For cut levels that were called Skybird Trill, see Skybird Trill (cut level).
Skybird Trill
DK1 MAP00020
Appears in Dungeon Keeper
Level Number 20
Preceded By Mistle
Enemy Keepers 1

Skybird Trill is the 20th and final level in Dungeon Keeper.

Here we have a showdown with the Avatar-icon Avatar, a boss-grade Hero with many loyal retainers at his beck. Their fortress squats in the center and appears to be abandoned for the time being. This is the doing of some other Keeper in the region who wants to eat your lunch, but attacking him is optional.

After being crunched for so many levels, it is good to once again be in command of ample resources and powerful creatures.



Troll-icon Troll     30
Dark-mistress-icon Mistress 30
Hound-icon Hound 30
Dragon-icon Dragon 21
Vampire-icon Vampire 21
Bile-demon-icon Bile Demon 20
Warlock-icon Warlock 17
Orc-icon Orc 17
Red Keeper (Human)
Creature Limit 25
Starting Gold 20,000
Starting Forces 8 Imps
May Attract
          Bile-demon-icon Dragon-icon Troll-icon
Orc-icon     Hound-icon        
May Create or Summon
Imp-icon       Skeleton-icon Ghost-icon Vampire-icon  
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small   Guard Post Icon Small Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small ScavengerRoom Icon Small
Possession Icon Small CreateImp Icon Small   SpeedMonster Icon Small
Mustobey Icon Small CallToArms Icon Small ConcealMonster Icon Small  
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
Chicken Icon Small Disease Icon Small    
Traps & Doors
  Trap Gas Small Trap Lightning Small  
Trap Boulder Small Trap Word Small
    Door Iron Small Door Magic Small
Blue Keeper
Creature Limit 30
Starting Gold 2,460,000
Starting Forces 5 Level 10 Imps
Level 10 Vampire
May Attract
        Warlock-icon Bile-demon-icon Dragon-icon Troll-icon
  Dark-mistress-icon   Hound-icon     Vampire-icon  
May Create or Summon
Imp-icon       Skeleton-icon Ghost-icon Vampire-icon Horned-reaper-icon
Treasure Room Icon Small Lair Icon Small Hatchery Icon Small Training Room Icon Small
Library Icon Small Bridge Icon Small Guard Post Icon Small Workshop Icon Small
Prison Icon Small Torture Room Icon Small Barracks Icon Small Temple Icon Small
Graveyard Icon Small ScavengerRoom Icon Small
Possession Icon Small CreateImp Icon Small SightofEvil Icon Small SpeedMonster Icon Small
Mustobey Icon Small CallToArms Icon Small ConcealMonster Icon Small  
CaveIn Icon Small Heal Icon Small Trap Lightning Small ProtectMonster Icon Small
Chicken Icon Small Disease Icon Small    
Traps & Doors
  Trap Gas Small Trap Lightning Small  
Trap Boulder Small Trap Word Small
    Door Iron Small Door Magic Small

Dungeon SpecialsEdit

  • Increase Level x2 - Immediately east of Red's Gold Seams, these are safe to excavate.
  • Increase Level x2 - Further east is a lesser White dungeon containing these. Digging to this place is safe for the time being, but puts the Gem area and Imps more at risk during the Heroes' invasion.
  • Resurrect Creature - Avatar's castle, in a corridor on the far west side
  • Increase Level - In a chamber adjoining the White Dungeon Heart. This makes 5 Increase Levels that you can plan for.

