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'Your Library is still not functional; you must enlarge it!' - The Mentor (DK2)
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Rout is the one of two levels that can be the 6th level in Dungeon Keeper 2, located in Sweetwater. 

"Sweetwater. This land is protected by the valiant Lord Ironhelm. Your minions are currently laying siege to his castle. Choose the location to the West for a frontal assault, or the location to the East for a cunning ambush.

Like a rat fleeing a sinking ship, Lord Ironhelm has his escape route already planned. However, with a regrettably small amount of torture, we have learned of his plans and can now halt the cowardly wretch's flight."

— The Mentor, level briefing


Breakdown[]

"Rout"- Sweetwater
Primary Goal
Head Lord Ironhelm off before he can get away through the Hero Gate, and eliminate him
Ancillary Goal(s)
Take the wandering heroes captive and interrogate them in the Torture Chamber to locate Lord Ironhelm's Hero Gate


Red Keeper (Human)
Creature Limit 15
Starting Gold 10000
Starting Forces 3 Goblins, 3 Trolls, 4 Imps, 2 Warlocks
May Attract
         
May Create or Summon
 
Rooms
     
   
Spells
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Traps & Doors
           
             


Trivia[]

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