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'Your Library is still not functional; you must enlarge it!' - The Mentor (DK2)
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Rout is the one of two levels that can be the 6th level in Dungeon Keeper 2, located in Sweetwater. 

"Sweetwater. This land is protected by the valiant Lord Ironhelm. Your minions are currently laying siege to his castle. Choose the location to the West for a frontal assault, or the location to the East for a cunning ambush.

Like a rat fleeing a sinking ship, Lord Ironhelm has his escape route already planned. However, with a regrettably small amount of torture, we have learned of his plans and can now halt the cowardly wretch's flight."

— The Mentor, level briefing


Breakdown[]

"Rout"- Sweetwater
Primary Goal
Head Lord Ironhelm off before he can get away through the Hero Gate, and eliminate him
Ancillary Goal(s)
Take the wandering heroes captive and interrogate them in the Torture Chamber to locate Lord Ironhelm's Hero Gate


Red Keeper (Human)
Creature Limit 15
Starting Gold 10000
Starting Forces 3 Goblins, 3 Trolls, 4 Imps, 2 Warlocks
May Attract
Goblin icon Warlock Firefly Troll pickup Darkelf Mistress pickup
  Rogue        
May Create or Summon
Imp pickup Skeleton pickup   Horny Icon
Rooms
Lair icon Library2 Icon Medium Treasury Icon Medium   Wooden Bridge Icon Medium Torture Room2 Icon Medium    
Hatchery2 Icon Medium Training Room2 Icon Medium Workshop2 Icon Medium Guard Room Icon Medium Prison2 Icon Medium    
Spells
Createimp2 icon medium Possession icon medium       | Summonhorny-icon-medium2
Thunderbolt icon medium Heal2 icon medium       |  
Traps & Doors
Wooden Door2 Icon Medium     Sentry Trap Icon Medium Fear Trap Icon Medium        
Barricade Icon Medium       Alarm Trap2 Icon Medium        


Trivia[]

There are 25 Rogues in the Creature Pool in this level, but no way to attract them, as the Casino is not introduced until later in the game.

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