Neutral ThingsEdit

  • Portal Icon Small Portal beside Red Dungeon Heart
  • Gem Seam - 4 open faces east of Red's location, safe to excavate
  • Level 10 Horned-reaper-icon Horned Reaper x1 - in the Torture Room Icon Small Torture Chamber of the Avatar's castle, southeast end
  • Level 1 Fly-icon Flies x4, level 1 Beetle-icon Beetles x4 - Vermin that seem to have moved into the White dungeon after its abandonment

Wandering HeroesEdit

Tentacle-icon Tentacle (level 10) x2    
Open water, north of Red, isolated on west side of a land bridge to the Avatar's castle that has not been dug out.
Tentacle-icon Tentacle (level 10) x6
Open water, north of Red, east side of the land bridge.
Horned-reaper-icon Horned Reaper (level 10) x1  Priestess-icon Priestess (level 10) x1  
Locked in a tiny room together (...?) in the back of the Avatar's castle
Avatar-icon Avatar (level 10) x1  
Pacing a lava-bound prison at a sealed back-entrance to Blue's Dungeon Heart, top-right end of map


This section summarizes the likely phases for this final match, considering the scripted events and how all the participants behave.

Briefing Text
"This realm is begging to be plunged into darkness. The Avatar himself has a castle here. Another Keeper also seeks his soul. This could get messy."


A large watery expanse, essentially a castle moat, lies to the north of Red's domain. When breached, hostile Level 10 Tentacle-icon Tentacles in the area attack. This moat and castle are vulnerable to the Blue Keeper from the north side of the map. The money is all to the east, anyway; only dig north after making some preparations.

Blue KeeperEdit

Although the Blue Keeper can lay down Bridge Icon Small Bridges— and Red cannot— he never does, and never launches attacks; as in Mistle, Blue's enormous gold reserve here (almost 2.5 million) interferes with AI aggression. Furthermore, he owns several locked Door Magic Small Magic Doors separating his domain from the White region, so his creatures will never open them.

Nevertheless, Blue's creatures might attack and eventually claim the Avatar's fortress without any apparent effort on the Keeper's part. The threat is linked to circumstances described below, and amounts to plain bad luck.

MAP00020 BlueClaim

Blue Imps will try to capture the white dungeon from here under various conditions.

The most problematic event is if the Blue Keeper carves out any rooms that breach the water. If that happens, his creatures can bypass his locked doors. If there is a breach, a few things will draw his creatures out:

  1. One of the Level 10 Imp-icon Imps with nothing else to do will HoldAudience Icon Small Teleport to the Blue Dungeon's back entrance and begin claiming tiles from that location.
  2. And/or, a level 1 Imp-icon Imp will try to walk there if there is a valid path, bashing any White-owned doors in the way.
  3. If corpses appear somewhere, like Imp-icon Imps triggering traps or Red killing the Tentacle-icon Tentacles, Blue Imp-icon Imps will set out to drag them to the Graveyard Icon Small Graveyard, and will stumble onto the unclaimed Beetle-icon Beetles and Fly-icon Flies, who then destroy the White Heart.
  4. If the Blue Keeper ever attracts a Hound-icon Hound, they will attack the Dungeon, as per JOB_SEEK_THE_ENEMY.
MAP00020 WhiteHeart

1 Blue Imp triggers destruction of the White Dungeon by spotting the wildlife.

White DungeonEdit

The Avatar-icon Avatar's fortress is tricked-out with rooms, Hero Gates and invisible Hero entry points, doors, and traps. But there is virtually no garrison.

MAP00020 WhiteTraps

Trap locations, White Dungeon

Once the White Heart is destroyed, all White-owned tiles on the map go to Dirt. All traps formerly deployed on White tiles (and there are oodles of them in the castle) are instantly deleted. Also, the Blue Keeper receives an extra Level 10 Vampire-icon Vampire for free, out of nowhere.

Text when White Dungeon is destroyed
"You have destroyed the Avatar's castle but your rival has already taken the Avatar prisoner. Be that as it may, only the Keeper with the blackest heart can destroy this legendary hero, so ransack your rival's dungeon and take the prize."

Imprisoned AvatarEdit

Given the message that pops up when the White Dungeon collapses, the game clearly wants the player to attack the Blue Keeper right then and there. But not only is fighting Blue unnecessary, it just makes so much more sense to use the back tunnel and capture the Avatar-icon Avatar, the boss Hero, first. He is pacing around on his own private island, surrounded by lava. He is not actually imprisoned, merely stranded in this spot.

