Contents
Description[]
The Scavenger Room allows you to steal enemy creatures and turn them to your side. It can also attract new creatures to your dungeon arriving from a
Portal.
After placing a creature into the Scavenger Room, it will begin to dance around the center of the room casting its evil influence around the map. Targets the lowest level creatures of its type (who are the easiest to scavenge anyway) first before looking further afield for other creatures. Creatures can also be scavenged from the Creature Pool, but only if you are under your Creature Limit.
Creatures can only scavenge others of its kind, but having
Vampires in a Scavenger Room facilitates the scavenging of other creatures if there aren't any other Vampires in other Keepers' Scavenger Rooms.[verification needed]
Imps,
Knights, and
Avatars cannot be scavenged.[1]
The time and money it takes for level 1 creatures to scavenge is as follows:
| Creature | (Mins)[Note 1] |
|
|---|---|---|
| 18 | 2750 | |
| 18 | 10,300 | |
| 6 | 2850 | |
| 9 | 2750 | |
| 3.5 | 2400 | |
| 18 | 1375 | |
| 6 | 1150 | |
| 6 | 1825 | |
| 4.5 | 2575 | |
| 9 | 3450 | |
| 18 | 5150 | |
| 9 | 2075 | |
| 9 | 1375 | |
| 9 | 3100 | |
| 2.5 | 1075 | |
| 3.5 | 1725 | |
| 9 | 1375 | |
| 18 | 6200 | |
| 18 | 2075 | |
| 18 | 1375 | |
| 9 | 4300 | |
| 6 | 1725 | |
| 6 | 3450 | |
| 9 | 1375 | |
| 18 | 3450 | |
| 620 | 2300 | |
| 4.5 | 2150 |
Scavenging ability is cumulative: two creatures of the same experience level are twice as effective as a single one, taking half the time. E.g. Two level 1
Dark Mistresses take 3 minutes to scavenge, not 6.[1]
Scavenging time and cost non-cumulatively double every three experience levels of the target. E.g. A level 4 creature takes twice as much time and money to scavenge as a level 1, and a level 7 takes three times as much as a level 1, not twice as much as a level 4 (which would be four times as much as a level 1). A level 10 creature takes four times as much as a level 1. The higher the efficiency of a Scavenger Room, the less the time and money expended.[1]
Each creature placed in the room takes up one tile, and each additional creature added, especially of the same type, will greatly increase the chances and speed of your side scavenging a new creature.
Also bear in mind your opponents often can and will try to do the same to you. Creatures held in the
Prison cannot be scavenged, and placing one type of creature inside the
Temple will immunize that creature and 2 others of its kind;[3][verification needed] e.g. if you own 6
Warlocks and one is being scavenged, placing 2
Warlocks inside the Temple to pray will protect all of your
Warlocks.
When a creature switches sides and joins the ranks of your minions, it instantly becomes happy as it has a new master. Scavenging creatures consumes a lot of gold, much more than training.
The Scavenger Room is a room filled with flailing eyes chanting "join us", "come with us", and "we will teach you things of evil".
Trivia[]
- High level creatures can scavenge low level creatures easily and in turn are hard to be scavenged themselves.
- Imprisoned creatures and those praying in the
Temple cannot be scavenged. - When a creature is scavenged, there is a sparkle of the scavenging team's colour where the creature was, and a scavenged team's coloured sparkle in the Scavenger room it is transported to. Unclaimed creatures on the map will appear with a white sparkle.
- Good anti-scavenging tactics include shielding your creatures by placing them in the
Temple or
Prison, while using
Sight of Evil (if available) to find their Scavenger Rooms and disrupt the creatures inside using spells such as
Cave-In or
Lightning Strike. - If you are watching over a creature with the Query tool and they are scavenged, you will still be following them and have information about them, but this does not allow you to see through the Fog of War.
- The Scavenger Room got its name because a company called Scavenger was taking Bullfrog employees.
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 Prima's Official Guide To Dungeon Keeper Gold Edition. pp. 120,121. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
- ↑ Prima's Official Guide To Dungeon Keeper Gold Edition. p. 36. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
- ↑ Prima's Official Guide To Dungeon Keeper Gold Edition. p. 122. Prima Publishing. (1998). ISBN 978-0-7615-1581-4.
Notes[]
| Rooms | |
|---|---|
| Dragon Chamber / Infirmary / Kitchen / Crypt / Hive / Tomb / Summoning Chamber / Parlour | |





