Dungeon Keeper Wiki
Dungeon Keeper Wiki

A view of some Rooms in Dungeon Keeper 2

Rooms are the basis for successful dungeon management as they attract creatures and serve some special purposes.

Dungeon Keeper[]

Pre-existing rooms[]

Buildable rooms[]

Room efficiency[]

See also Room Flags#Efficiency

Room efficiency is a concept unique to DK1 (in DK2 it is represented by the number of widgets only, as described below). A room's efficiency determines both its speed and capacity. An efficient Training Room, for example, can train many units at the same time, and trains them a lot faster than an inefficient Training Room would. Efficiency rewards building rooms in confined, walled spaces instead of open planned dungeons. The increased walking distance the walls cause between different rooms is more than made up for by the reduced sizes of the needed rooms and increased work speed the efficiency provides. Room tiles of a different type, dirt path, claimed path, water, and lava provide no efficiency. Earth, impenetrable rock, gold seams, and gem seams provide low efficiency. Room tiles of the same type, reinforced walls (if they belong to the same player as the room), and doors provide high efficiency. As such, a room of any size (unless it's too rectangular) filled with tiles of a single type surrounded only by doors and reinforced walls will always be at 100% efficiency. Having larger rooms can tolerate more border tiles with low or no efficiency. Some rooms require at least a 3x3 section to be of practical use (so they can contain a needed widget).

The official strategy guide claims that square shapes are more efficient than irregular shapes.[1]

Guard Posts and Bridges also provide high efficiency to neighboring tiles. This makes it unwise to use doors for room efficiency as they sell for more gold than Guard Post tiles. In fact, the most efficient dungeon would be one without any internal walls and just Guard Posts separating the rooms. In later versions of KeeperFX this is not the case since Bridges and Guard Posts no longer provide efficiency to neighboring rooms.


Comparison Table: Rooms
  Room   Cost (per tile)     Health     Attracts  
Treasure Room Icon Small.png Treasure Room 50 100 Dungeon Keeper Demon Spawn icon.gif Demon Spawn
Dungeon Keeper Dragon icon.gif Dragon
Lair Icon Small.png Lair 100 200 Dungeon Keeper Beetle icon.gif Beetle
Dungeon Keeper Vampire icon.gif Vampire
Dungeon Keeper Spider icon.gif Spider
Dungeon Keeper Tentacle icon.gif Tentacle
Dungeon Keeper Dragon icon.gif Dragon
Dungeon Keeper Bile Demon icon.gif Bile Demon
Hatchery Icon Small.png Hatchery 125 350 Dungeon Keeper Spider icon.gif Spider
Dungeon Keeper Bile Demon icon.gif Bile Demon
Training Room Icon Small.png Training Room 150 1250 Dungeon Keeper Demon Spawn icon.gif Demon Spawn
Dungeon Keeper Orc icon.gif Orc
Dungeon Keeper Skeleton icon.gif Skeleton
Library Icon Small.png Library 200 320 Dungeon Keeper Warlock icon.gif Warlock
Bridge Icon Small.png Bridge 30 100 None
Guard Post Icon Small.png Guard Post 50 4000 None
Workshop Icon Small.png Workshop 200 900 Dungeon Keeper Troll icon.gif Troll
Prison Icon Small.png Prison 225 600 Dungeon Keeper Skeleton icon.gif Skeleton
Torture Room Icon Small.png Torture Chamber 350 100 Dungeon Keeper Dark Mistress icon.gif Dark Mistress
Dungeon Keeper Ghost icon.gif Ghost
Barracks Icon Small.png Barracks 125 350 Dungeon Keeper Orc icon.gif Orc
Temple Icon Small.png Temple 350 1000 Dungeon Keeper Horned Reaper icon.gif Horned Reaper
Dungeon Keeper Tentacle icon.gif Tentacle
Graveyard Icon Small.png Graveyard 300 350 Dungeon Keeper Vampire icon.gif Vampire
ScavengerRoom Icon Small.png Scavenger Room 750 1000 Dungeon Keeper Hound icon.gif Hound
Dungeon Heart Icon Small.png Dungeon Heart N/A 30000 None
Portal Icon Small.png Portal N/A 4000 None



  • As with trap placement, placing a room slab permanently destroys all decoration[Note 1] (statues, flambeaus, etc) on the tile.


