The Rogue is a recruitable creature in Dungeon Keeper 2 and Dungeon Keeper Online.
Description[]
| "Stealth and surprise are the watchwords of the Rogue community. Their numbers comprise of [sic] cut-throats, brigands, mercenaries, and a variety of other undesirables that have good reasons for not returning to the Overworld. They skulk around in the darkest corners of whatever dungeon is prepared to hire them and, when called into combat, never attack an enemy from the front if they can help it.
Similarly, they are loathe [recte loath] to do an honest days [sic] work, turning their noses up at the prospect of researching or manufacturing. Leaving them next to unguarded gold is never a wise move either." |
| — Dungeon Keeper 2 Manual |
They default to performing Exploring and dispel the Fog of War handily.
The Mentor's Thoughts[]
| "Ah, the Rogue is prince of thieves. He is talented at forcing entry and when possessed can walk unseen." — The Mentor, Campaign Mode |
| "The Rogue is a greedy misfit, who will seek to further his own wealth whenever he can. They make for good assassins as they are deadly backstabbers, and can also reveal concealed traps." — The Mentor, Pet Dungeon Mode |
Elite and Counterpart[]
From left to right: Normal Rogue, Mercenary Thief, Elite Gervaise, normal Thief.
The Elite Rogue, Gervaise, is distinguished from normal Rogues by totally different purple-blue-black longsleeve clothes, a visorless helmet, and a facemask. Gervaise's benefits:
- +50% melee damage.
- 17.5% higher health.
- Trains slightly faster.
- +50% higher pay.
- +50% higher Possession mana cost.
The Rogue's counterpart is the Thief, which also has a Mercenary variant.
Tips[]
- In Campaign Mode, the Rogue is less useful as his Cloaking skill doesn't seem to work on Heroes' land, and the amount of levels where he has any sort of chance walking over to an enemy Keeper's territory through water (which properly divides claimed land without Imp wars) is small, but there are a few levels such as level 10 - Smash - Woodsong (but it is hard to get to such a peaceful phase of the level), the Keeper melee at level 11 - Carnage - Sparklydell only if an A.I. Keeper decides to dig near or capture the waterlocked Portal due to possible provocation, level 12 - Scavenge - Goldenglade if captured and converted, level 13 - Conversion - Cherish if you trap the enemy Keeper in his territory by Barricading the land bridges and going around them in water, and level 18 - Brotherhood - Cherry Blossom without any hindrances, where you can use his talents. (Level 17 - Angelic - Moonshrine is a place where the enemy Keeper territory, if accessed, is not separated by water.) Though these are more opportunities the Thief has. In Skirmish mode, it is simply mostly a matter of the presence and position of water.
- Rogues and Thieves are hard to heal in a Combat Pit because of their drastically leaning melee attacks. Especially against each other.
Bugs[]
- Missing design detail: The normal (non-elite) Rogue and Prince Felix have a helmet like a Guard and a Knight respectively, but the possessed view shows no view ports.
- Development oversight: Invisible Rogues and Thieves still have shadows.
Trivia[]
- Rogues are slightly stronger than hero Thieves, with slightly more health and a slower but stronger attack that does more overall damage per second. They will not steal your gold when unhappy, unlike converted Thieves.
- The manual,[3] reference card, and Mentor all state that a Treasury is necessary in order to attract Rogues. This is not the case,[4][5][6] and Prima's Official Guide to Dungeon Keeper 2 even outright acknowledges that some sources make this claim.[5] However, Treasury tiles do compose part of the special layout for attracting the Elite Rogue.
- A lot of early pre-release footage shows him so frequently on the Heroes' side, one might get the idea that he was the original design for the Thief before becoming a different entity...
- Devs who spoke to company spokespeople said the partial in-universe reason why Rogues were wearing armor so similar to Heroes was because it was then explained as supposed to be a help for them to use Cloaking on hero land. As in if a hero might see grey armor, it may not think of an enemy right away. (Scott Udell 1998 Strategy Plus, Inc.)
Gallery[]
References[]
- ↑ 1.0 1.1 盗贼 地下城守护者地下城生物之魔族生物大全 (Chinese). dk.178.com (31 March 2012). Retrieved on 19 April 2020.
- ↑ 2.0 2.1 2.2 Dungeon Keeper 2 : Prima's Official Strategy Guide. p. 43. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
- ↑ Dungeon Keepper 2 Manual. pp. 36,49.
- ↑ ダンジョンキーパー2コンプリートガイドブック. (Japanese). pp. 18,51. Tokyo: Keibunsha. (1999). ISBN 978-4-7669-3293-5.
- ↑ 5.0 5.1 Dungeon Keeper 2 : Prima's Official Strategy Guide. pp. 77,78,93. Rocklin, CA: Prima Games. (1999). ISBN 978-0-7615-1805-1.
- ↑ Dungeon Keeper 2 Readme v1.7
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