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'Your Library is still not functional; you must enlarge it!' - The Mentor (DK2)
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"Peachtree. Great news, Keeper, you have grown so strong, Horny himself has decided that the time is right to join with you at the forefront of battle. The land of Peachtree flows with magical energy. To summon your great ally, you must capture Lord Tiberius's Mana Vaults. These will provide you with all the power your black heart craves."
— The Mentor, level briefing

Reap is the 14th level in Dungeon Keeper 2, located in Peachtree. This is the first level where you can summon Horny via the Summon Horny spell (on previous occasions, you could summon him via parts of the Horny Talisman). To aid you with its massive Mana cost, you have access to Mana Vaults (which give +100 Mana/turn) for the first time, also. This level is a very short level for this late in the game, taking around on average 30 minutes to complete.

This level is challenging, though, as the player has to contend with sparse gold deposits.

Sound Bytes[]

"No, please no, don't let this fact be so. You have the secret Mana Vaults? Now that's an unfair advantage. So expect me not to come to you no. You'll have to come in here and get me."
— Lord Tiberus, after claiming all the Mana Vaults
"Need a little help from time to time? I'm yours to call, But when I come, I come to kill, So make sure it's your enemies I slay, for if fodder's insufficient and your minions block my way, I'll have their blood for breakfast."
— Horny, after gaining enough mana to summon him


Breakdown[]

"Reap"- Peachtree
Primary Goal
Summon Horny and crush Lord Tiberius
Ancillary Goal(s)
Capture all the Mana Vaults



Red Keeper (Human)
Creature Limit 15
Starting Gold 10000
Starting Forces 3 Imps
May Attract
  Warlock   Troll pickup Darkelf Mistress pickup
Salamander icon   Bile Demon pickup      
May Create or Summon
Imp pickup Skeleton pickup Vampire pickup Horny Icon
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium Casino Icon Medium Wooden Bridge Icon Medium Torture Room2 Icon Medium Graveyard2 Icon Medium  
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium Stone Bridge Icon Medium  
Spells
Createimp2 icon medium Possession icon medium Sightofevil2 icon medium Tremor icon medium   | Summonhorny-icon-medium2
Thunderbolt icon medium Heal2 icon medium Calltoarms2 icon medium Turncoat icon medium   | Chicken2 icon medium
Traps & Doors
Wooden Door2 Icon Medium Braced Door2 Icon Medium   Sentry Trap Icon Medium Fear Trap Icon Medium Gas Trap Icon Medium Trigger Trap Icon Medium Freeze Trap Icon Medium  
Barricade Icon Medium Steel Door Icon Medium Secret Door Icon Medium Guard Post Trap Icon Medium Alarm Trap2 Icon Medium Spike Trap Icon Medium Boulder Trap2 Icon Medium    



Strategy[]

Starting off you will have very little room to make a dungeon, With what little room you have you should make a Training Room, a Hatchery and a Lair. What you want is Salamanders and nothing else, as both Goblins and Fireflies are very weak for this late in the game. Be careful not to advance north before your Salamanders are decently trained, as you will be ambushed by a group of Heroes who will easily beat you. Once you beat those Heroes, you will find a room with a couple of Mana Vaults and Hero Gate, use Tremor to break down the walls, so you can claim the area around the gate to destroy it. Enter the next room where cannons across a Lava moat will pester your Imps, Use the Possession spell and grouping (press 7) to get your Salamanders to destroy them, then Claim the Mana Vaults, destroy the Hero Gate and Heroes in the room to the east. Once you have done this, it's time to use Summon Horny, Let him crush the heroes and Lord Tiberus in the Northern fortress and claim the Portal Gem.

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