Dungeon Keeper 2[]

Pre-existing rooms[]

  • Heart2 Icon Medium.pngDungeon Heart - the main room of your dungeon. Once destroyed, you are put to rest.
  • Portal2 Icon Medium.pngHero Gate - the great gate heroes from the surface get to the dungeon through. While you can't create one, you can destroy one by claiming all the 12 tiles of the surrounding terrain.
  • Portal2 Icon Medium.pngMercenary Portal - the portal hero mercenaries come from. Used only in skirmish and network games.
  • Portal2 Icon Medium.pngPortal - the room the attracted creatures come and leave through.

Buildable rooms[]

  • Lair icon.jpgLair - the place to rest for creatures.
  • Hatchery2 Icon Medium.pngHatchery - the source of food for creatures.
  • Library2 Icon Medium.pngLibrary - all spell research happens here; spell books and artefacts stored here too.
  • Training Room2 Icon Medium.pngTraining Room - place to train creatures up to level 4.
  • Treasury Icon Medium.pngTreasury - gold storage.
  • Workshop2 Icon Medium.pngWorkshop - the workers manufacture traps and doors here.
  • Casino Icon Medium.pngCasino - the gambling place used either for getting the creatures happy or for taking back their earnings.
  • Guard Room Icon Medium.pngGuard Room - the room where the creatures watch the area for upcoming enemies.
  • Wooden Bridge Icon Medium.pngWooden Bridge - the mean of connecting your territories across the water. Can be built upon the lava but ends up burning out. Useful to claim disconnected territories, to speed up water traversal, and to collect bodies.
  • Prison2 Icon Medium.pngPrison - keeps captives.
  • Torture Room2 Icon Medium.pngTorture Chamber - either forces captives to share some map information or turns them into Keepers' servants.
  • Stone Bridge Icon Medium.pngStone Bridge - the lava-proof bridge.
  • Graveyard2 Icon Medium.pngGraveyard - corpse storage and Vampire generator.
  • Combat Pit Icon Medium.pngCombat Pit - place to make creatures fight each other gaining levels up to 8.
  • Temple2 Icon Medium.pngUnholy Temple - the most direct contact to gods.

Rooms usability[]

Some rooms are only useful when contain widgets. Typically, those widgets are placed in the inner part of the room spaced with one tile from the border (E.g. the 5x4 room will have 12 widgets occupying the inner 4x3 area of the room). Such widgets are found in the Library (shelves), Training Room (dummies), Workshop (utilities), Casino (gambling utilities), Prison (the fenced area), Torture Chamber (torture utilities), Graveyard (graves), Combat Pit (pit) and Unholy Temple (liquid).

Some rooms may also contain additional walled widgets. Those are placed on walls and stone between two unused wall spaces in line (E.g. the 7 narrow tiles of wall would contain up to 3 widgets). Such rooms are Library, Training Room, Workshop, Casino and Torture Chamber.

The Unholy Temple and Graveyard both have additional nested widgets that are placed by the same rules inside the primary widgets of the room (one per room) (E.g. in 5x5 temple the liquid will cover the central 3x3 area with hand appearing in the center of it).

Several rooms have pseudo widgets: hatches in Hatchery, tables in Guard Room and different walled pseudo widgets in every room except bridges. Those rooms as well as Lair, Treasury and bridges are functional regardless of their shape.


Comparison Table: Rooms
  Room   Cost (per tile)     Health     Attracts  
Treasury Icon Medium.png Treasury 200 1000 None
Lair icon.jpg Lair 300 1000 Dungeon Keeper 2 Firefly pickup icon.jpg Firefly
Dungeon Keeper 2 Goblin pickup icon.jpg Goblin
Hatchery2 Icon Medium.png Hatchery 300 1000 Dungeon Keeper 2 Bile Demon pickup icon.jpg Bile Demon
Training Room2 Icon Medium.png Training Room 500 1000 Dungeon Keeper 2 Salamander pickup icon.jpg Salamander
Library2 Icon Medium.png Library 600 1000 Dungeon Keeper 2 Warlock pickup icon.jpg Warlock
Wooden Bridge Icon Medium.png Wooden Bridge 200 200 None
Stone Bridge Icon Medium.png Stone Bridge 500 200 None
Guard Room Icon Medium.png Guard Room 600 1000 Dungeon Keeper 2 Dark Elf pickup icon.jpg Dark Elf
Workshop2 Icon Medium.png Workshop 600 1000 Dungeon Keeper 2 Troll pickup icon.jpg Troll
Dungeon Keeper 2 Bile Demon pickup icon.jpg Bile Demon
Prison2 Icon Medium.pngPrison 750 1000 None
Torture Room2 Icon Medium.png Torture Chamber 500 1000 Dungeon Keeper 2 Mistress pickup icon.jpg Mistress
Combat Pit Icon Medium.png Combat Pit 750 1000 Dungeon Keeper 2 Black Knight pickup icon.png Black Knight
Temple2 Icon Medium.png Unholy Temple 3000 1000 Dungeon Keeper 2 Dark Angel pickup icon.png Dark Angel
Graveyard2 Icon Medium.png Graveyard 2000 1000 Dungeon Keeper 2 Vampire pickup icon.jpg Vampire
Casino Icon Medium.png Casino 750 1000 Dungeon Keeper 2 Rogue pickup icon.jpg Rogue
Heart2 Icon Medium.png Dungeon Heart -- 10000 None
Portal2 Icon Medium.png Portal -- 1000 None


