The Protect Monster (also known as Protect Creature or just Protect) spell reduces the damage creatures take in battle, making them stronger and more durable. The spell can be cast directly on a creature or via the Battle Information panel and increases the creature’s armour by 25%. While active, it also almost completely protects them from the effect of the Lightning Strike spell. Various battle-minded creatures can learn this as a Creature Spell.
The Dungeon Keeper Goodies Disc contains wave files of Mentor dialogue that were cut from the game, one of which mentioning a 'Skin of Armour' spell being available. This is presumably this spell, the Armour Creature spell, or an early version of one of these.
| ||Armageddon / Call to Arms / Cave-In / Chicken / Conceal Monster / Create Imp / Destroy Walls / Disease / Heal / Hold Audience / Lightning Strike / Must Obey / Possess Creature / Protect Monster / Sight of Evil / Speed Monster|
| ||Call to Arms / Chicken / Create Gold / Create Imp / Heal / Inferno / Possession / Sight of Evil / Summon Horny / Thunderbolt / Tremor / Turncoat|
| ||Assembly / Create Imp / Deception / Detection / Electric Shock / Enchant / Exorcism / Heal / Possession / Seismology|
| ||Time Bomb|