To make this a capture, he must be accessible to Imp-icon Imps. Possess a creature and use Wind icon small Wind or Trap Word Small Word of Power to push the Avatar-icon Avatar off his little island and into the back tunnel.

Hero InvasionEdit

When the Avatar-icon Avatar is either slain or converted, a message states that he has been revived by his lieutenants. Everybody will be down here in force shortly. This invasion is the main battle in Skybird Trill- the big climax. Waves of the following Hero Parties are generated from many locations as part of this event.

Text when White has no Avatar
"The Avatar has been resurrected by loyal lieutenants in hiding. But their act has revealed them to us, here in this realm. Now the Avatar rallies all those who would stand against you. It's time you gave this self-righteous oaf a proper kicking, master."

A timer starts as soon as the above message appears.

Turn 0
Player is granted the ability to construct Bridge Icon Small Bridge slabs.
Turn 1000
Eight parties are added to the level at this moment.
Party Members Location
"BRUTES"  Barbarian-icon10 x2  Giant-icon10 x2
Blue Dungeon Heart
"BRUTES"  Barbarian-icon10 x2  Giant-icon10 x2
White Dungeon Heart
"BRUTES"  Tunneler-icon10  Barbarian-icon10 x2  Giant-icon10 x2
Bottom, third-from-right Hero Gate
"DWARF"  Tunneler-icon10  Mountain-dwarf-icon9 x2  Thief-icon9 x2
Bottom, second-from-right Hero Gate
"DWARF"  Tunneler-icon10  Mountain-dwarf-icon9 x2 Thief-icon9 x2
Bottom, rightmost Hero Gate
"DWARF"  Mountain-dwarf-icon9 x2  Thief-icon9 x2
Far west corridor adjacent to Red Portal and Heart.
"MAGIC"  Samurai-icon10  Wizard-icon10  Fairy-icon10  Priestess-icon10  
The old "Increase Level" dungeon, top room, invisible entry point  
"MAGIC"  Samurai-icon10  Wizard-icon10  Fairy-icon10  Priestess-icon10  
"Increase Level" dungeon, bottom room, Hero Gate

In particular, parties of Heroes will continue dumping themselves into that mysterious far corridor, the one that's been sitting there quietly since the beginning just beside the Dungeon Heart:

Turn 1133
"DWARF"  Mountain-dwarf-icon9 x2  Thief-icon9 x2
Far west corridor adjacent to Red Portal and Heart.
Turn 1366
"DWARF"  Mountain-dwarf-icon9 x2  Thief-icon9 x2
Far west corridor adjacent to Red Portal and Heart.
Turn 1466
"DWARF"  Mountain-dwarf-icon9 x2  Thief-icon9 x2
Far west corridor adjacent to Red Portal and Heart.
Turn 1600
Party Members Location
"RPG"  Knight-icon10  Wizard-icon10  Barbarian-icon10  Priestess-icon10  
Far west corridor
"BIG BOY"  Avatar-icon10  
Far west corridor
"BRUTES"  Barbarian-icon10 x2  Giant-icon10 x2
White Dungeon Heart
"MAGIC"  Samurai-icon10  Wizard-icon10  Fairy-icon10  Priestess-icon10  
"Increase Level" dungeon, top room, invisible entry point  
Victory requirements
  • Slay or convert the Avatar-icon Avatar a second time.
  • Slay or imprison all other Heroes.


In the retail version of Dungeon Keeper, the Blue Keeper can be left untouched. Evidently he spends his days counting his 2.5 million gold and poses no strategic threat. In Dungeon Keeper FX, defeating Blue is mandatory, but can still be put off until after the Heroes.

Lay Guard Post Icon Small Guard Post slabs bordering the water, on the side-by-side North exits of the Avatar-icon Avatar's castle, to lock Blue out of it.


The main strength for Red here is in Bile-demon-icon Bile Demons, which are suddenly very numerous in the Creature Pool and can stack enormous area-of-effect damage with their Trap Gas Small Poison Cloud, and Dragon-icon Dragons, which will be responsible for Research and can tank admirably in battle. Orc-icon Orcs can also be attracted after due research, and their fighting abilities make them preferable to Troll-icon Trolls.

