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A party is a group of creatures, who are led by one who is chosen as its leader, and attack whatever (s)he attacks. Parties are either defined by a level's script and spawn at an Action Point or Hero Gate, created in a Barracks (Dungeon Keeper), or created in possession by ordering creatures to follow you (Dungeon Keeper 2).

Dungeon Keeper[]

A party is an assembly of up to seven creatures, six of whom follow a leader (the remaining party member). There are two types of party: normal, and Tunneller. A Tunneller party, as its name implies, has a Tunneller, whom the rest of the party follows as he tunnels to the party's target. Hero parties are often defined (in the script) and used in levels. A party enters the level via an Action Point or a Hero Gate. Party members can have individual objectives, including defending the rest of the party. If a party member is split from the rest of the party, (s)he sometimes (literally) zooms back to it.

A level can have up to 16 parties. Parties in the script must have the following defined: internal creature type,[Note 1] the creature's experience level, the quantity of gold (s)he holds, and his/her objective.

Temporary parties can also be created in-game via a Barracks. However, some creatures refuse to group with each other: Horned Reaper, and creatures who are natural enemies of each other.[1] In KeeperFX, the Must Obey spell can force Horned Reapers to group.

Leadership[]

Barracks[]

For parties created in the Barracks, the leader is supposedly either whoever is most experienced, or whomever the player possesses (in practice, it's always the latter; there is no party (and therefore no leader) until one is possessed). The party disbands once its leader is depossessed (though in KeeperFX, its members return to the Barracks).[1]

Party leader crown icon Dungeon Keeper

The manual claims that a crown icon appears above the head of the leader, but, for the above-mentioned reasons, this is never seen. It is not even seen in multiplayer when looking at another player's party leader.[verification needed]

Script[]

Script-defined non-Tunneller parties go by some rather queer rules that give strange favour to the second creature in determining its leadership:[2]

  • If all creatures are level 1, the leader is whoever is defined first.[2]
  • If one creature outright has the highest experience level, (s)he is leader, unless that creature is the first one and the second one is level 2 or higher, in which case the second creature is leader.[2]
  • If multiple creatures jointly have the highest experience, the leader is whoever (of the creatures with the joint-highest experience) is defined first, unless the second creature is one of them, in which case (s)he is always leader.[2]
  • If the first creature has the highest (see #2 above) or joint-highest experience, the second creature in the party is the leader (even if (s)he has a lower experience level), unless (s)he is level 1.[2]

Each creatures' speed, strength, arsenal, etc are irrelevant.[2]

For Tunneller parties, the Tunneller is always the leader,[3] regardless of who has the highest experience or the other creatures' positions within the party definition. Starting with The Deeper Dungeons, if the leader of a hero party dies, a new one is chosen.

In KeeperFX at least, party members whose objective is to defend the party are a lower priority for leadership consideration.

Dungeon Keeper 2[]

To create or add to a party in possession, highlight a creature and press the Possessed Group Select hotkey; however, an unhappy or angry creature may ignore this order. The creature whom the player is possessing is always its leader. To remove a creature from a group, press the Remove From Group hotkey.[4] The party disbands once you exit possession.

Hero parties spawn in Hero Gates. Unlike Dungeon Keeper, Hero Gates can be destroyed to prevent heroes spawning in them.

References[]

  1. 1.0 1.1 Prima's Official Guide To Dungeon Keeper Gold Edition. p. 108. (1998). ISBN 978-0-7615-1581-4.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Party leadership. Keeper Klan (22 December 2009). Retrieved on 21 October 2020.
  3. Dungeon Keeper Editor manual. p. 42.
  4. Dungeon Keeper 2 Manual. p. 72.

Notes[]

  1. This means the creature type's name as it's defined in the game's data, which is not necessarily the everyday name of the creature type.
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