Dungeon Keeper Online[]

In addition to the Treasury, Lair, Hatchery, Casino, Workshop, Library, Training Room, Temple, Prison, Torture Chamber, Graveyard, and Combat Pit, there are three new rooms:


  1. In the sense of serving purely to enhance the aesthetics, not necessarily objects under the 'Decoration' category.


  1. Prima's Official Guide To Dungeon Keeper Gold Edition. p. 107. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
  2. Prima's Official Guide To Dungeon Keeper Gold Edition. p. 106. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
  3. Dungeon Keeper 2 : Prima's Official Strategy Guide. p. 77. Prima Games. (1999). ISBN 978-0-7615-1805-1.
Dungeon Keeper icon.pngDungeon Keeper
Barracks icon tiny.pngBarracks / Bridge icon tiny.pngBridge / Heart icon tiny4.pngDungeon Heart / Graveyard icon tiny.pngGraveyard / Guardpost icon tiny.pngGuard Post / Hatchery icon tiny.pngHatchery / Lair icon tiny.pngLair / Library icon tiny.pngLibrary / Portal icon tiny.pngPortal / Prison icon tiny.pngPrison / Scavengerroom icon tiny.pngScavenger Room / Temple icon tiny.pngTemple / Torturechamber icon tiny.pngTorture Chamber / Trainingroom icon tiny.pngTraining Room / Treasureroom icon tiny.pngTreasure Room / Workshop icon tiny.pngWorkshop
Dungeon Keeper 2 icon.pngDungeon Keeper 2
Casino-icon-tiny.pngCasino / Combatpit-icon-tiny.pngCombat Pit / Dungeonheart-icon-tiny.pngDungeon Heart / Graveyard-icon-tiny.pngGraveyard / Guardroom-icon-tiny.pngGuard Room / Hatchery-icon-tiny.pngHatchery / Portal-icon-tiny.pngHero Gate / Lair-icon-tiny.pngLair / Library-icon-tiny.pngLibrary / Portal-icon-tiny.pngMercenary Portal / Portal-icon-tiny.pngPortal / Prison-icon-tiny.pngPrison / Stonebridge-icon-tiny.pngStone Bridge / Temple-icon-tiny.pngTemple / Torturechamber-icon-tiny.pngTorture Chamber / Trainingroom-icon-tiny.pngTraining Room / Treasury-icon-tiny.pngTreasury / Woodenbridge-icon-tiny.pngWooden Bridge / Workshop-icon-tiny.pngWorkshop
Dungeon Keeper Online Icon.pngDungeon Keeper Online
Dungeon Keeper Online Alchemy Icon.pngAlchemy Room / Combatpit-icon-tiny.pngArena / Dungeon Keeper Online Brick Wall Icon.pngBrick Wall / Casino-icon-tiny.pngCasino / Graveyard-icon-tiny.pngCemetery / Hatchery-icon-tiny.pngChicken Coop / Dungeon Heart / Dungeon Keeper Online Melting Pot Icon.pngFurnace Room / Guardroom-icon-tiny.pngOutpost / Lair-icon-tiny.pngLair / Library-icon-tiny.pngLibrary / Dungeon Keeper Online Material Warehouse Icon.pngMaterial Warehouse / Creature Portal / Prison-icon-tiny.pngPrison / Stonebridge-icon-tiny.pngStone Bridge / Torturechamber-icon-tiny.pngTorture Chamber / Trainingroom-icon-tiny.pngTraining Room / Treasury-icon-tiny.pngTreasury / Temple-icon-tiny.pngShrine / Woodenbridge-icon-tiny.pngWooden Bridge / World Portal / Workshop-icon-tiny.pngWorkshop
Cut content
Dragon Chamber / Infirmary / Kitchen / Crypt / Hive / Tomb / Summoning Chamber / Parlour