The 21 Vampire-icon Vampires in the Creature Pool, plus two Level 10s on the field for Blue, could be well-worth the effort. It is possible to raise a Level 1 Vampire-icon Vampire, protect it with the Temple Icon Small Temple, and Scavenge Vampire-icon Vampires from the enemy dungeon and the creature pool. Scavenging directly from the pool requires being under the Creature Limit (25) — but surely anyone would consider tossing stuff back through the portal if it meant replacing them with Vampire-icon Vampires.

Red has access to Troll-icon Trolls and Bile-demon-icon Bile Demons but not the Dark-mistress-icon Mistress. Only Blue has those. It is therefore impossible to create Horned-reaper-icon Horned Reapers without extraordinary effort.

Mistle does not have a Transfer Creature, but the Vampire-icon Vampire, Horned-reaper-icon Horned Reaper, or Priestess-icon Priestess can be transferred in from the Secret realms. Each of them has some unique uses here.

Battling with the BossEdit

The Avatar-icon Avatar has the same Strength as a Horned-reaper-icon Horned Reaper, a superior hit and block rate, 1.5 times as much health, almost twice as much armor (damage reduction), and a large spell repertoire. He is immune to Trap Boulder Small Boulder Traps. He is a mountain of combat ability and certainly a lot of fun if captured and brought to bear against the Blue Keeper, who really doesn't know what to do when this thing is wreaking havoc in his dungeon.

Dragon-icon Dragons and Bile-demon-icon Bile Demons are useful for wearing him down, but the unusual spell damage they produce cannot stun creatures. It is recommended to capture the Avatar-icon Avatar using the Priestess-icon Priestess and the two Horned-reaper-icon Horned Reapers that can be acquired earlier.

By the end, it's possible to get three Avatar-icon Avatars in your employ. The first two sign on under a sufficient amount of torture, before and after the Heroes' invasion. Another, extra-secret copy is possible by setting the dungeon's attack stance to Imprison and knocking the Avatar-icon Avatar unconscious while he is in your service (which is very tricky) and using the Resurrect Creature special.

Containing the invasionEdit

It is possible to slow the flood of heroes attacking. Of the three hero gates along the bottom edge of the map, the left and center ones can be walled off, even separated from each other. However, the right one cannot be walled off without the ability to build Bridge Icon Small Bridges. While difficult and probably not worth it, this can be done by capturing a Bridge Icon Small Bridge built by the Blue Keeper. Several of the other hero parties can be greatly slowed down by choking the corridors they must traverse with doors.

Sound BytesEdit

"Skybird Trill— the ultimate in cute. A frown in Skybird Trill brings all the townspeople to the sufferer's door with gifts of love, fine cheer, and eternal friendship. A place where nothing can ever go wrong, or so they fondly believe..."
— The Mentor, Intro
"Longterror. The world of Skybird Trill is nothing more than a charred wreck of a nightmare. We have won a furious, vital victory, and you are ruler supreme over the whole world! What next, Master?"


  • There is a Lord of the Land in Skybird Trill. His party, "RPG", parodies the stereotypical party of roleplaying adventurers: there is the charismatic Paladin party leader Knight-icon Knight, the dumb tank Barbarian-icon Barbarian, DPS mage Wizard-icon Wizard, and hot healer chick Priestess-icon Priestess.
  • The names for this level in other languages are as follows:
Translations: Skybird Trill
Language Translation
French Lyons-Perruche
Italian Città Del Cielo
German Vogelsang
Dutch Vogelzang
Polish Ptaszkoćwierkowo
Russian Скайберд-Трилл
Japanese スカイバード・トリル
Chinese 太阳鸟鸣 / 鸟鸣国

Other VersionsEdit


There are two known prototypes of this level in two Dungeon Keeper prototypes. In both prototypes, the level number is 22:

9 May 1997 20 May 1997 Final (7 June 1997)
Dungeon Keeper Level 22 1 Dungeon Keeper Level 22 2 Dungeon Keeper Skybird Trill Final

