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Possession (DK2) or Possess Creature (DK1) is a Keeper spell in Dungeon Keeper and Dungeon Keeper 2.

General Information[]

The Possession spell will give complete access to a minion's mind, so you can inhabit its body to explore the dungeon and beyond, through its eyes. Vision depends on the creature being possessed.

While possessing a minion, you can select and use one of its spells or weapons.

Any creature under your control can be possessed, including chickens. If you possess a chicken, you have no control over its actions, and the chances of you getting eaten are likely.

Possession controls are akin to a First-Person Shooter.

Dungeon Keeper[]


Possess Creature casting animation Dungeon Keeper

The casting animation for Possess Creature

Creatures work faster when they're being possessed, with abilities including fighting, digging, and exploring being accelerated.[1]

The manual falsely states that you can perform any task that the creature whom you possessed can. In fact, there are many things that you cannot do whilst possessing a creature:

Passenger Control[]

Passenger Control Dungeon Keeper

Passenger Controlling a creature in KeeperFX.

Passenger Control is a variant of the Possess Creature ability (known as Direct Control). Here, you "control" the creature as a "passenger"; you have no control whatsoever over the creature, and simply observe what it's doing from its own point of view. This is what happens when you possess a Chicken. To Passenger Control anything else, you need to activate the cheat menu.

This mode is only available in prototypes and in KeeperFX. In the prototypes and earlier versions of KeeperFX, this view is buggy: the creature whom you're "controlling" is not rendered invisible, so will mostly or even completely obstruct the view. This is fixed in KeeperFX 0.4.9.

KeeperFX[]

In KeeperFX, in addition to the aforementioned claiming and pickup abilities, the view distance is greatly increased:

Original KeeperFX
Possession view distance Dungeon Keeper Possession view distance Dungeon Keeper FX

Also, icons for Creature Spells currently affecting the possessed creature appear in the bottom-left corner of the screen.

Gallery[]

Dungeon Keeper 2[]

The possessed minion gains a boost to its offensive and defensive stats.[2]

When possessed, creatures do not gain experience, and attack strength is reduced to 60 per cent. However, the creature can strike four times as often, and will walk and run at double the normal speed. Creeping and crawling is slower (by how much depends on the creature's experience level).[3]

Instead of being knocked unconscious, a creature will die if defeated while possessed. If a creature dies while being possessed, you lose 100 mana.[3]

Grouping[]

By pressing 7 and right-clicking on a creature, you will be able to recruit a creature to follow you. Up to eight creatures can be grouped with the possessed creature.[3]

Pick Lock/Disarm/Jailbreak[]

Disarm icon Dungeon Keeper 2

Disarm

Pick Lock icon Dungeon Keeper 2

Pick Lock

Pressing 0 on the Numpad would make the possessed creature pick a lock, disarm a trap, or break friendly creatures out of Prison. However, this feature was removed in later versions.[clarification needed]

Special Abilities[]

Certain creatures have special abilities that are only available whilst being possessed:

Special Abilities
Ability Available to
Dungeon Keeper 2 Throw Icon Medium Dwarf Chucking Bile Demon pickup Bile Demon[4]
Giant icon Giant[4]
Dungeon Keeper 2 Sniper Icon Medium Sniper Mode Darkelf Dark Elf[4]
Elven Archer Icon Elven Archer[4]
Dungeon Keeper 2 Bat Icon Medium Change into Bat Vampire pickup Vampire[4]
Dungeon Keeper 2 Hypnotise Icon Medium Hypnotise Vampire pickup Vampire[4]
Dungeon Keeper 2 Pray Icon Medium Pray Fairypickup Fairy[4]
Monkpickup Monk[4]
Dungeon Keeper 2 Sneak Icon Medium Cloaking Rogue Rogue[4]
Thief icon Thief[4]

Special Notes[]

  • You will literally see out of the possessed creature's eyes, with such notable examples being:
  • When you control an Imp, you can't take over a room.

Notes[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 This is possible in KeeperFX 0.4.9
  2. By extension, this also means you cannot arm traps or take Workshop crates, spell books, Dungeon Specials, corpses, or stunned creatures to their appropriate rooms
  3. Other creatures will steal loose gold piles automatically when they walk over one

References[]

  1. Prima's Official Guide To Dungeon Keeper Gold Edition. p. 94. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
  2. Dungeon Keeper 2 Manual. pp. 70,71.
  3. 3.0 3.1 3.2 Dungeon Keeper 2 : Prima's Official Strategy Guide. pp. 103,104. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 4.9 Dungeon Keeper 2 Manual. pp. 72-73.
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