He came up with the concept during a traffic jam and became so preoccupied, that he hadn't realised when the traffic had moved. He wrote the testbed, the computer player, and the Computer Assistance. In mid-1996, Molyneux tendered his resignation to Electronic Arts, who expelled him from its offices. The development team therefore moved to his house to complete the game's development.
After the final build was put out, Molyneux (after having a quarrel during a jolly at the pub) played a multiplayer match with programmer Jonty Barnes against testers Andy Robson and Andy Trowers. Molyneux and Barnes applied a patch to the game, which they claimed improved the network code, but in fact enabled them to cheat by giving themselves more Gold at will. Despite this, they lost.
Molyneux was not involved in the development of Dungeon Keeper 2, but said that he liked what was done with it. However, he also said that he would have focused on expanding the sense of building the best dungeon.
- ↑ Dungeon Keeper Gold Manual, p. 81.
- ↑ "Born-Again Keeper". Bullfrog Bulletin. No. 4. Guildford: Bullfrog Productions. 1997. pp. 8, 9.
- ↑ Prima's Official Guide To Dungeon Keeper Gold Edition. pp. 328,329. Prima Publishing. 1998. ISBN 978-0-7615-1581-4.
- ↑ "The Making Of: Dungeon Keeper". Retro Gamer. No. 143. Bournemouth: Imagine Publishing. pp. 64–69. ISSN 1742-3155.
- ↑ Trowers, Andy (18 January 2017) How I Beat Peter Molyneux at His Own Game – Literally. Kotaku UK. Retrieved 14 August 2019.
- ↑ Peter Molyneux Explains the Design of Black and White. Game Developers Conference. 3 August 2017. Retrieved 15 August 2019 – via YouTube.
- ↑ "Behind The Scenes Dungeon Keeper". GamesTM. No. 80. Imagine Publishing. pp. 134–137. ISSN 1478-5889.