The 9 May 1997 version has numerous other differences to the final:

  • At the west of the Hero fortress is a Reveal Map instead of a Resurrect Creature, and it is guarded by a level 8 Giant-icon Giant.
  • The Avatar-icon Avatar is actually in the blue Prison Icon Small Prison, which is not missing its centre tile and is not surrounded by Lava.
  • There are some Mountain-dwarf-icon Mountain Dwarves in the Treasure Room Icon Small Treasure Room in the Hero fortress, a couple of Wizard-icon Wizards in the Library Icon Small Library, and some other heroes (including Skeleton-icon Skeletons) scattered elsewhere.
  • There are no neutral Fly-icon Flies and Beetle-icon Beetles at the Hero Dungeon Heart Icon Small Dungeon Heart.
  • Destroying the Hero Dungeon Heart gives Blue a level 10 Horned-reaper-icon Horned Reaper instead of a Vampire-icon Vampire.
  • There are no doors to the rooms west of the Hero Dungeon Heart.
  • There are no hero Tentacle-icon Tentacles in the water south of the Hero Fortress.
  • The Avatar-icon Avatar and his army respawn at Hero Gates in the cavern to the east, instead of near the red Dungeon. he is also accompanied by a different complement of heroes, including several high-level Knight-icon Knights.
  • Reaching Action Point 3 in the Hero fortress spawns several hero Skeleton-icon Skeletons at other Action Points in the fortress.
  • Owning a Torture Room Icon Small Torture Chamber spawns a couple of Thief-icon Thieves at the Hero Gate to the north-west of the Hero Dungeon Heart.
  • The Bridge Icon Small Bridge is available to be researched at the beginning.
  • Blue starts with only 60000 gold.
  • Blue's creature limit is 35.
  • There are 20 Fly-icon Flies, 25 Spider-icon Spiders, and 45 Demon-spawn-icon Demon Spawns in the Creature Pool. There are also 30 Orc-icon Orcs instead of 17, 25 Bile-demon-icon Bile Demons instead of 20, but only 11 Vampire-icon Vampires and Dragon-icon Dragons and 20 Dark-mistress-icon Mistresses.
  • All these creatures are available to both Red and Blue via the Portal Icon Small Portal.
  • SightofEvil Icon Small Sight of Evil can be researched by Red, and HoldAudience Icon Small Hold Audience is available (for research) to both Red and Blue.
  • All Doors and Traps (except the Trap Lava Small Lava Trap) can be manufactured.
  • Hero Ghost-icon Ghosts spawn in the fortress soon after reaching Action Point 17 (behind the door at the south-east of the fortress).
  • The Portal Icon Small Portal generation speed is 700.
  • Blue starts with no Imp-icon Imps and no creatures, and his Dungeon Heart isn't surrounded by traps.
  • There is no Horned-reaper-icon Horned Reaper (hero or neutral) in the Hero fortress.
  • This version uses a different texture set:
9 May 1997 Final
Dungeon Keeper Level 22 start Dungeon Keeper Skybird Trill start

The 20 May 1997 version has several differences from the 9 May 1997 version:

  • The Prison Icon Small Prison and its surrounding tiles and walls are now neutral.
  • The imprisoned Avatar-icon Avatar is for some reason now level 1 rather than 10.
  • Blue now starts with 260000 gold.
  • HoldAudience Icon Small Hold Audience is gone.
  • The Warlock-icon Warlock and Dark-mistress-icon Mistress can now only be attracted by Blue.
  • Fly-icon Flies, Spider-icon Spiders, and Demon-spawn-icon Demon Spawns are now gone from the Creature Pool. There are now 21 Dragon-icon Dragons and Vampire-icon Vampires (like the final) and 30 Dark-mistress-icon Mistress in it.
  • Red and Blue's creature limit is now 35 and 40 respectively.
  • The Portal Icon Small Portal generation speed is now 600, like the final.


