Netzcaro is the 10th level in The Deeper Dungeons expansion of Dungeon Keeper.

Description[]

The player starts the level with a tunnel already dug out to the only creature portal, and a tunnel leading to a huge lava lake filled with Archer outposts on all sides.

The player starts with seven Iron Doors to prevent Imps from capturing the neutral Bridge and inevitably dying horribly.

To the left and right of the Dungeon Heart there are two tunnels filled with heroes, and bands of Tunnellers will periodically spawn and try to breach your dungeon.

A good way to bypass this is making a tunnel one block away from the lava ocean, carefully digging out your dungeon already prepared with large rooms and fortifying all walls, so Tunnellers can't breach in. After that, you can take your time to level your creatures and eventually capture the gem seams.

To the sides of the map, there are big patches of neutral ground filled with Barbarians and Archers. On the left side, there are 3 Boulder Traps next to the Gem Seam. Below each patch of land there are Iron Doors guarding Dungeon Specials and bands of heroes waiting to ambush an unprepared Keeper.

The right patch of land has a locked Prison with five neutral level 4 Horned Reapers (who may be claimed by heroes) caged in, hopefully to ally with you when freed.

Neutral Bridges span the lava ocean and lead to a purple potion that allows the player to build Bridges of his own. The player can drop Imps on the Archer outposts and quickly pick them up to explore the level as much as possible and actually capture the potion by just dropping an Imp on it.

The top of the map is a mostly abandoned and old hero fortress with Archer outposts, secret lava lakes with Horned Reapers and bands of heroes waiting to cave in. The hero Dungeon Heart sits off the middle of the fortress, protected by numerous doors and enemies.

Breakdown[]

Red Keeper (Human)
Creature Limit 20
Starting Gold 10000
Starting Forces 6 Imps
May Attract
        Warlock-icon      
Orc-icon Dark-mistress-icon   Hound-icon        
May Create or Summon
Imp-icon         Ghost-icon Vampire-icon  
Rooms
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small   Guard Post Icon Small Workshop Icon Small
  Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small  
Spells
Possession Icon Small CreateImp Icon Small   SpeedMonster Icon Small
Mustobey Icon Small CallToArms Icon Small ConcealMonster Icon Small  
CaveIn Icon Small Heal Icon Small   ProtectMonster Icon Small
Chicken Icon Small      
Traps & Doors
Trap Alarm Small Trap Gas Small Trap Lightning Small Trap Lava Small
Trap Boulder Small Trap Word Small
    Door Iron Small Door Magic Small


References[]

  1. Prima's Official Guide To Dungeon Keeper Gold Edition. pp. 288-291. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
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