The Poison Gas Trap emits a cloud of toxic gas which drains the health of anything near it. The Gas Trap can be used five times before it needs replacing. You won’t have to put down another trap; your Imps automatically go to the Workshop, take a Gas Trap and restore the old one to full. Remember that the poisoned gas can hurt your own creatures if they inhale it.
To manufacture the Poison Gas Trap, your Workshop must be made up of at least ten squares.
If an Imp triggers this trap, it won't be killed instantly. If you are paying close attention you have time to rescue the imp. Once the gas has dissipated, the Imp can try to capture the tile again.
- ↑ Dungeon Keeper Gold Manual, p. 50.
- ↑ ダンジョンキーパー２コンプリートガイドブック (in Japanese). p. 27. Tokyo: Keibunsha. 1999. ISBN 978-4-7669-3293-5.
- ↑ Dungeon Keeper 2 Manual, p. 58.
|Traps and Doors|
| ||Alarm Trap / Boulder Trap / Lava Trap / Lightning Trap / Poison Gas Trap / Word Of Power Trap|
| ||Braced Door / Iron Door / Magic Door / Wooden Door|
| ||Fireball Trap / Teleport Trap / Mine Zap Trap / Conductor Trap / Mushroom Trap / Booby Trap / Power Trap / Fireblast Magnet / Freeze Trap|
|Dungeon Keeper 2|
| ||Alarm Trap / Boulder Trap / Fear Trap / Fireburst Trap / Freeze Trap / Gas Trap / Guard Post / Jack In The Box Trap / Lightning Trap / Sentry Trap / Spike Trap / Trigger Trap|
| ||Barricade / Braced Door / Magic Door / Secret Door / Steel Door / Wooden Door|