In KeeperFX, defeating Blue (even before defeating the Avatar-icon Avatar) grants you the ability to build Bridge Icon Small Bridges.


Dk1iconDungeon Keeper
1.Eversmile / 2.Cosyton 3.Waterdream Warm / 4.Flowerhat / 5.Lushmeadow-on-Down / 6.Snuggledell / 7.Wishvale / 8.Tickle / 9.Moonbrush Wood / 10.Nevergrim / 11.Hearth / 12.Elf's Dance / 13.Buffy Oak / 14.Sleepiburgh / 15.Woodly Rhyme / 16.Tulipscent / 17.Mirthshire / 18.Blaise End / 19.Mistle / 20.Skybird Trill / S1.Secret 1 / S2.Secret 2 / S3.Secret 3 / S4.Secret 4 / S5.Secret 5 (Lost Level) / S6.Secret 6 (Full Moon Level)
Dk1iconThe Deeper Dungeons
1.Morkardar / 2.Korros Tor 3.Kari-Mar / 4.Belbata / 5.Caddis Fell / 6.Pladitz / 7.Abbadon / 8.Svatona / 9.Kanasko / 10.Netzcaro / 11.Batezek / 12.Benetzaron / 13.Daka-Gorn / 14.Dixaroc / 15.Belial
Dk1iconDK1 Multiplayer
Mp2p 50.Multiplayer 1 / 51.Multiplayer 2 / 52.Multiplayer 3 / 53.Multiplayer 4 / 54.Multiplayer 5 / 55.River sides / 56.Lava surround / 57.Heroes await / 58.Spaghetti / 59.The N map
Mp3p 60.Multiplayer 6 / 61.Multiplayer 7 / 62.Multiplayer 8 / 63.Multiplayer 9 / 64.Multiplayer 10 / 65.Ring of fire / 66.Lava forever / 67.Four Warlocks / 68.Cosy corners / 69.Unfair one
Mp4p 70.Multiplayer 11 / 71.Multiplayer 12 / 72.Multiplayer 13 / 73.Multiplayer 14 / 74.Multiplayer 15 / 75.Rotator / 76.Central arena / 77.Water around / 78.Your own special / 79.Blitzkrieg
Mp2p 122.DD Multi 1 / 123.DD Multi 2 / 124.DD Multi 3 / 126.DD Multi 4 / 127.DD Multi 5
Mp3p 130.DD Multi 6 / 131.DD Multi 7 / 132.DD Multi 8 / 133.DD Multi 9 / 135.DD Multi 10
Mp4p 145.DD Multi 11 / 146.DD Multi 12 / 147.DD Multi 13 / 149.DD Multi 14 / 150.DD Multi 15

201. Multi Example

Dk2iconDungeon Keeper 2
1.Warcry / 2.Enchantments 3.Greed / 4.Snipers / 5.Fear / 6a.Besieged / 6b.Rout / 7.Caverns / 8.Aftermath / 9.Ambush / 10.Smashing / 11a,b,c.Carnage / 12.Scavenge / 13.Conversion / 14.Reap / 15a.Storm / 15b.Crusade 16.Creep / 17.Angelic / 18.Brotherhood / 19.Interception / 20.Regicide / S1.Golf / S2.Duckshoot / S3.Maze / S4.Bowling / S5. Imp Invasion (New Moon)
Dk2iconPet Dungeons
1.Liberty / 2.Discovery 3.Bottleneck / 4.Recruits / 5.Furnace / 6.Masterpiece / 7.Torment
Dk2iconDK2 Multiplayer/Skirmish
Alcatraz / Bottleneck / Caverns / Circlet / Clover / Frosty's Castle / Frosty's Lair / Frosty's Realm / Furnace Gonzalez / HeroCove / Hopping / Islands / King Of The Hill / No Mans Land / Olympia / Onslaught / Patrol / Platform / Pressure / Siege / Small / Spiral / Swiss Cheese / The Deep End The Pass / TrapTime / U Turn / Warrens
Cut content
Skybird Trill / Level 23
Level 1000 / Eversmile / Single Example
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